Posts for TASeditor

Editor, Experienced Forum User, Published Author, Skilled player (1529)
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I thought they are already much further.
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Editor, Experienced Forum User, Published Author, Skilled player (1529)
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Bobo the King wrote:
TASeditor wrote:
Is this really needed? The example with Super Mario Bros. height position listen like a lot of work, compared with the normal RAM Search (just a few points to register by saying, with help of the graphical expression of the RAM Mario either moves up or down, value is greater or less.) Does it work for CPU-cycled RNGs, because it's not possible to find RAM Adresses, which are constant?
You are correct. Finding Mario's height with this function is overkill-- I only mentioned it as a simple example. Try to think of a RAM value that isn't so obvious As for CPU-cycled RNGs, I'm afraid I don't understand the question.
I mean RNGs, that change value by a event e.g. enemy is shooting, so this means the value could be constant.
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Editor, Experienced Forum User, Published Author, Skilled player (1529)
Joined: 7/9/2010
Posts: 1322
Is this really needed? The example with Super Mario Bros. height position listen like a lot of work, compared with the normal RAM Search (just a few points to register by saying, with help of the graphical expression of the RAM Mario either moves up or down, value is greater or less.) Does it work for CPU-cycled RNGs, because it's not possible to find RAM Adresses, which are constant?
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Editor, Experienced Forum User, Published Author, Skilled player (1529)
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Can't wait for the 120 stars TAS. Progress?
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Editor, Experienced Forum User, Published Author, Skilled player (1529)
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Of course. Tetris, Arkanoid or other games like them can be done.
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Mine simply come from TAS Editor. I have another nickname for online-games, which is krampfen.
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Billy wrote:
Why make fun of Speedruns Galore's official Speedrun explaining video? You do know that Speedruns Galore is better than TASVideos, because it allows TAS AND Non-TAS speedruns to be submitted.
Your Speedrungalore seems to me very unprofessional. And there are also no submitted runs yet. It is the same as speedruns.net. I guess it is dead.
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This should definitely be TASed!
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I found some RAM adresses for enemies. 0486-048B: It shows the enemies energy. The value 0, if an enemy is killed, means that there is no item, but if the value equals 128, means that there is an item to get. It doesn't show when to kill an enemy to get an item. 0413-0418: Shows when the enemy will drop an item. If the value equals 0, the enemy will not drop an item, but if it's 1 the enemy will drop an item. It depends on which frame they were killded. It doesn't work well with all kinds of enemies[/left]
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Older games are avaible on the Wii-Shop-Channel or e-Shop. Nintendo earns money with them. So downloading ROMs on any site would not be that good for Nintendo.
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Post subject: Re: Hey.
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Luigi2011SM64 wrote:
u are Johannes?
i think the Johannes, that you mean is called Johannes on TASVideos
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Sharing a WIP now, would make no sense, because it´s very smiliar to the any% I improved the 3rd dungeon a bit, but now I have trouble with the money making game.
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wow just awesome. Another game broken. YES VOTE
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Progress: Finished 3rd dungeon, which was the first I did, and got 160 rupees from the rupee making game. 60 rupees for the blue candle and 100 rupees for the enemy bait. Currently I have some trouble with some enemies.
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Editor, Experienced Forum User, Published Author, Skilled player (1529)
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hell yeaaaa Yes vote!
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I would ask someone to help me on this project, 'cause I got frustated at the very beginning, being 2 frames to slow after collecting the sword. Here are the objecties I am aiming for: • All heart containers • 16 bombs upgrade • bow • arrows --> silver arrows • magic boomerang • ladder • raft • flute • wooden sword --> master sword • blue candle --> red candle • bracelet • magic wand • magic book • magic key • red ring • all dungeon maps • all dungeon compasses Please contact me, if someone like to work with me together.
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Merry christmas, for those who are celebrating it.
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I am planning a 100% TAS, i.e. collecting all items - except those, which are replace by others and bombs, rupees and keys. But I am collecting all compasses and maps, because they can't be spend or lost. Of course 16 heart containers and 16 bomb upgrade. I have already planned the route of all dungeons, it just differs a bit from the any% TAS, by collecting maps, compasses and items. I am definitally sure, that I go to 3rd dungeon first, then a reset buying a blue candle, go to 4th dungeon. From the 4th to the 1st dungeon, on this route there's a heart container. After 1st dungeon I reset and go to 8th. Get 100 rupees and a heart containers on the route to 8th. theres a map from the overworld: http://www.zeldaeurope.de/galerie/displayimage.php?pid=16756&fullsize=1 I hope, I don't give up with this project :) Edit: I am not buying the large shield, 'cause it can be lost
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Why in the world am I a Former Player?
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welcome to tasvideos :) we are trying to play through games as quickly as we can, with the technical help from emulators. but this doesnt mean cheating, because we dont need it!
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Derakon: I tried to get the fastest, of course. And this one was the fastest I got, even this game has weird memory adresses. So I was not really sure about some ram adesses I searched for, so I ignored them. Exxonym: Yes that are the sound effects for some reasons, I don't know why they are like this. Ironically my internet from my PC suck again, at the same time a year ago, when I TASed this. :D
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i didnt collected boomerangs in 2-2, because boomerangs are the worse weapons for boss fighting and i wasnt able to collect the hammer at the end of 2-3 i had to lose horizontal speed in 5-3 to jump lowest a point in the lifebar makes 20 more frames at the end of a level.
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Editor, Experienced Forum User, Published Author, Skilled player (1529)
Joined: 7/9/2010
Posts: 1322
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I never brush my teeth. :)
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Editor, Experienced Forum User, Published Author, Skilled player (1529)
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Well, this is just input recording via lua, i doubt if there is any advantage from frame-advance input recording. some ram addresses must be considered in the script.
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