All right, here is the WIP up to Swan. Now 79 seconds ahead of the test run and over 6 minutes ahead of published run.
http://dehacked.2y.net/microstorage.php/info/806877994/Crystalis-Final-toSwan.fm2
Saved a lot of grinding in the waterfall cave with many tricks to get more xp faster. Earlier I talked about how random and laggy those enemies can be. Turn on the lag counter to see how I was able to do in the end and compare to other runs. This took a lot of planning and work. Compared to the earlier part of the run there is now much heavier luck manipulation.
In the caves I messed around with a lot of different flows that would have different enemies spawning. In the end I settled on this flow that gets about the same xp as in the test run but a few seconds faster. I planned out when I needed to reach certain points or wait at certain points to make enemies spawn and used extra time to cut lag.
On the Angry Sea I saved a lot of time by unequipping the flute. Using the level 2 and 3 fire attacks really capitalizes on this. The level 3 firestorm saves about half a second on each octopus and I skip one because it's faster to just take out an extra turtle. I have just enough MP in the budget to use this three times. Near the end you'll see a new trick I call "dolphin warp". You can see the dolphin disappear and reappear in tmont's run. With a few tweaks to your movement you can make him reappear just about anywhere. This saves time because the dolphin moves so much faster. It also stops the ghetto flight mp drain, allowing me to do one more firestorm attack.