Posts for Trask

Experienced Forum User, Published Author, Player (81)
Joined: 9/16/2006
Posts: 63
Well, I'm thinking I'd like to start working on Dynamite Headdy. I know there at least used to be some interest and I believe Upthorn had been working on a run already. Anyone got any pointers or know any nice glitches that might help me? Still working on planning it out right now but I should have my first WIP soon. MOST RECENT WIP: http://dehacked.2y.net/microstorage.php/info/3388/Trask-DynamiteHeaddy.gmv
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Experienced Forum User, Published Author, Player (81)
Joined: 9/16/2006
Posts: 63
antd wrote:
I am likely to continue the Fox Fastest Time run. I just wont submit it here.
So why is it you keep visiting these boards, exactly? Just to keep reminding us that you're not going to submit runs here? We got that. No need to stutter.
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Experienced Forum User, Published Author, Player (81)
Joined: 9/16/2006
Posts: 63
Thanks. Glad to see the luck manipulation looks good, as the vast majority of the game was merely making sure the stairs were close. I used brute force, basically, checking one frame at a time. Often times I would be juggling between two and four different possible layouts across multiple floors within savestates and would follow each path through until one came out as the fastest path.
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Experienced Forum User, Published Author, Player (81)
Joined: 9/16/2006
Posts: 63
Gahaha, good stuff. It was so exciting because every time Mario would get near the edge of a cliff... or a series of deadly enemies, I would always think "Oh, man. He's never going to make it!"
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Experienced Forum User, Published Author, Player (81)
Joined: 9/16/2006
Posts: 63
Great, thanks. I didn't put a tremendous amount of effort into it yet, since I was unsure if I should continue with it at all. Lag certainly does seem to be a problem with the game, so I'll see if anything can be done about it. Also, I'm pretty sure that sliding down a vine is faster than falling. Further testing needed, I think. I'll see if I can revise this first bit and I'll be back with either a new WIP or a cancellation :)
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Experienced Forum User, Published Author, Player (81)
Joined: 9/16/2006
Posts: 63
No comments? Anyone? ^_^;
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Post subject: [WIP] Izzy's Quest for the Olympic Rings, feedback wanted
Experienced Forum User, Published Author, Player (81)
Joined: 9/16/2006
Posts: 63
Looking for some feedback on this. I've started a run on Izzy's Quest for the Olympic Rings and I'd like to know if I should continue onwards with it or not? Attached is the first level and first bonus round. Is the game itself interesting, do you think? If so, is the bonus round also interesting? They can be skipped... though I would like to complete the full set of Olympic Rings. http://rapidshare.de/files/33890077/Izzy_s_Quest_for_the_Olympic_Rings__W_____.gmv.html
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Experienced Forum User, Published Author, Player (81)
Joined: 9/16/2006
Posts: 63
AngerFist wrote:
Sorry but this submission and game is too slow and uninspiring for me, voting no.
That's fine. :) Just wondering, though... by "game is too slow" do you mean that it takes too long for anything to happen or that it is played slowly?
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Experienced Forum User, Published Author, Player (81)
Joined: 9/16/2006
Posts: 63
Twisted Eye wrote:
I played the game first, so it made the movie much better to understand and appreciate, but if only there were no bonus stages to fast forward through. It seemed, when I was playing, that I could fire something else while a missile was reloading, though I don't know if there's anything more involved with that or whether it actually would be faster, or of course whether I'm just wrong, hehe.
You're very much right. In fact, I use this technique on several of the fights (Especially Round 4 against Darrius Morb) but all in all it results in being slower overall. The reason is that the final battle against Simas Julies is ruthlessly difficult, but since I am able to purchase five Homing Missiles for the fight he is all but dead before getting to move. If I had purchased anything other than Machine Gun ammo for the empty slots I'd have had too few credits at the end.
Twisted Eye wrote:
Mmm I'm not sure whether to yes or meh, the movie is almost entirely bonus stages and fadeouts between other screens.
Yeah, it's unfortunate that there isn't just some way to skip through the junk to get to the meat and bones of the game. EDIT: Fast forwarding throught the Qualifying Rounds is probably best. :)
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Experienced Forum User, Published Author, Player (81)
Joined: 9/16/2006
Posts: 63
That was one of the things I was a little worried about with this game. It's not well known, so I get the feeling people may not know what to expect from the game. I'd recommend trying the game yourself, just to get a feel of it because there really is a farily deep combat system to the game.
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Experienced Forum User, Published Author, Player (81)
Joined: 9/16/2006
Posts: 63
I'll be updating things as I get through them. Things will quite certainly be difficult to manage by the end, I'm sure, but so far it's pretty easy sailing. Times below are taken from the first frame the cursor appears to the first frame the final blow has landed. Shanox Moisail: Slain in 326 frames Forsal Jeraba: Slain in 224 frames Krax Xarkton: Slain in 158 frames Darrius Morb: Slain in 208 frames Borb Eubistapcia: Slain in 942 frames Karl Borgas: Slain in 264 frames Kuros Tizrak: Slain in 460 frames Yorgik Somtix: Slain in 166 frames Simas Julies: Slain in 204 frames
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Experienced Forum User, Published Author, Player (81)
Joined: 9/16/2006
Posts: 63
I suppose you could TAS Wheel of Fortune to win as much money as inhumanly possible... "Oh, man.... It landed on $10,000 again..."
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Experienced Forum User, Published Author, Player (81)
Joined: 9/16/2006
Posts: 63
I figured I've lurked here long enough that it's time I tried a TAS of my own. I think Death Duel should be a great TASable game. The object is to purchase weaponry to destroy each of nine enemies. Each enemy has various weakpoints, some of which make the battle easier but are not necessary (Blowing off a leg prevents them from moving, for example). I've spent a few hours getting used to everything and am pleased with my inital results. Here is the first battle! I'm pretty sure I'm killing him as quickly as possible. If I'm hesitating, it's because the enemy will perform a set action at certain frames based on what you are doing/where your cursor is. If I had fired a second missile sooner, he'd have ducked for cover behind the wall he starts behind and it would have taken longer overall. Note that the Missile fired into the wall in Stage 5 is intentional. It destroys blocks that would otherwise be in the way. Redid the Karl Borgas battle because I took unneccessary damage. EDIT: All stages complete! http://rapidshare.de/files/33533068/Trask-DeathDuel.gmv.html Total length: 8min 24.73s / 30284 frames / 1048 rerecords Any feedback would be greatly appreciated.
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