Posts for TASeditor

Editor, Experienced Forum User, Published Author, Skilled player (1507)
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It is a nice game I have never beaten, because I don´t own a controller pack. I am looking forward to see a TAS of it.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Is it wrong to ignore damage boosting, since I sat three weeks for one damage boost and didn´t got it.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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The games must be ported to an exe-file to TAS.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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I wondered why she died aged 18, when she was born 1964. RIP
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Question: Should I learn Lua scripting for TASing?
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Maybe a very entertaining high-level gameplay TAS of Wii Sports Resort.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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My PC is in repair once again. I getting it back later this week. So I had nothing to work on my project, but I planned the route a bit more further. So don't except another WIP before April. Sorry for that.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Nice WIP. That´s looks like a lot of work. Keep it up
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Everything started with Speedruns. When I searched in mid 2008 for a Super Mario 64 Speedrun on YouTube, I found AKA and Swordlesslink's 0 star TAS. It took me a while to decide to visit TASVideos, Before I just watched TASes on YouTube. I did myself a simply TAS of Super Mario Bros. After a few months I registriered on TASVideos to learn more about TASing.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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yes vote, of course
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Or saying "Yes Vote", but then accidentally (I had to look up for this word in my dictionary, costs a lot of time :( ) votes "No"
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Can someone tell me, how I should optimal manipulate the enemies behaviour. I know that the enemies behavior depends on frames and Links position. It's so annoying sitting 2 days for one enemy. Is there some better method, than just trying.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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I have never beaten any Mega Man game. I have never got first in F-Zero (for SNES). :)
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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The bossfights were awesome, but just running forward was a bit unentertaining. I wish there were more jump'n run passages and more enemys, which can be killed by pass trought. Meh Vote.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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"Takes no damage" and "Takes damage to save time" in the same TAS?
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Baxter wrote:
Err, improved it? Looks to me as if the first 1:40 of the movie you uploaded is an exact copy of the any% TAS.
Yes, the beginning is a copy of the "any" run, but I did some better boss manipulation, when my inputs starts, because it slows down when I have to get the map.
Baxter wrote:
After that I think the quality of the movie unfortunately decreases. This is especially noticeable in the rooms where you have to defeat enemies (3:53-4:12). Those 2 rooms are cleared nearly 5 seconds faster in the any% run. Think you can improve them?
Of course. I am trying my best. This was the fastet time I have got until now, but I try to improve it to get best results.
Baxter wrote:
It may also be a good idea to lay out and discuss the route you are planning to take. There are many options and other people may come up with things you never even considered. I for instance investigated the option of skipping the blue candle and picking up the red candle instead for the any% TAS. That seemed to be slower for the any% TAS, but in a 100% TAS, where you have to pick up the red candle anyway, it may very well be a good option.
I picked up the blue candle, because after the 4th dungeon I am going directly to the 1st one. On this route there is a heartcontainer in a tree, which have to be burnt. Going to the 1st dungeon is needed to get the bow before dungeon number 8. The magical key is protected by a ghoma two rooms before. I have to kill him before I can pass.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Here's a WIP Link to video
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Welcome on tasvideos. :) A TAS is a tool-assisted speedrun. Which means playing a game, with the help of an emulator, as fast as possible.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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September 19th
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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What's about "Use deaths to save time"? Could theoretically work on something like a formula1 race.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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I thought they are already much further.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Bobo the King wrote:
TASeditor wrote:
Is this really needed? The example with Super Mario Bros. height position listen like a lot of work, compared with the normal RAM Search (just a few points to register by saying, with help of the graphical expression of the RAM Mario either moves up or down, value is greater or less.) Does it work for CPU-cycled RNGs, because it's not possible to find RAM Adresses, which are constant?
You are correct. Finding Mario's height with this function is overkill-- I only mentioned it as a simple example. Try to think of a RAM value that isn't so obvious As for CPU-cycled RNGs, I'm afraid I don't understand the question.
I mean RNGs, that change value by a event e.g. enemy is shooting, so this means the value could be constant.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
Joined: 7/9/2010
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Is this really needed? The example with Super Mario Bros. height position listen like a lot of work, compared with the normal RAM Search (just a few points to register by saying, with help of the graphical expression of the RAM Mario either moves up or down, value is greater or less.) Does it work for CPU-cycled RNGs, because it's not possible to find RAM Adresses, which are constant?
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Can't wait for the 120 stars TAS. Progress?
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Of course. Tetris, Arkanoid or other games like them can be done.
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