Posts for Tiger-
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
A hero in shining armor is called. Excellent work. Yes Vote.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
Just press Start when the cinema starts ("Can't let you do that Starfox!" for Wolf1 for example), you get control of the Airwing and can shoot them freely.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
It's good to see this finally finished. Good work, Yes vote.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
After a little research i think i found the correct ROM. Rockman & Forte (J) [h2]
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
I toyed with this game on the past, maybe i can give you some advice? Anyways, here's my old WIP: http://dehacked.2y.net/microstorage.php/info/1895838337/WildGuns%20WIP3-1.smv
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
I had freezing problems with both SMK and Chrono Trigger. They stopped when I changed the Sound driver from Snes9x Direct Sounds to FMOD Direct Sound.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
Well, i had to stop because finals. But if you want to try it, go ahead. Hey, maybe we could both work on it? What do you think? :)
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
Bombs are more powerful than i thought. Link The Bonus Stage was done as frame perfect as i could, probably lost about 10 frames with bad positioning. Now onto Ammunition Depot.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
School sucks. Link I'm havong problems on stage 2-2 i'm trying to get the last enemie (the one to drops the bomb) to drop a Grenade Launcher, also the Boss of 2-3 can't be lassoed so i'm either thinking of Bomb Spam or normal play. I think it's best if i use the bombs when he uses the flamethrower attack and dodge the missiles, either that or manipulate it so it only uses the flamethrower attack aiming at the top of the screen.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
Woo. Got a new comp and had some troubles with windows and other programs, so this was put on hold, sorry. But now we are back in action. Link Redid stage 1-2 and 1-3, improved by 4 secs. Beating original Run by ~10 secs. Next, Desolation Canyon.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
New WIP, redone stages 1-1 to 1-3. Link Improvements: * 1-2, changing that ? Ammunition to a Grenade Launcher for Clint. * 1-3, with the ammo from 1-2 the battle should be shorter Next WIP tomorrow. (Redoing 1-2 and 1-3)
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
atro city wrote:
Sorry if I seem picky, but I want the run to be as good as possible and I hope this feedback proves useful.
Don't worry about it, i'm paying attention to everything said in this topic. If it helps the run then go ahead, it will make things look a lot better. Next WIP tomorrow, college today.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
Ugh, horrible mistake, i seriously underestimated the Grenade Launcher. The original 1P run beats me by 100 frames, oh well. Live and learn. Redoing Levels 1-2 and 1-3 as i'm sure i can manipulate a G. Launcher on the 2nd wave of dynamite throwing baddies.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
While checking the site i stumbled on the WildGuns TAS and i thought it was decent, but it could be improved. And since i'm in a stage of doing crazy projects i thought, why not? So here we are, experimenting with a fun SNES game. I'll try to met the following criteria:
    Plays on hardest difficulty Aims for fastest time Takes no damage Controls two players at once Manipulates Luck
For glitches, the only thing that i have found is that tapping the directional buttons moves the aim while that characters stand on the same spot. Left+Right just make the aim go left Up+Dwn makes the aim go up, and all at once makes the aim go Up+Left. The boss from 1-2 was awful, i spent like 200 rerecords on it, he has a window of 3 frames to rehit with the lasso, and had a tricky luck manipulation if i pressed Y at the same time as the Player2 it would duck as soon as it got out of stun, bastard. ----- Newest WIP November-06-2006, Stage 3-1 -----
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
Well, i did a test run on this one. Hard Mode (If i ever re-make this it'll be on Super Mode). Link Edit: Play as 2 players.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
Sami, could you make a m64 up until you finish talking to bottles and upload it so everyone can try to make the colliwoble jump? :P
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
Looking good. Good luck with the run, i'll be waiting for the next WIP. :)
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
Bag of Magic Food wrote:
They wrote a novel for The Ocarina Of Time?
Nintendo released a manga for Ocarina of Time, Oracle of Seasons and Oracle of Ages.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
Thanks for the avi, i'll watch it as soon as it downloads. As for the game, i can't comment since i only got to the point where you get Johnny back. But having played the game i can say that the combat is interesting and i just love throws. Good luck with the game.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
Like many here i could only watch the AVI's, many thanks for the encoders. Awesome run. :D
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
Hehe, you are right. Got so excited seeing what i could do with about 30mins of TASing (stage 1-1) that i totally forgot to change the version. Thanks for the quick reply NrgSpoon, next update will be on the (U) version. :D
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
After playing a little with the options of Snes9x i decided to join the fun and start a TAS proyect. The game i decided to make is called Hagane, a somewhat obscure game where you play as the ninja Hagane who tries to save the world from Armageddon or something. Hagane (E) Uses WIP1 Timing http://dehacked.2y.net/microstorage.php/info/1418/Hagane1.smv A WIP all the way to Stage 3. There are a lot of areas that i can improve but i'm still learning how to do this TAS thing. Comments, questions or ideas are welcomed.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
Malcolm wrote:
could someone possibly create a new avi of this? thanks in advanced :)
That would be greatly appreciated. Good job on the run so far. Can't wait to see it finished. :D