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Tompa
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Here's another SNES comparision video worth noting: https://www.youtube.com/watch?v=YhCxW7nI5N0
Tompa
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It can be improved with a lot more than those five frames Yuzu pointed out, like 5 seconds or so. We have just been lazy finishing it as our (At least my) focus is on the SNES run as of now.
Tompa
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1. Yeah, I know about this. Hasn't really got any uses in an ALttP TAS however. In Parallel Worlds you have to use this to progress in the game. 2. That's very weird, didn't know that actually. Interesting by kinda pointless =). 3. I've known that for a long time. While it has potential in making a nice puzzle in a hack, there is only one place in ALttP where you can even hit a switch through a block like that, and that's the one you showed a pic of. Unless I have overlooked something. It will also be slower to use it there, the new TAS I'm working on will also use the boomerang instead of the cane. I tried to use it in the TAS at the end of Misery Mire to hit a switch, before going up the stairs to the boss, but it couldn't be done there. I haven't checked in any of the romhacks though, so it might have a use there. 4. This can be done without a cape as well, as long as you have taken a hit before. I used this in my Parallel Worlds TAS/speedrun, quite a lot of places where it can save time in PW. In ALttP it can be done at two places iirc, both very useless however. 5. Well, I kinda doubt that you are alone in knowing it to be honest :). Though if it is something possibly useful for a speedrun/TAS, I would love to hear about it. If you feel like sharing you can PM me.
Tompa
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You are certainly not stupid because of the like like or the key skip method. You are a genius for finding these things! I'll start testing with the bomb cutscenes tomorrow, should hopefully come to some conclusion on what to do with the run. The bossfight was the miniboss in my TAS that you improved. Have you found anything this awesome in Seasons as well? As I would be insanely interested in knowing :D!
Tompa
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Alright. First off, for the textwarping. My current route involves doing that directly after getting the Harp. While a S&Q (Great that you figured out how that works, I was previously clueless) will indeed put me inside the wall, I can still let the Like Like grab me, which will also be faster than to use a S&Q anyway. Planned route: Harp -> Warp -> Dance -> Bombs (There's a chest you can reach with pitwalking) -> Pegasus Seeds -> Bombflower -> Back to dungeon 2. This skips visiting the Mystery Seed tree (You'll recieve them at Crescent Island anyway). However, I don't know how this affect the Ambi's Palace cutscenes, if you are still able to the same glitch as you did. As I assume I still would have to watch the cutscene where you recieve the bombs first anyway? I don't know, will test :D. Another location for Maple that I thought of, is when you have to use the switch hook on the seed in the mountain, before the mine cart minigame. Might be faster, unsure. Nevet thought of doing D5 before D4 either. Saves a timewarp and the Cane could be used nicely in the dungeon. And for the D5 key skip, here is a method to do it without the Peace Ring: http://dehacked.2y.net/microstorage.php/info/237507190/D5KeySkip.vbm One of the biggest surprises in the run was the shortcut to the Zora's Village. I really didn't think it could be used in more places. Are there any others as well? Maybe in Seasons, hmm. I need to check :D. Also nice that you improved that bossfight! I'll hopefully get back to this run soon, now with all the new stuff to work with as well. So thanks a lot for sharing your work, highly appreciated!!
Tompa
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I'm unable to change the controller settings for Autofire Joypads for the SNES. First an error message, then everything is blank. Having a hotkey option for Autofire (Such as it is for Autohold right now) would be prefered to me anyway. Even though both wouldn't hurt I suppose =).
Tompa
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That would certainly be nice.
Tompa
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Did a test of the fight, improved it by 74 frames: http://dehacked.2y.net/microstorage.php/info/1623815005/1OoALinkedTAS.vbm However, more stuff in that WIP has to be redone, as I need better manipulation for item drops from bushes, which is what I recently have been working on with this run. And my TAS focus is currently on A Link to the Past, so this is right now on hold more or less.
Tompa
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When you need to press a button at the earliest frame in a menu for example, never turbo the A button like that, as it means you can lose one frame. Instead try to press it for one frame at the earliest time. Also, when you go through text conversations, it's best if you turbo A and B, so that you can press a button for every frame instead of every seconds, speeds up the text a lot. Each time you did, if you slash your sword to cancel the digging you save 1 frame. Enemy manipulation is one of the hardest parts in TASing the Oracles. You'll have to try to add extra slashes and such in order to get the enemies in better locations. Don't just go with what you get on attempt 1, but try to improve it many many times. Here's a WIP of a linked Oracle of Ages TAS that I'm currently working on (Swordless will join the project later on): http://dehacked.2y.net/microstorage.php/info/1236917677/OoALinkedTAS.vbm
Tompa
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All enemies that drop items drop them in a specific order, all explained here: http://notesmash.org/krystal/alttp/prizepacks.png So as you guessed: I killed it to be able to get arrow drops later on. In the old run I also wasted time in order to get a 8 bomb drop in Palace of Darkness. Which I won't be able to do this time because of a chance in the route. I also try to manipulate magic or heart drops to shorten the refill time after the boss.
Tompa
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You can skip fighting Lanmolas and Moldorm and still beat the game, by using the Death Mountain Descent glitch. I just want all dungeons to be completed in this run, so I beat those bosses anyway even though it isn't needed.
Tompa
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Getting the first pendant is neccesary to get the Pegasus Boots. But the other two are only to get the Master Sword. I'll skip the MS but still beat all dungeons. For the swords you are able to upgrade the Lvl 1 sword to the Tempered. But to get the Golden Sword you have to throw in the Tempered one. Neither Uncle's Sword or the Master Sword will work for this.
Tompa
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The JP glitches I'll be using aren't really new to be honest. The main one is skipping half of Turtle Rock, whcih will save a lot of time in a run. There are also some glitches that involve using the boots + an item on the same frame, which can give you various effects. For the text part, it saves about 6073 frames (+- 10) in this category having Japanese text. EDIT: Just got a PM that pointed out a most retarded mistake made in the WIP, I'm the one who should be punished. In Desert Palace, 11:40 in the run, I switched to the Lamp. The reason why I switched there was to manipulate the enemy in the next room, which you can also manipulate by delaying a few frames. The thing is... In this TAS, I won't need the Lamp yet, as the second part of the dungeon won't be finished until later. So that item switch was plain stupid and unneccesary. I'm redoing the run from that point at once.
Tompa
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For VBA, you can go to Options -> Input -> Customize All Commands... and in the "File" section you can set a button for Frame Advance. To unpause the game you can just use your "Pause" button on the keyboard, or just assign a different hotkey for it. When you use it you hold the button(s) you want to press, and then you press Frame Advance. That's the basic idea how to use it at least. Also, I recommend you having a look at this page: http://tasvideos.org/TASHowTo.html. It explain the process of TASing and is always a good place to start with if you are new to TASing.
Tompa
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Oh yeah, guess I should have mentioned something about that too... If you go to the Santuary without her, the overworld will still be raining. This mode has all overworld sprites remove. You are able to play up to Death Mountain however, but will be unable to get the Mirror to proceed any further. So rescuing Zelda is sadly neccesary in the end.
Tompa
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A tip you can do is to show your work in the forum so people can give you some feedback on it. Helping you out how to improve your run and such. One thing is to avoid playing it in real, as I mentioned in my previous post. This is one of the most crucial things in a good TAS. While Frame Advance takes a lot of time to record a run with, it is neccesary for it to be a fast run in the end. Also keep testing different strategies on levels. "Could this be faster if I did..." instead of being satisfied with your result. You just have to keep redoing the same thing over and over again until there is no way to improve it further. Just some minor advice to you. Keep practicing TASing and I'm sure you'll get a nice run eventually =).
Tompa
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By the look of it (And certainly the time it took for you to make it) it seems like you played this in real time. If you want to make this an optimised TAS you'll have to record your run with Frame Advance with lots of research and testing. Making a 43 minutes long TAS in 5 hours just shouldn't happen. I also did a rough test at the first level, improving what you did by 263 frames. If you want a run to be published, you'll have to make the run worthy by putting more effort in the making. So good luck to any further attempts you do at this or any other game. But for now, this gets a no vote from me.
Tompa
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All hits on Moldorm were made on the earliest frame possible. For the final hit it looks like I'm waiting awhile, but that's because it is much quicker to move away, the time between each hit is still the same however.
Tompa
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Alright, time for a new WIP for the full run. Because of the improvements Yuzuhara found before, I restarted the run from scractch together with him. Current WIP goes up to finishing Hera's Tower. SMV Youtube Explanations are in the Youtube link.
Tompa
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Here's another WIP, a lot more optimised, of OoT MQ: www.youtube.com/watch?v=UjCworW2L6Q
Tompa
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There are seperated topics for that currently. TWW: http://tasvideos.org/forum/viewtopic.php?t=4544 TP: http://tasvideos.org/forum/viewtopic.php?t=2333 SS: http://tasvideos.org/forum/viewtopic.php?t=12934 And as Arkian stated. The emulator for the newer console hasn't been out for that long, and it takes a lot of time to make these runs. So they will most likely be finished one day or another, it will take awhile though.
Tompa
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Was no trolling. He just edited the rom, as stated in the description, to reach a different area when you enter the painting.
Tompa
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Glorious WIP, great stuff, Adolf!
Tompa
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My official banhammer setup for Twitch chats:
Tompa
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Mainly the look of it. Sure, it emulates better, but there are other annoying choices I don't like with the emulator. Somethings are just made too complex and unneccesary in order to TAS with it. Also the fact that it runs slower for me.