Posts for Tristal

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Experienced Forum User
Joined: 7/10/2007
Posts: 280
I can't believe I actually watched that whole run last night, so long x_x; I enjoyed the run but I can see why it wasn't submitted - it feels more like a "I'm abusing save state in real time" run than a "I'm abusing frame advance and taking insane shortcuts" run. Seemed like every battle was only manipulatable on a per-round basis and not per hit - a lot of rounds really looked like you settled on whatever you could get that kept your guys alive, whether you got specials or counterattacks didn't matter as much (Unless it was your first attack as it's much more effortless to manipulate that). A perfect run would probably require a memory watcher of some kind and a finite state machine to manipulate the best possible round in a range of frames (say, waiting more than 20 frames is unacceptable). The K.Sludge trick definitely makes the run possible at all. Can you get to the analogue in BoF1 fast enough? I can't recall if you need Great Bird for it but I think you do since you get the Tri-Rang there too.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
I would be absolutely astonished if a BoF1 run could break 5 hours.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
I'd be surprised if BoF1 was very TASable. I don't personally know of any huge time-saving glitches, and the game is pretty long and monotonous.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
Love the progress so far, I was a bit turned off by the pause-fighting at first, but holy crap do you ream the Mist Dragon. That's so worth it. I am a little surprised it ends up being worth it to let Edward gain XP off the Antlion fight, although if Cecil doesn't need the extra XP before Milon I guess it doesn't matter. Good luck, this is my favorite game of all time so I am really looking forward to the TAS.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
This would be fantastic, keep in mind even for the original SNES version you're looking at a target of FAR below 8 hours - a full-speed run is on SDA at under 4 hours. It all just depends on how manipulatable the game is - you can't avoid random battles with frame movement delays like Dragon Quest, for instance. Damage formulas don't vary too widely, so most of the speed would need to be in the route planning.
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