Posts for TiKevin83

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TiKevin83
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Joined: 3/17/2018
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Lobsterzelda wrote:
TiKevin83 wrote:
This is so cool! I had worked on TASing Enters the Race but didn't have an obvious path toward manipulating the RNG needed at the start of the race - if you crash into someone immediately at the race start you can instantly accelerate to the maximum speed, so you need RNG to put another car close enough to you for that to happen faster than the RTA record.
Interesting. Is there a video of this somewhere?
I didn't make any video of the TAS routing, but the video of the RTA strat is here at around the 6-7 second mark. You can see that the green car spawns directly on top of putt-putt, enabling the runner to "crash" into him to instantly gain top speed. https://www.speedrun.com/puttrace/runs/y926dq2z
TiKevin83
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This is so cool! I had worked on TASing Enters the Race but didn't have an obvious path toward manipulating the RNG needed at the start of the race - if you crash into someone immediately at the race start you can instantly accelerate to the maximum speed, so you need RNG to put another car close enough to you for that to happen faster than the RTA record.
TiKevin83
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The RGBScaler talk from React Summit on June 6 is up! This is the same talk as was done at JSWorld but with some updates on strategy using video srcsets to support iOS. https://portal.gitnation.org/contents/tuning-retro-video-archives-for-display-on-the-modern-web-using-webgl-in-react There will hopefully be another iteration of the talk series up from Michigan Typescript on their YouTube within the next few months as well, this will go over TASing more generally and a broader set of Pokemon Speedrunning related tools that we've written in Javascript and Typescript LTX is still coming up at the end of this month! We're planning to record and edit some videos from the event, we're listed under TASBot on the creators page but we've designed business cards and table graphics for the event representing both TASVideos and TASBot! We'll be showing Game Boy console verifications live there and giving people a chance to race against them https://www.ltxexpo.com/creators We're also still planning to be at Long Island Retro in August doing a panel on SMASHBot, a tool that can play Super Smash Bros Melee in real time on console!
TiKevin83
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Seconding dwango, I believe this is an absolutely perfect run for the playground and that it should be reconsidered as time permits
TiKevin83
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Here's some footage from the ambassadors at MAGFest 2023 last January! This is another instance of the RGBScaler talk series which was shown at JSWorld and React Summit Link to video Dwango also showed a TAS accompanied to live music Link to video
TiKevin83
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Big TAS showcase day today! I'm talking about http://rgbscaler.com for sharp upscaling TAS archive videos in-browser at React Summit at around 12:30pm EST! https://portal.gitnation.org/badges/react-summit-2023/travis_mcgeehan https://portal.gitnation.org/contents/tuning-retro-video-archives-for-display-on-the-modern-web-using-webgl-in-react Then in the evening I'll be in Ann Arbor for the Michigan Typescript meetup talking about all sorts of tools we've written to help Pokemon Speedrunning in Typsecript! https://www.meetup.com/michigan-typescript-developers/events/293591168/
TiKevin83
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I agree with Alyosha, I think keeping rerecord count would attribute relevance or utility to it that it really doesn't have because of the number of problems listed. Even a basic heuristic for a new TAS like "ratio of rerecords to frames" ignoring all of the other problems like hand bk2 edits and external botting is broken by the fact that a game could run at half or a quarter of the system framerate internally and would have no value across different games. If people really want to keep it around, there should be a warning icon posted with the label explaining its deficiencies.
TiKevin83
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I created an alternate encode for rgbscaler.com - the encodes here are lossless and upscaled in-browser for the highest possible quality. The site is still pretty experimental. https://rgbscaler.com/tasvideosSubmission.html?tasvideosSubmission=8104&dar=1.3333&par=1&maskIntensity=0&scanlineIntensity=0
TiKevin83
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kexdd wrote:
I have a question. The TAS catches Pidgey before entering Mt Moon. Wouldn't it be slightly faster to catch a HM02 Fly slave just before obtaining HM02? I think the grass patches on the way to HM02 hut has Spearow/Doduo who can learn Fly. I think this would save time in Pokecenter (with 1 less Pokemon, the ball healing animation is shorter).
Pidgey is optimal because of its cry being significantly shorter, both for the encounter and then later when deposited before the elite 4. You can catch a Pidgey in the Route 6 grass on the way to Vermillion to save the center ball showing at Cerulean but this only works in Yellow, and there are a few other pieces that could still make it not worth changing anything for.
TiKevin83
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Deleted a request for copyrighted material. TASVideos forums cannot be used to obtain copyrighted material including game ROMs and console data.
TiKevin83
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I was able to independently confirm Alyosha's console verification! This shows how our console verification efforts are repeatable across Game Boy Players and not unique to a specific instance of the system. Link to video
TiKevin83
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The talk from JSWorld 2023 is up! Link to video TASBot also plans to submit for and attend SGDQ 2023 though I will not be there due to conflicts with React Summit and my karate circuit, dwangoAC will reply here with details.
TiKevin83
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Hi everyone! This summer is looking big for TASVideos' Ambassadors and the TASBot team at upcoming events! Earlier this month I presented my talk on rgbscaler.com for JSWorld Amsterdam's online portion. The talk reworks this presentation for a more web development oriented audience. This talk has now also been accepted at React Summit! You can see a talk abstract in my speaker bio under Travis McGeehan. We don't know yet whether this will be another online talk or in person in Amsterdam. Hopefully these talks help push forward the state of retro video on the modern web and lessen the need for some of the hacks used on rgbscaler.com to make it all work. I've also since encoded one of ShesChardcore's TASes as a new demo that should be more cross-platform compatible from a single URL. I hope to do more encodes like this as publications relevant to the site's tech come up. In July TASVideos and TASBot may get the opportunity to have a booth at LTX! The Linus Tech Tips expo LTX runs July 29-30 in Vancouver. We plan to bring setups there to show TASBot to the event attendees as they review a lot of retro tech equipment that we also use in the TASVideos/speedrunning/TASBot scene to capture video from original consoles and we expect the scene to have a lot of interest overlap with TASVideos and TASing in general. We plan to show live console verifications of the Game Boy library there with a matching setup for attendees to try to play the same games in real time. In August TASVideos and TASBot will visit Long Island! We plan to have a booth and panel discussion at the Long Island Retro Gaming expo on August 11-13. The panel will feature SMASHBot, which is pioneering some of the TAS verification possibilities on the GameCube working around the inconsistency in a disc based system, and the booth will feature live TAS playback of the extensive Game Boy TAS verification library just as at LTX.
TiKevin83
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This reminds me of the strategy I developed for Backyard Soccer, simply running in circles after getting a single score. It's interesting to see it in a TAS context
TiKevin83
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I concur with nymx, it's hilarious how bad this TAS makes the other team look!
TiKevin83
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This looked like a good candidate so I made a few encodes on RGBScaler. These encodes are less than 10 megabytes in total and the player on RGBScaler.com uses techniques to upscale pixel art more cleanly than normally possible for web video. I've provided alternate URLs with and without the site's CRT recreation effects turned on. Desktop Chrome-Only Desktop Chrome-Only with CRT Effects Anything but Safari - Isn't Perfectly Lossless Anything but Safari - Isn't perfectly Lossless, with CRT Effects Safari iOS/macOS Safari iOS/macOS with CRT effects
TiKevin83
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DJ Incendration wrote:
Thank goodness, the ban has been lowered to the original time. However, even 3 months is too much. He was trying to tell the truth about what happened in the thread, saying who said certain things. This was not meant as an attack on anyone. He was not trying to be disruptive; he was trying to address the omission in the rules.
DJ, this is a formal warning: please stop attempting to debate bans with staff. Our moderators discuss and make ban decisions as a group and these decisions are not made lightly. Also, please exercise more caution when posting in general, your last post on an old top gear publication didn't make sense with any of the context I read in that thread.
TiKevin83
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Panel is this Saturday at 11:30am. I published several rounds of updates to rgbscaler.com. The underlying tech has been rewritten in React, so other React sites can easily reuse the concept. I've also added the ability to replicate scanline and slot mask effects in the client side player so that some aspects of CRTs can be simulated. Link to video This demo should work to show the new CRT effects in Chrome desktop/Android. https://rgbscaler.com/?videoName=videos/HERO.webm&dar=1.3333&par=1&maskIntensity=1&scanlineIntensity=1
TiKevin83
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I've written up a presentation that I intend to show as part of TASBot and TASVideos's attendance at MAGFest 2023 in a panel. Dropping a link here for any feedback from the TASVideos encoders. It details the compression techniques necessary to make the rgbscaler.com tech demo successful with retro game footage. https://docs.google.com/presentation/d/1CdOeLuDajVel3wfsFYqgPiSySJ1FNoRXfyq3hAgRkdg/edit?usp=sharing If any encoders happen to be at MAGFest or would like to come to help present the topic they'd be more than welcome to join in. I intend to continue submitting it to other tech conferences as well if anyone would like to help present it at an event more local to them. I have a pre-recorded example of the talk here as well: Link to video
TiKevin83
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(this also applies here in addition to Red/Blue) Grogir discovered a 2 frame timesave that applies to this TAS: Link to video It's faster to not walk all the way to the end of the SS Anne when encountering boat rival due to a turn frame, the turn frame happens due to a reset of the behavior when the rival (or any trainer's) walk animation happens after the battle.
TiKevin83
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Grogir discovered a 2 frame timesave that applies to this TAS: Link to video It's faster to not walk all the way to the end of the SS Anne when encountering boat rival due to a turn frame, the turn frame happens due to a reset of the behavior when the rival (or any trainer's) walk animation happens after the battle.
TiKevin83
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Pokemon Speedrunning's 2022 Marathon submissions are open! https://v1.oengus.io/marathon/psrm22 The deadline for the submissions is the 18th of July 2022 at 11:59 PM GMT+1. The marathon will take place on the 20th to the 23rd of August. If you have any questions about the submissions or the marathon, feel free to reach out to one of these volunteers in discord (including myself)! Sizzle#0001 TiKevin#2700 PaigeingCy#8888 Iron#0326
TiKevin83
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Thank you a ton Noxxa, your work is greatly appreciated!
TiKevin83
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I was able to replicate Alyosha's verification of this TAS! Link to video
Post subject: Fixed Console Verification
TiKevin83
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Link to video I finished the console verification, the game was just timing sensitive enough that changing rounding from ceiling to floor in the export for GBI changed the resulting gameplay.
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