Posts for TASeditor

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There are always four fireballs. I tried waiting until I started to lose frames.
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Nahoc wrote:
I would like a system like this and it would definitely encourage people to rate movies more.
A rating system one the publication page would be nice. The current system leads to another page, which costs a bit of time. I personally feel a bit of unmotivating to leave the publication page just for a simple rating.
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Did I find this movie entertaining? No. Yes Vote!
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Warp wrote:
Question: I know that the game just repeats endlessly, but are all the levels completely identical to each other?
No. There are different types of levels. The only difference about them is single player and multiplayer and the three rocks at the bottom move.
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Isn't it better to use AVGN only for bad games? I mean there's not that much point about this flag.
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Fin² wrote:
I'd rather a more aesthetic path to kill Invaders for such a short run. vote meh.
you can't vote!
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andypanther wrote:
Btw, TASeditor, you said that the highest score could be reached in about 5 minutes. That's not too long, so it wouldn't matter if it wasn't that interesting, at least for me. We need more highscore runs!
I tried this with input copy-pasting. But it desynced. I will not do a highest score run manually.
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should i submit an impvement?
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Post subject: Space Invaders
Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Space Invaders have different types of levels. They're mostly the same, they only vary in difficulty and two players. On the very left and right side there are regions which aren't possible to reach. So the enemies in the outer left side cannot be killed as first. They need to be killed at least as second. The enemies move faster if they got killed. This table shows the probably fastest way to kill all enemies. The numbers are the periods in which the enemies are killed. Number 7 will move to the left.
2 1 3 4 5 7
2 1 3 4 5 7
2 1 3 4 5 6
2 1 3 4 5 6
2 1 3 4 5 6
2 1 3 4 5 6
This way is obviously slower. It also doesn't work due the fact that there is this area where enemies can't be hit.
7 6 6 6 6 7
5 5 5 5 5 5
4 4 4 4 4 4
3 3 3 3 3 3
2 2 2 2 2 2
1 1 1 1 1 1
Anyway, according to my calculations, a highest score run would take about 5 minutes.
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I am faster with this strat. Bisqwit your strat was slower. http://tasvideos.org/userfiles/info/2337064119677341 Also Youtube Encode
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Warp wrote:
Why are your bullets invisible?
Because of the encode. It's 30 fps. Normally they're visible.
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Level 3 Link to video
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Here's a short WIP of dungeon 8. I saved almost a half minute. Link to video In the room after getting the compass, I found a little improvement of 12 frames, due the fact that I ony need to collect one heart instead of two. But in the second next room the enemy behaviour RNG get so worse that I lost all saved frames. No matter how I tried to manipulate them. And killing those first saves one bomb, which is usefull for dungeon 2. There's also place for a damage boost after getting the master key, but I the room before the boss the enemies let not bypass me.
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This run is so weird, I need to vote yes.
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Great improvement! This is a Yes vote of course.
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Spikestuff wrote:
Congrats Taseditor... even though the tutorial killed it for me :D
It's all about manipulating the judges.
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I would manipulate all girls that I like to give me a blowjob.
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Thanks jprofit. Do you mean Level 4? I hadn't done Level 2 yet. Sometimes when I found some improvements, they actually slow me down due the enemy RNGs. So those little improvements doesn't always save time.
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JWinslow23 wrote:
What do you say, everyone? Could @Mr. Pwnage's idea get published?
And what do you say, after submitting it? You get banned.
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Wow, very nice! This will be another action packed run.
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OMFG YESZZ VOTE!!111!
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I had already started side-hopping and backwards running. Super slide is way to hard to perform.
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FractalFusion wrote:
There isn't a lot of information in the submission text, but anyway here's how the run goes: - Tutorial levels. - Chapter 1 story mode. - Challenge mode for tutorial levels and 1-1 to unlock chapter 2. - Chapter 2 story mode. - Challenge mode for 1-2 to 2-4 to unlock Chapter 3. - Chapter 3 story mode. - Challenge mode for 1-1 and 3-1 to 3-3 to unlock Chapter 4. - Chapter 4 story mode. Challenge mode is basically achieving challenges in levels to unlock the next chapter(s). Each level has 3 or 4 challenges. Some levels have to be done more than once to achieve all its challenges. Though, doing challenge mode for level 2-5 (which was not done in the run) may be faster than repeating levels for the 50 acorns challenge (tutorial-3 and 4, 1-1 and 3-1, if I remember correctly) but TASeditor would know better than I do. All the boss-level challenges are survive challenges and are out of the question.
Thanks alot for the encode, I hadn't so much time to do a good one, also no time for a good submission text. But I'll continue write today.
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Game: The Wild System: GBA I found some interessting glitch here. Link to video
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