Posts for Titus_Kwok

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I was doing a testrun of Roadblasters. I'm starting to work on Cobra Command, which is turning out to be a combination of frame-perfect optimization and periods where entertainment is the only goal.
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The sheer amount of time required to make one of these runs is really discouraging me. I spent over half an hour working on one level of a game and ended up with approximately one minute of gameplay that wasn't anywhere close to optimized.
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maybe he deliberately sabotaged those projects to make starcraft look better by comparison? ;)
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We need a quantum computer that can test every possible controller input combination simultaneously. Bisqwit needs to get on the horn and get the ball rolling on this.
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I personally like this one. http://neofindssecret.ytmnd.com/ edit: hah, this isn't bad either. http://nesmatrix2.ytmnd.com/
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I really hope someone eventually does a 100% run, the one at SDA was so good you would swear it was tool-assisted, so it would be really damn cool to see how much room for improvement there would be.
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hmmm... I have a Famtasia run of Fester's Quest that someone did, I don't recall how far it got or whether it finished the game, but unfortunately my Famtasia isn't working under Vista right now so I can't check it.
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Boco wrote:
But it's true that the laser goes in the opposite diretion as expected (outside-in rather than inside-out) and the discs themselves have a special format. But shouldn't drivers be able to handle those differences?
You'd pretty much have to reprogram the firmware for the drive, and I don't know how many engineers are dying to take on that one. There's obviously a method for dumping games, anyway, as there are emulators & ROMs floating around.
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huh... Flashback + PoP could actually be pretty cool, given the similarity of their gameplay... the only problem I see is the times. Out of this World (USA v1.0) in 15:25.57 Flashback (USA) in 23:54.57 Prince Of Persia (JPN) in 34:01.65 those times are on different systems, though... that might make a big difference.
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GCN disks spin in the opposite direction of any other kind of disk. edit: just for the hell of it, I tried putting a GC disk into my DVD-ROM. It started making noises I've never heard before.
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would it be totally necessary to take every warp? maybe we could find some combination of warps that makes the games end around the same time.
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you are correct sir! I wonder if more than 1 Double Dragon game at a time would work.
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I figured if anyone could have done it, it was him, seeing as how he actually played it as far as it would go.
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If I ever get off my ass and work on it, my avatar will be from the game I'm trying to TAS, Cobra Command.
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Who needs a TAS to get a perfect score? http://en.wikipedia.org/wiki/Billy_Mitchell_(gamer) I have seen the actual machine referenced here.
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Yeah, I could see that being a problem... I remember playing this on the NES when I was a kid, and having to pause the game and leave it on overnight so I could come back and finish it the next day.
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Jungle/Desert Strike could make for an interesting speedrun, not sure if the SNES versions are better...
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I just hurt my neck watching that sideways.
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wow... good thing I didn't pay for my two copies. Beta testing rocks.
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SRAM is the information that normally would have been saved on the cartridge, I believe.
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I'm pretty sure that the only region lockout Nintendo used was that the PAL carts physically don't fit in an NTSC console.
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Maybe he really is that good.
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now that's damn weird
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whoamg
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