Posts for Tristal

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Experienced Forum User
Joined: 7/10/2007
Posts: 280
Hah, really nice skip at the end of level 5. Looking forward to this one.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
Yagamoth wrote:
Oh.. With the binary it makes perfect sense now. I was too locked into thinking with the Hex digits that I didn't even realize what this meant - thank you, now the 1F-item is also logical. I always wondered why the "item counter" (well.. left Hex-Digit) always goes in steps of 2 - I didn't realize that this is the reason.
Nothing happens. 7ECF0F is set to 2 to indicate that the inventory is full.
Yes, I also tested that. The Rope Chest simply disappears and it can never be attained anymore. So sadly nothing useful there.
I have disassembled most of this game already, which is where the information I have comes from. IDA Pro is required to read the disassembly. If needed, I can post the IDB file along with the files necessary for SNES support in IDA Pro.
I'll probably read up on what these things are - thanks for the pointer :) edit: I don't know why I didn't think of the somscp.txt for the names list.. There's a ton of stuff written in there, thanks for reminding me
Regarding the full item list, I'd be more curious about Midge Mallet. I don't know much about the game code, but it may be the case that the chest disappears simply because opening it caused a flag to be set, regardless of whether or not you obtain the rope. [Another thing to test - have one character start opening the chest, have another character leave the room?] Since you get Midge Mallet in a different way, it may have different effects.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
It appears to the naked eye that the final boss has some strange/different timing on hit invulnerability. Was this optimized? If so, I'd vote yes.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
Disgaea/Disgaea 2, and I'd be happy to contribute to a bounty for either.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
They are the exact same game, get the cheapest one.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
You could always use some of the door open transitions to combine M.Potions, possibly for "free".
Experienced Forum User
Joined: 7/10/2007
Posts: 280
And I'm not sure how much gold you have at this point, but you pass right by a shop at Cave B3 that carries a set of 20 for 10,000 gold.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
There's a M.Potion 10 in Tower 3F, Tower 6F, and Cave B6. Not sure how far out of the way all of those are for you, but I'd bet the best solution is just grabbing as much as you can and tanking with it. Also possible is refraining from using any on the run up, instead finding a place to hide and rest - but I don't think you use enough right now that you would have enough when reaching Ninja otherwise.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
Nice skip near 60k. Eagerly awaiting the full run.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
I see one missed shot around 0:23.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
I remember that this was the first video game I really loved playing, at my cousin's house. Good luck!
Experienced Forum User
Joined: 7/10/2007
Posts: 280
Sad that Dodo didn't get killed along the way. Still, yes vote.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
Awesome! LOVED the last Chun-Li combo.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
Never. We'll all be sitting in our Brainjars in 700 years, cursing that we never produced enough Wii consoles to meet demand 700 years in the future, where mankind hangs in the balance of the ability to beat Skyward Sword faster than the Andromedan peoples.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
I wasn't entertained, I'm not in on these inside jokes.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
There were some new infinites I hadn't seen, though I wish there were a few more fun glitches to see (for instance, Venom's super web throw can freeze the game under certain conditions). Still voting yes.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
Risato wrote:
I'm curious whether any of the Koei SNES games are viable for TAS. I know a few like Genghis Khan 2 and Aerobiz don't work so well, but something like Uncharted Waters 2 might have potential with a few of the scenarios, although a few others not so much. Perhaps not the most high profile of games, but really quite an enjoyable one. I do see there's a WIP of Brandish, so that may pop up in time.
Inindo seems certainly suitable given: -SNES RPG runs can be 3-4+ hours already -Holding R button makes you dash faster than any DQ-style RPG I've ever seen But I'm not sure there's enough sequence breaking to be viable, and to my knowledge the bosses ramp up in difficulty so much at the end you'd need to spend an unfortunate amount of time levelling. (I think Dizzy only gets you so far, even against the final boss.)
Experienced Forum User
Joined: 7/10/2007
Posts: 280
Voted no, go full pacifist or don't bother.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
I'm too used to playing Nethack with tiles, sorry.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
Is there any way to play the game with tiles?
Experienced Forum User
Joined: 7/10/2007
Posts: 280
I'm happy to see it, but I don't know that it deserves its own category.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
Awesome stuff.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
to me, the best screenshot would be the obscene damage done to any boss by a Tsu shot. That'll get somebody who's played the game very interested in the TAS at a first glance.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
Bobo: See the encounter algorithm. There are certain tiles that can't produce encounters that still influence the step counter, such as in town, or the port tiles. Extra steps are taken to influence the counter before heading into dangerous territory.
Experienced Forum User
Joined: 7/10/2007
Posts: 280
There were some battle scenes where it really looked like there was some time wasted. I think those could be much better optimized, but I have no proof of that.
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