Posts for TheAxeMan

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Looks like I had the extreme privilege of voting yes first! Gladly, I've never heard of this game before, but the opening sequence (which simply has to be seen) explains things pretty well (with some good pictures): Doctor Morbis is back with a new sub human! He wants to stop the cheetahmen from ruining his evil plans! He creates the ape man. The strongest sub human yet! Doctor Morbis plans to use the ape man to destroy his failed expirement...Aries! Apollo! and Hercules! You must help the cheetahmen fight Doctor Morbis and his evil team of mutants. Stop Doctor Morbis before its to late for the cheetahmen. You can not let him destroy the cheetahmen. During the game you will have three cheetahmen... A different one in every second level to fight for you......
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I don't think you'd want to level high enough to get chance in a timeattack. But hopefully this means sleep will work.
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Well, I don't think there's anything wrong with avoiding food and not killing enemies. I guess if you don't know this game then you probably don't care, but for those who do this is very impressive. Everyone who's played knows how hard it is when you die and have to go through a tough level with no weapon. Barely making it on food is quite impressive, as are the eggplants. It is neat to see where bonus levels are, but it takes time and gets old fast. I also don't think anyone wants to waste time watching the meters and points count by after levels. If you want to get points, I think you should work it out so you pick up as many flowers as possible, as these are not hidden eggs. With the multiplier upped, the food you do get is going to be big points. Combined with eggplants, you should be able to rack up a pretty nice score. But I do think killing as many enemies as possible while not slowing down would be very interesting. This would require quite a bit of planning, so good luck. Unfortunately, it's not possible to pick up secret eggs on the skateboard without some trick like you did when get fireballs in 1-3. I don't think you should slow down at all, but if you can kill almost all enemies without slowing down at all it is going be good.
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If you can control the combat that well, then you are set. Of course you also need to manipulate the enemies to be weak and stupid. I would guess the first fight will be metal slimes in the wind tower? Level up there enough to get the ship, then hunt metal babbles near Tuhn. If you plan on dying to warp back to a save point, you'll have to either revive your companions or leave them dead. Reviving gets expensive fast if you need gold for other things, you'd be better off investing in wings of wyvern. But you'll probably need to level enough for return and outside. Do you have any plans for getting gold or experience? In an RPG timeattack, this is generally more important than the route. Have you confirmed that you can put Malroth to sleep? If not, it's not the end of the world, as you can levelup very very quickly by beating metal babbles. I'm sure it's possible on everyone else (except maybe the metal babbles themselves). Also, if you do figure out how to manipulate drops, your ultimate weapon will be Sword of Destruction--get it from a drop and nullify the curse with luck manipulation. Drop manipulation may also be very helpful to build up money, just sell some lucrative drops and buy whatever you want. There's also the Golden Card which is easily obtained from the lottery, this might be helpful if you need to buy things. Forget what else is in the lottery, but some of it may be useful.
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Holy cow, the terrible factor on this game is just amazing. Did anyone watch the opening sequence? It's right up there with "all your base." With how short this video is, I think it might be worth including this in the video, it would be the most entertaining part.
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Yes, the bosses really are the high point here, I laughed at every fight. The distance needed to respawn an enemy does seem to be random, and can vary quite a bit. I didn't put a lot of work into it on this run, but this is certainly an improvable item. It looks like after doing a loop for a while, the random factors die down a bit.
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Well, as cool as this could be, there are lots of depending factors. Battles are much faster when you can use a ranged weapon, so I prefer the paladin as he can get the best bow. He also gets enough magic to get by early on. The cost might be prohibitive in a timeattack though. Anyway, after working on Crystalis, I won't say anything is impossible, so let's look at what is needed and some possibilities: --Beating the Abyss--the main goal--this requires mastering the virtues, getting all the stones and keys (which can be done in one long dungeon run as they are all connected), getting the symbols of principle, getting there in a ship and of course surviving the dungeon --Master all the virtues--There are several tricks, mostly talking to people over and over. Not really a problem. However the runes must be collected, and you have to meditate at the shrines. Some runes will require getting the key. --Getting the ship will require getting to level 4 (I think) to get pirates to appear. So lots of leveling, even with just a couple characters. If heavy luck manipulation is possible, it might almost be better to go solo so that char can level quickly. --Getting the key needs lots of gold, but if killing is done to level, gold can be manipulated from the drops. A dungeon trip could also do this fast, maybe in combination with leveling. --Symbols of principle needs the ship to get to serpent's hold and balloon for Cove. Unless...if you could get really lucky and the whirlpool takes you there. In Cove you talk to one mage that allows you get Gate travel which would speed up travel even more. --Sleep isn't in the spellbook at the start, but is easily obtained in one trip to Moonglow. With luck manipulation and money for reagents, I would rather use tremor and have it kill everyone. --Perhaps it might be good to get the skull, use it to slaughter everything in the dungeons and collect the stones, keys and tons of money. With enough money to get whatever you need, you would turn into a paragon of virtue and finish the game. Ship is needed to get the skull though.
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The bosses do die pretty fast, I was really surprised how easy it was to achieve wholesale slaughter on them. Yeah, the swamp leveling could be done faster, I'm going to address this in my next run through. I need to find a loop in the swamp which has the most enemies and kill them efficiently. It might also go a little faster if I charged my sword. I did better in the second part of that leveling. Also, I'm going to change the route here by warp booting to Brynmaer after talking to the person in Oak. This will cut some non-productive walking time. Sometimes pushing an enemy along is a good thing. In particular, it lets me get levels 6 and 7 in 5 minutes instead of 10. But I think the one ice zombie by the slide I should be cornering instead of pushing back. In general, I need to move a certain distance to respawn more enemies, so I might as well hack as I walk. In fact, an ideal levelup loop would be moving constantly and killing as I go. At each levelup spot, I'm starting at the minimum level I can hit the enemy, or when I acquire the sword that hits them. If I do 2 levels at a spot, it's because I'm skipping an area which would be better or because there is no more lucrative spot at the next level. When testing, I found that in most areas you can't hit any of the enemies if you aren't at a high enough level to beat the bosses beforehand. For example, you have to be level 7 to kill the first Kelbesque (I skip him) and anything less than this you won't be able to hurt anything past Portoa. I need sword of water to hit the lamias, and they give much more exp than anything else I can hit at that level. Unfortunately, all 150 of the ice zombies I kill are the most experience possible at that point. Playing through regularly, it's easy to need leveling up at this point. As for the warrior ring, I like it too, and it wouldn't take too long to acquire-less than 20 seconds I'd say. However, this would be after the fortress, and the only use would be on the final leveling sequence. The scorpions take 3 hits with power ring, so 5 or 6 without. I can charge a shot walking in between and I need to move anyway to respawn. So I don't think it would be worthwhile. In general I think the power ring is going to be better in a timeattack since the main point of the warrior ring was keeping enemies away. Power ring is always going to be a faster kill.
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Well in some cases I did pass by enemies that I should have probably killed. Moving through an area and killing enemies is pretty complex, so I ignored the problem for now. However, the levelup loops I do obtain experience much faster than walking through large areas where you really only see a few enemies. I can spend 10 seconds walking and kill one enemy or 10 seconds in a loop and kill 3, 4, even 5 sometimes. This is one reason why I wasn't sure if warping was a good idea, as it significantly increases the proportion of the time spent leveling. As it stands, it's about 44% of the time here. Things are faster overall though. Sadly, the best levelup spots are all easy enemies which don't make for interesting battles. Tougher enemies are usually less numerous, in less accessable spots and don't respawn as quickly. As far as killing as I walk, I can kill most enemies easily early on, but later it can be very inconvenient for many reasons: --Switching swords. Switching swords for one or two enemies usually isn't worth it. Sometimes I don't have the sword to kill an enemy. --Experience differential. When you're walking by an enemy that gives less than a third of what you can get from the enemy in the loop, why bother? Since your exp goes to 0 at every levelup, it may not even matter if you kill it or not. Combined with needing to switch swords, this is a strong deterrant. --The blob guys can only be killed when they congeal a torso. --The sorcerors in the second pyramid dungeon can only be hit by sword of wind and take a zillion hits to kill. --Fast-flying bugs may never be in a good position to hit. --The invisible guys with just a shadow can only be killed with a level 3 sword attack, costing magic. Probably the two spots I can do less looping and more as I move are the Kirisa cave and the Styx cave. It looks like I can kill some soldiers and other enemies before Kelbesque, so I'll factor that in. The first Mado fight can be done on level 12, but he'll probably take an extra couple hits. In the first pyramid there are a couple scorpions near the beginning. Of course putting things off like this just means moving leveling to a later, more efficient spot, so it doesn't go away entirely. As far as Stom, I'm not sure when his attack pattern is set, but it's before the fight. You can't block his attacks or change his pattern by attacking differently yourself. All you can do during the fight is move left and right and attack. While attacking you stand still, and if he attacks he's going to hit you. So far the only time I've seen it change is after losing to him.
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http://home.comcast.net/~f_amoroso/Crystalis-TheAxeManv0.4.zip Ok Hamm, you asked for it. A full test run in 48:30. I think I can get this down to 45:00 with a bit of work, maybe even better. Of course the more feedback I get the better. There are quite a few mistakes, unplanned problems, etc here. Most time improvement will come from leveling faster. In pretty much every case the bosses made themselves easier than I could ever have expected, I hope I can get this lucky on a real run. Oh yeah, the wild warp can be confusing sometimes as it's pretty sudden, so sometimes things are hard to follow. Problems I ran into: --A couple times I have to spend several minutes leveling up, and it's kind of tedious. The worst is the ice zombies. Even though I have a pretty efficient circular pipeline of destruction, it takes about 5 minutes to get levels 6 and 7. But in those 5 minutes I kill 150 of these dudes! Unfortunately, these ice zombies are the best I can do at this point. In the sea cave and styx dungeon I also need 2 levels each, which takes time. You can think of it as a snack break or intermission. --I had hoped I could step into Goa from the fortress and then warp in later with boots to save from looping through all the warp points. It seems you have to walk all the way through, then on warp booting in you'd have to walk through again. Since this is the case, I end up wild warping through all the warp points again. I also bought extra warp boots in Swan for this purpose. --You have to pick up the items the boss drops. I end up dropping something so I can pick up Sabera's fruit of repun. I don't really need this, the sacred shield, or the opel statue. Item space won't be a problem since I won't be getting magic rings. --I still haven't figured out Stom. I couldn't find any way to change his attack pattern besides losing a couple times. --Looks like in changed form the dolphin doesn't go as fast. Oops, didn't realize this until too late. --Also, doing the moving charge trick slows you down when riding the dolphin. I stick to hacking sea enemies. --Leveling in the Kirisa cave, I couldn't find a good spot with just the spiders. The spiders give the most experience and are vulnerable to the sword of water so they would be ideal for leveling. I think next time I'll blow open that wall before leveling to give myself more room and also kill enemies on the way through the cave. The first room is probably the best as once you get deeper into the cave the enemy mix isn't as lucrative and there isn't one sword which hits them all either. Helpful things I found: --Using the wild warp interrupts some sequences, like waiting for Akahana to leave Brynmaer. A neat little bonus. --I don't need any magic rings. I was able to use magic and level 3 sword attacks as much as I needed and plot-based healing was enough. In fact, I made it through with no armor, no shield, no healing magic and without visiting an inn. It was kinda close so if things worked out differently, I could get one from the chest near where I built to level 14. Actually, I do acquire an armor and a shield near the end, but I didn't bother equipping either. It might be a good idea to equip the Psycho armor and take some hits near the end. Shields are completely useless in this game though. If I want to block enemy attacks, I'll use barrier. --Barrier was pretty useful. In the final tower it was hard to use against the gold robots, but easy on the silver ones. It might be faster to just use hack and barrier tactics vs these guys instead of a thunderstorm. My favorite use was on Karmine-without his curse he's nothing. Also, after checking the statue traps I needed barrier on, I can confirm that one of these is needed to get by these: 1. Barrier. Easy to get, many uses. 2. Refresh. Requires a few chores in the beginning, including spending precious starting money on an alarm flute. 3. Decent armor and inn stops. Not really practical as this would take more time to get than barrier and not be as useful. --I think getting power ring was a good call. It took about 53 seconds, which is easily returned on the remaining bosses and leveling. I could cut this down slightly by waiting until I have flight, but then I wouldn't have it for the fortress. The ice bridges are actually in pretty convenient locations so I think I will stick with this part of the plan. Definitely glad I did this test run, this game is so complex that it would have been impossible to figure everything out in one pass. I think my next step is another test run, and then I'll be ready to go all out. I'll be a little smarter on planning, and hopefully faster on all the leveling. I also have some minor changes for the warp pattern, using warp boots more. I'll get the first three in the same place and the rest in Portoa, as I walk right by the item shop. Here's the new plan: WW: from sleep chamber to Leaf --get sword of wind and 2 boots WW: outside Leaf --build to level 2 on the blue blobs WW: sealed cave entrance --get ball of wind, medical herb, warp boots, build to level 3 WW: sealed cave exit --build to level 4, get statue and trade for gas mask WW: swamp --build to lvl 5 --talk to Oak villager WB: Brynmaer --beat Stom, get telepathy WB: Oak --talk to mom --find kid WB: Oak --get flute and fire sword --beat big bug, get ball of fire WW: Mt Sabre South --build to level 7 on the ice zombies WW: Mt Sabre exit near Portoa --step in cave to get paralysis --go to Portoa, buy more WB(3), get flute of lime WB: Portoa, just to get from queen to entrance --waterfall cave, sword of water, level 8 on lamias WW: Valley south of Portoa --get ball of water from Rage --Kirisa plant cave, get level 9 and kirisa plant WB: Portoa --Talk to Asina for Recover and give herb to dolphin for shell flute WW: boat to sea --Talk to Kensu, call dolphin --go to Joel, talk to Ralph the Elder, get back on dolphin WW: Sea cave linked to Portoa --get love pendant, build up to lvl 11 in sea cave WW: Swan --talk to Stom, use paralysis to reveal Kensu, give him love pendant for Change magic WW: Mt Hydra (2 warps) --sneak into Shyron with Change, get key to Styx WW: Sealed cave exit (looping back through several warps) --visit Amazones, get Bow of Moon and Blizzard Ring [not strictly necessary but easy to get and will speed up Mado battles] WW: Swan --go back to sea to get Barrier magic WW: Mt Hydra (multiple warps) --Styx cave, build to lvl 13 on the sorceror-type dudes, get thunder sword (a useless free warp back to Shyron) WW: Goa (2 warps) --enter fortress, approach wall and get distress call WB: Shyron --beat Mado, get ball of thunder [I think power ring is worth getting, for a 53 sec side trip it will speed up the many coming boss fights and the battle in the tower, not to mention the last few levelups] WW: Desert entrance (several warps) --get Power Ring WW: Goa Fortress --beat all of the "finest four" --build to level 14 before Mado2. Finding these spiders requires a quick side trip, but it's worthwhile --get Thunder bracelet after Karmine --get Flight magic from Kensu WW: Mt Hydra (looping back through several warps) --fly over chasm to get bow of sun WW: Desert by pyramid (several warps) --duck into cave and max level at 16 on the scorpions --go to first pyramid dungeon, run through and beat Draygon --Azteca gives bow of truth --second pyramid dungeon. Use all bows and beat Draygon's true form --Floating tower. Spam out L3 thunder strikes. Get Crystalis and final boss is a joke
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This was simply bad as hell!! You've done a nice job balancing out all the factors in addition to making great use of some glitches. Definitely a fitting complement to my NG3 run. Now we just have to wait for Josh to finish his NG2 run and we'll have the full trilogy.
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It worked fine for me, I was running FCEU 98.12 but I don't think it had that patch. This is very interesting, you seem to use the glitch well.
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Pretty cool. One question, I think this is level 5-2 or so. Before the boss appears, you have to hack away the flying stuff that is following you. But this stuff was following you for a while, and there was a lot of lag. Could you have hacked it earlier, getting to the boss faster because of less lag? Or is this something along the lines of what you said about not worrying about lag?
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I would not bother doing the eggplant in 1-3. Besides, if you really cared about points, wouldn't you be killing more enemies? Or does firing slow you down? Anyway, there will be plenty of eggplants later to pick up which will be much more impressive than in 1-3. Have to say I'm very impressed to see the cliffs level and the cave platforms level beaten with skateboard. Some of the later levels are going to be even better.
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I tested the teleportation and it found that each teleport takes about 44-47 frames depending on load time. This means a full circuit in about 12 seconds. Using warp boots probably takes about 2 seconds as you must select them in your inventory, use them, select the target and then warp in. This still beats WW sometimes if it drops you off closer to where you want to be. I've plotted out the teleportation sequence in a little outline. This plan calls for 3 warp boots which are easily obtained. Here's the plan: (WW is wild warp, WB is warp boots) WW: from sleep chamber to Leaf --get sword of wind and 2 boots WW: outside Leaf --build to level 2 on the blue blobs WW: sealed cave entrance --get ball of wind, medical herb, warp boots, build to level 3 WW: sealed cave exit --build to level 4, get statue and trade for gas mask WW: swamp --at some point before big bug, need to get level 5 --talk to Oak villager (either WW back to sealed cave exit or just walk to Tornel's hut) --beat Stom, get telepathy WB: Oak --talk to mom, rescue kid, get flute and fire sword --beat big bug, get ball of fire WW: Mt Sabre South --build to level 7 on the ice zombies WW: Mt Sabre exit near Portoa --step in cave to get paralysis --go to Portoa, get flute of lime --waterfall cave, sword of water, level 8 on lamias WW: Valley south of Portoa --get ball of water from Rage (either WW back to the same valley point or just walk there. If WW, then maybe get recover and shell flute here) --Kirisa plant cave, get level 9 and kirisa plant WB: Portoa --Talk to Asina for Recover and give herb to dolphin for shell flute WW: boat to sea --Talk to Kensu, call dolphin --go to Joel, talk to Ralph the Elder WW: Sea cave linked to Portoa --get love pendant, build up to lvl 11 in sea cave WW: Swan --talk to Stom, use paralysis to reveal Kensu, give him love pendant for Change magic --go back to sea to get Barrier magic [this might be avoidable, but it would require using an inn later] WW: Mt Hydra (2 warps) --sneak into Shyron with Change, get key to Styx [I think it will be worthwhile to buy magic rings here so I can spam out L3 thunder attacks later. With the shopping glitch they're only $180 each] --Styx cave, build to lvl 13 on the sorceror-type dudes, get thunder sword (a free warp back to Shyron) WW: Goa fortress (2 warps) --approach wall and get distress call WW: Sealed cave exit (looping back through several warps) --visit Amazones, get Bow of Moon and Blizzard Ring [not strictly necessary but easy to get and will speed up Mado battles] WB: Shyron --beat Mado, get ball of thunder [I think power ring is worth getting, it will speed up the many coming boss fights and the battle in the tower, not to mention the last few levelups] WW: Desert entrance (several warps) --get Power Ring (ball of thunder required) WW: Goa Fortress --beat all of the "finest four" --build to level 14 before Mado2. Finding these spiders requires a quick side trip, but it's worthwhile --get Thunder bracelet after Karmine [again, not strictly necessary but this is quick to get and will speed things up ahead] --get Flight magic from Kensu WW: Mt Hydra (looping back through several warps) --fly over chasm to get bow of sun WW: Desert by pyramid (several warps) --duck into cave and max level at 16 on the scorpions --go to first pyramid dungeon, run through and beat Draygon --Azteca gives bow of truth --second pyramid dungeon. Use all bows and beat Draygon's true form --Floating tower. Spam out L3 thunder strikes. Get Crystalis and final boss is a joke
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Ok, did some research and found out that I can skip quite a bit with the warp. Leveling will be somewhat slower in at least one spot, but this will still save plenty of time. I actually went through the game on my console skipping most of this and it went pretty well. Of course I still need to worry about leveling up. So what can I skip? I'll omit simple movement speedups like teleporting out of dungeons, etc and list what plot items can be skipped: The whole windmill starting could potentially be skipped. This is iffy as, it would mean forgoing refresh, essentially the only healing method in this game. Medicine herbs quickly become useless. Not sure if this is all right as there are swamps, spikes, deserts not to mention bosses that might be impossible or impractical to dodge. So more research needed here, I have so far only gone on my console and definitely needed healing. First boss can be skipped. Not the whole cave, as I need the ball of wind. No rabbit boots, but this is ok, I'll be skipping the part where I need them. Both parts of Mt Sabre can be skipped completely, including Kelbesque. This skips quite a few things, including teleport magic, the worthless tornado bracelet, rescuing the villagers of Leaf. Oh well. However, it's worth going to the lower part of Mt Sabre for level building. Paralysis is required, but this is obtainable by taking a few steps into the cave from the other side. It's not necessary to obtain the fog lamp. One of the teleportation spots drops you off at the start of the sea where you first meet Kensu. You must talk to him even though he just complains about losing something. For some reason this triggers being able to call the dolphin. Getting the shell flute and going out to sea is required to get the love pendant. It's also a great spot for leveling up. The entire evil island dungeon can be skipped by teleporting to Swan. However, the first room is an amazingly rich level-up spot, definitely worth a quick conversation with Ralph, the elder of Joel. After this, I can go back from Swan to pick up barrier magic, which I will definitely need if I skip refresh, and maybe even with refresh. After this, there isn't much else to skip. I can skip changing shape to fool the guards, but change magic is needed a couple other places. I have thought about and tested where to get levelups. Of course I'll kill anything in my path for the few places I have to walk, but certain enemies will be the mainstay for each level. Here are my plans: (experience for each kill) 2: blue slimes in the first valley (1) 3: sealed cave-green dragons (3) 4: walking warthogs near Tornel's cabin (5) 5: swamp bugs (8) 6,7: ice zombies on Mt. Sabre south (12) 8: Lamias in sword of water cave (50) 9: Spiders in Kirisa plant cave (120) 10,11: Sea cave room on evil island (160) 12,13: Sorceror dude in Styx cave (672) 14: Spiders in Goa fortress, section before Mado (1280) 15,16: Scorpions in cave between Sahara and pyramid (1440)
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This is a tricky item, and there are several options: 1-Don't use it at all, just warp boots and teleport. I can get 2 warp boots before teleport, and then once I have teleport I can go to any town I've been to. 2-Abuse it to skip major goals. I don't know how much is possible, I think it will mess things up if you try to skip certain things. For example, would it be possible to skip the whole deal of turning on the windmill by warping into that cave? I wouldn't get refresh magic but would I be able to continue normally? Perhaps I should answer that question as a 'yes' would speed things up significantly. It wouldn't solve the leveling problem though, I would still have to work my way up the food chain. I'm pretty certain I'd still have to get all the swords and probably all the balls. This would lead to more requirements and in the end it might not be far from the first option. For example getting the thunder sword (definitely required) requires getting into Shyron -> change magic -> paralysis magic and love pendant.... 3-Only use it to speed up travel. I wouldn't skip any requirements to get items or talk to people, just use the warp to get around faster. Between this and teleport, a lot of walking would be cut out and revisiting places would be faster. It seems like if I would do this then why not go all out and try skipping things. Well, some studying is definitely needed, but also some input, what does everyone think?
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Oh man I can't believe I didn't see this. This means picking continue instead of start on the title screen and picking an empty slot. You just get dropped into the opening room with no name and skip the computer readout sequence. Oh well, I will probably continue from where I am and start over later on a master run. I want to run through and figure everything out before I get into all the details. Already have some ideas to speed things up even more. I think I can speed up the first level more and use the discount glitch to buy 2 alarm flutes and warp boots with the starting money. Those warp boots along with the ones I get in the first cave will speed up things until I get teleport, assuming I can master this glitch. I was just playing on my nes version and actually did this glitch, it can be very useful. Thanks for pointing this out Zaku.
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Redid just about everything and I'm pretty happy up through the first boss. I will try to clean up the level 4 buildup. The spot I used worked out really well but I think I can do a slightly better job of respawning the enemies. I still have to figure out Stom, but I haven't put much work into him yet. But hey, overall I've made it to level 4 and change in about 7 minutes, a little better than the skeptics would have guessed. One more thing, I get a discount when I buy the first alarm flute due to a glitch. The starting money is enough to pay full price for both and I don't know if I have any use for money after this but I'll take it anyway. If I do have reason to shop again, I'll try to remember this. http://home.comcast.net/~f_amoroso/Crystalis-TheAxeManv0.3.fcm
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Oh my god, this video was just amazing. I thought I had seen it all in Frenom's versions but this just blew me away all over again. Ok, so maybe it should be brought in line with everything else as far as starting from reset and all, but shoot, you can't deny the pwnage here!
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Thanks for posting your fight, b. Looking at your fight and comparing it to mine, it's obvious that Stom is not attacking as much in yours. This is why you win and I lose. Sword speed only matters to a certain extent, it's much more valuable to have Stom attack less than to get more attacks yourself. With autofire held down Stom beats me. Same thing happened on level 4. So it looks like a complex luck manipulation problem to make Stom attack less.
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Ok, tried Stom again and was able to win at level 3. It ended up being a 30 second deal though. This seems to be a luck manipulation item as his attack pattern seems strange. Moving left and right doesn't seem to help. If anyone wants to check this out in more detail feel free. My hands need a break.
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hmm, I'll have to try this again then. At any rate, I do need lvl 5 to kill the big bug which is definitely not negotiable. However, since I'll be back in the swamp I can get 5 then instead of the first time through.
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Very nice, it seems you've put a lot of thought into holding onto the right powerups, but also use the sword more to save time. You also use the water currents well. Does anyone else think it's strange that the ninja walks on water in this game? I guess it looks funny after NG3 where he doesn't. I noticed you did a couple slashes while standing in the water, are you using that glitch or does it go just as fast?
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Thanks for the breakdown of level reqs. Did some more experimenting and I think I have things planned out for a bit. Tried Stom again at 4 and couldn't. I'm sure it's possible at 5 though. After beating the vampire I'll get the statue and gas mask and build to level 4 fighting those warthog men. In the northwest corner of that second outer world there is a spot where you can go back and forth spawning them pretty quick. After that I'll go to the swamp and build to 5 on the caterpiller type insects. You need level 4 to hit them. Then Oak, Stom, use the warp boots back to Oak, rescue kid and beat big bug. With fire sword and ball my arsenal becomes much more powerful :). On to Mt Sabre.