Posts for TASeditor

Editor, Experienced Forum User, Published Author, Skilled player (1507)
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That's a nice improvement. You got a Yes vote from me.
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Phallosvogel wrote:
Does the frame perfection have to do with the timing or the position he is at?
It has to do with timing. But I´ve heard from ZFG that this trick only works under specific positions. I am not sure at all.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Personman wrote:
Aren't you supposed to be working on LoZ? ;)
I was just a bit depressed in 8th dungeon, so a made a break on it for a week. The LoZ project is not dead yet.
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What's up with my avatar?
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The Green Herring, I have seen your post in the forum when I searched for a topic many month ago. Before I found a video of the glitch on YouTube. I found the pause and the grenade trick and the route by myself. This movie should be finished last year, but I lost motivation.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Where´s the problem?
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Hello
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
Joined: 7/9/2010
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
Joined: 7/9/2010
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Yes!
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Please make a non-hacked TAS of it.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Hello. You should first make a TAS of an easy game, not a big project. Just to learn the basics of TASing.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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I also got Einstein. Even I didn´t understood all of the questions due my lack of English skills. :D
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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I have some trouble when I want to play a movie. The file is not appearing on the movie play dialog when I open it. Also the frame counter, lag counter and input ... aren't shown on the screen.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Mr. Kelly R. Flewin wrote:
Would it have wasted too many frames to have grabbed the extra Bombs form the Darknuts in Level 3 to bring you to 8, then try to collect them later? I keep seeing the potential for you to have 2 extra bombs at the end of Level 1 if you had gotten them... Having Link flash the camera when he gets the ladder... Perv! Otherwise, looking good! Mr. Kelly R. Flewin
Do you mean Level 4? It doesn´t matter. I improved the boss fight of the fourth dungeon, so we will see if I spent to many frames on collecting these bombs.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Baxter wrote:
7891: Why did you take damage here? This can surely be avoided. (You also placed the bomb higher than needed to open the cave I think, but you may have just done this as you had to wait for the right randomness in the moneygame anyway.)
Of course it's just waiting for the right moment. I also uploaded a improved version: http://www.youtube.com/watch?v=IXnmLv1GPAQ
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AWESOME! Link to video
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Here's another WIP. I would be thankful, if someone tries to manipulate the enemies in the room I'm currently in. http://dehacked.2y.net/microstorage.php/info/915297115/theLegendofZelda100%25TAS.fm2
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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I think it´s more terrible, that you can´t add "friends" to your channel. That makes sharing your videos much more harder.
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Here in Germany there are alot of protests. Almost every second week. Also the goverment didn't signed ACTA, cause of the huge protests.
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Okay Nach, then start working on it now.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Hello friends, I did a Lua-script, which shows information about the enemies above them. The information move with the enemies movement.
--The Legend of Zelda - Enemy Information
--Written by TASeditor

--This script displays some information about the enemies in The Legend of Zelda.
--The informations are displayed above the enemies and move with them. It displays the RNG, the number of an enemy and their energy.
--It also shows hidden entrances, like burnable trees, moveable rocks and bombable walls.
--But there some issues with some kind of enemies.

require("auxlib")


local Enemy1XPosition=0x0071;
local Enemy1YPosition=0x0085;
local Enemy1Energy=0x0486;
local Enemy1RNG=0x0413;
local Enemy1X;
local Enemy1Y;
local Enemy1E;
local Enemy1R;

local Enemy2XPosition=0x0072;
local Enemy2YPosition=0x0086;
local Enemy2Energy=0x0487;
local Enemy2RNG=0x0414;
local Enemy2X;
local Enemy2Y;
local Enemy2E;
local Enemy2R;

local Enemy3XPosition=0x0073;
local Enemy3YPosition=0x0087;
local Enemy3Energy=0x0488;
local Enemy3RNG=0x0415;
local Enemy3X;
local Enemy3Y;
local Enemy3E;
local Enemy3R;

local Enemy4XPosition=0x0074;
local Enemy4YPosition=0x0088;
local Enemy4Energy=0x0489;
local Enemy4RNG=0x0416;
local Enemy4X;
local Enemy4Y;
local Enemy4E;
local Enemy4R;

local Enemy5XPosition=0x0075;
local Enemy5YPosition=0x0089;
local Enemy5Energy=0x048A;
local Enemy5RNG=0x0417;
local Enemy5X;
local Enemy5Y;
local Enemy5E;
local Enemy5R;

local Enemy6XPosition=0x0076;
local Enemy6YPosition=0x008A;
local Enemy6Energy=0x048B;
local Enemy6RNG=0x0418;
local Enemy6X;
local Enemy6Y;
local Enemy6E;
local Enemy6R;

local Enemy7XPosition=0x0077;
local Enemy7YPosition=0x008B;
local Enemy7Energy=0x048C;
local Enemy7RNG=0x0419;
local Enemy7X;
local Enemy7Y;
local Enemy7E;
local Enemy7R;

local Enemy8XPosition=0x0078;
local Enemy8YPosition=0x008C;
local Enemy8Energy=0x048D;
local Enemy8RNG=0x041A;
local Enemy8X;
local Enemy8Y;
local Enemy8E;
local Enemy8R;

local Enemy9XPosition=0x0079;
local Enemy9YPosition=0x008D;
local Enemy9Energy=0x048E;
local Enemy9RNG=0x041B;
local Enemy9X;
local Enemy9Y;
local Enemy9E;
local Enemy9R;

local Enemy10XPosition=0x007A;
local Enemy10YPosition=0x008E;
local Enemy10Energy=0x048F;
local Enemy10RNG=0x041C;
local Enemy10X;
local Enemy10Y;
local Enemy10E;
local Enemy10R;

local Enemy11XPosition=0x007B;
local Enemy11YPosition=0x008F;
local Enemy11Energy=0x0490;
local Enemy11RNG=0x041D;
local Enemy11X;
local Enemy11Y;
local Enemy11E;
local Enemy11R;

while (true) do

	function Nothing()	--This is used to undisplay the informations, when Link walks into another room.
	gui.text(0,0,"");	--Actually very pointless, but if it isn't there the information wont be undisplayed.
	end;


Enemy1X=memory.readbyte(Enemy1XPosition);
Enemy1Y=memory.readbyte(Enemy1YPosition);
Enemy1E=memory.readbyte(Enemy1Energy);
Enemy1R=memory.readbyte(Enemy1RNG);

	if Enemy1E>0 then
	gui.text(Enemy1X,Enemy1Y,"" .. Enemy1E);
	gui.text(Enemy1X,Enemy1Y - 8,Enemy1R .. ",E1");
		else
		Nothing();
	end;


Enemy2X=memory.readbyte(Enemy2XPosition);
Enemy2Y=memory.readbyte(Enemy2YPosition);
Enemy2E=memory.readbyte(Enemy2Energy);
Enemy2R=memory.readbyte(Enemy2RNG);

	if Enemy2E>0 then
	gui.text(Enemy2X,Enemy2Y,"" .. Enemy2E);
	gui.text(Enemy2X,Enemy2Y - 8,Enemy2R .. ",E2");
		else
		Nothing();
	end;


Enemy3X=memory.readbyte(Enemy3XPosition);
Enemy3Y=memory.readbyte(Enemy3YPosition);
Enemy3E=memory.readbyte(Enemy3Energy);
Enemy3R=memory.readbyte(Enemy3RNG);

	if Enemy3E>0 then
	gui.text(Enemy3X,Enemy3Y,"" .. Enemy3E);
	gui.text(Enemy3X,Enemy3Y - 8,Enemy3R .. ",E3");
		else
		Nothing();
		end;
	

Enemy4X=memory.readbyte(Enemy4XPosition);
Enemy4Y=memory.readbyte(Enemy4YPosition);
Enemy4E=memory.readbyte(Enemy4Energy);
Enemy4R=memory.readbyte(Enemy4RNG);

	if Enemy4E>0 then
	gui.text(Enemy4X,Enemy4Y,"" .. Enemy4E);
	gui.text(Enemy4X,Enemy4Y - 8,Enemy4R .. ",E4");
		else
		Nothing();
	end;


Enemy5X=memory.readbyte(Enemy5XPosition);
Enemy5Y=memory.readbyte(Enemy5YPosition);
Enemy5E=memory.readbyte(Enemy5Energy);
Enemy5R=memory.readbyte(Enemy5RNG);

	if Enemy5E>0 then
	gui.text(Enemy5X,Enemy5Y,"" .. Enemy5E);
	gui.text(Enemy5X,Enemy5Y - 8,Enemy5R .. ",E5");
		else
		Nothing();
	end;


Enemy6X=memory.readbyte(Enemy6XPosition);
Enemy6Y=memory.readbyte(Enemy6YPosition);
Enemy6E=memory.readbyte(Enemy6Energy);
Enemy6R=memory.readbyte(Enemy6RNG);

	if Enemy6E>0 then
	gui.text(Enemy6X,Enemy6Y,"" .. Enemy6E);
	gui.text(Enemy6X,Enemy6Y - 8,Enemy6R .. ",E6");
		else
		Nothing();
	end;


Enemy7X=memory.readbyte(Enemy7XPosition);
Enemy7Y=memory.readbyte(Enemy7YPosition);
Enemy7E=memory.readbyte(Enemy7Energy);
Enemy7R=memory.readbyte(Enemy7RNG);

	if Enemy7E>0 then
	gui.text(Enemy7X,Enemy7Y,"" .. Enemy7E);
	gui.text(Enemy7X,Enemy7Y - 8,Enemy7R .. ",E7");
		else
		Nothing();
	end;


Enemy8X=memory.readbyte(Enemy8XPosition);
Enemy8Y=memory.readbyte(Enemy8YPosition);
Enemy8E=memory.readbyte(Enemy8Energy);
Enemy8R=memory.readbyte(Enemy8RNG);

	if Enemy8E>0 then
	gui.text(Enemy8X,Enemy8Y,"" .. Enemy8E);
	gui.text(Enemy8X,Enemy8Y - 8,Enemy8R .. ",E8");
		else
		Nothing();
	end;


Enemy9X=memory.readbyte(Enemy9XPosition);
Enemy9Y=memory.readbyte(Enemy9YPosition);
Enemy9E=memory.readbyte(Enemy9Energy);
Enemy9R=memory.readbyte(Enemy9RNG);

	if Enemy9E>0 then
	gui.text(Enemy9X,Enemy9Y,"" .. Enemy9E);
	gui.text(Enemy9X,Enemy9Y - 8,Enemy9R .. ",E9");
		else
		Nothing();
	end;


Enemy10X=memory.readbyte(Enemy10XPosition);
Enemy10Y=memory.readbyte(Enemy10YPosition);
Enemy10E=memory.readbyte(Enemy10Energy);
Enemy10R=memory.readbyte(Enemy10RNG);

	if Enemy10E>0 then
	gui.text(Enemy10X,Enemy10Y,"" .. Enemy10E);
	gui.text(Enemy10X,Enemy10Y - 8,Enemy10R .. ",E10");
		else
		Nothing();
	end;


Enemy11X=memory.readbyte(Enemy11XPosition);
Enemy11Y=memory.readbyte(Enemy11YPosition);
Enemy11E=memory.readbyte(Enemy11Energy);
Enemy11R=memory.readbyte(Enemy11RNG);

	if Enemy11E>0 then
	gui.text(Enemy11X,Enemy11Y,"" .. Enemy11E);
	gui.text(Enemy11X,Enemy11Y - 8,Enemy11R .. ",E11");
		else
		Nothing();
	end;


FCEU.frameadvance();

end;
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
Joined: 7/9/2010
Posts: 1317
I give you a Yes Vote,
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
Joined: 7/9/2010
Posts: 1317
You got a Yes Vote from me. I also watched every WIP.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
Joined: 7/9/2010
Posts: 1317
This is a good idea. But I don´t know how to program a bot.
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