Posts for TASeditor

Editor, Experienced Forum User, Published Author, Skilled player (1508)
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OmegaWatcher wrote:
one thing that I don't get is why you bought the bait again. It is not a permanent item...
The bait becomes permanent after it's used in dungeon 7. The moblin in this dungeon takes it away. Afterwards the moblin is not in the game anymore so there's nothing where I can use the bait.
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Radiant wrote:
Well, you do have a 87% acceptance rate in the poll. Like we said earlier, we do like this run, we just don't think that labeling it "all items" is correct. If it were labeled e.g. "high %" or "playaround" or something similar, there would be no issue.
High% wouldn't be publishable and it wasn't created for a playaround.
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It would be a good idea to cancel this submission and start a run which collects the large shield too. So nobody complains about somewhat. But I won't do it after doing this run twice in a row.
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Tangent wrote:
Patashu wrote:
AngerFist wrote:
Why does it not fit into your definition? Why are you so reluctant to obtain it?
You can lose the shield permanently to a Like-Like, unlike other items he collects.
Except for the letter.
The letter is only not here, if Link carries a potion. Unless the big shield, the letter is still in the inventory.
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dave_dfwm wrote:
This TAS could easily be fixed to get large shield since the author stops at a shop before the last dungeon. He could buy the large shield instead of the bait. Personally, that's what I would like to see done. If hex editing can't fix that, only the final dungeon would need to be re-TASed.
This can't be edited and I'm not redo the final level than either, since the bait should part of the 'all item' run. And the large shield don't fit into my definition.
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Thanks for the nice feedback so far.
AngerFist wrote:
I know how cruel this game can be when it comes to luck manipulation.
This is why I worked on the run with fceux' taseditor. It makes it a lot easier.
mklip2001 wrote:
Isn't it quicker to instead have the Dodongo walk into the smoke of one bomb and then slash him with your sword?
I always thought hitting Dodongo with the sword wouldn't cause him any damage, and I also never tried this trick the bombs, cause I didn't recognized it in the publisched runs.
OmegaWatcher wrote:
I'll see the movie, but first: isn't that a 100% run?
It's not possible to say if it is beaten 100% or less, cause the game doesn't tell what's 100%.
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Radiant wrote:
Could you please explain what's going on around the 9:00 mark? You first walk around behind the status panel, and then you somehow use the stepladder in the middle of the water?
It's the going insde obstacles glitch. It also works for going into the HUD or walking on water abusing the ladder.
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Personman wrote:
Are you waiting on anything before you submit?
Who said that I'll submit it?
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I finished the run and saved 52.7 seconds. Link to video
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I voted yes. This run is short enough not to get boring and in the end there's also more happening, not just a picture.
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Masterjun wrote:
TASeditor wrote:
Tasvideos userfiles also doesn't allow .lsmv.
yes it does?
Weird, I tried to upload one yesterday, but it didn't worked.
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Tasvideos userfiles also doesn't allow .lsmv.
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Might be possible with insane luck-manipulation.
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It might be higher pressure in the garden hose.
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Good enough, yes vote.
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Why does everyone look like a pervert. Only I am beautiful. :-)
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Game: Super Adventure Island II System: SNES For more information take a look at the video description. Encode: Link to video
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Nice job girls! I like the run very much. Yes vote!
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I made another less artful animation with blender. not here I suck at lighting and texturing.
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Post subject: lsnes desync problem
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Today my computer decided to shut down out of nowhere while I was TASing. I hadn't saved the movie and it desynced luckily near the end. I tried to fix the desync with savestates and backup savestates, which include the movie-file. Since the savestates include the movie file, the desync shouldn't be a problem anymore, but the desync is still there. Even if I loaded the a three days old backup movie (I hadn't TASed a few days), there's still a desync. Can someone help, for later desyncs? This one isn't a huge problem, I record the part again.
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The graphical glitch vanishes after leaving a dungeon. It'll be only the 5th dungeon which is glitched. Of course there will be a few glitched pixels on the sprites, but overall the game looks pretty normal after beating dungeon 5.
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It looks like the run will take a bit longer to finish than expected. I got the worst enemy RNG's in the end of the sixth dungeon I've ever had. I should have saved at least 2350 frames after level 6, but I didn't. This means I have to redo some previous dungeons, in order to save a few frames. I hope I don't lose motivation on it.
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Money and no love!
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Nice to see you've already finished the first cup. Yes Vote! I can't wait to see the other cups, of course.
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Where else should I post this?! Link to video
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