I don't mind random shots if it's explained.
Is detecting those situations time-consuming? in other words, would using this trick require an unreasonable amount of testing/rerecords/general work? Could it delay the run by an unreasonable amount of time?
If it doesn't, go for it. If it does, screw those 100 frames and blame entertainment ;)
that made me laugh. The assumption that an admin would permanently deny a valid request because you've been a bit of a hassle tells me what kind of admins you've dealt with in the past.
I could imagine that bisqwit wants to know what you're going to use it for prior to giving you one, but unless you're been annoying on purpose, I doubt he'll bear a grudge :)
I'm talking about the right hand buttons - A,B,X,Y on SNES, Square, Triangle, X and O on a psx, etc.. four buttons, one thumb. It's ok in Final Fantasy, where one button at a time is enough. But with anything else, I'm in trouble.
I will not have you talk like that about your deceased controller. It never let you down it's whole life. Show some respect!
It must be rolling in it's grave to see just grab the next best cheap thing around, touching it in it's most sensitive areas.
on another note, how do you gamepad-users keep control over 4 buttons with just one thumb? I once tried playing Super Metroid with my gamepad, and failed miserably. On my keyboard I have 3 fingers for 4 buttons, and all is well.
unfortunately there really is, the video just freezes, and can only be restored by manually seeking past that point. Reproducable in both mplayer & vlc, while xine (as usual) just didn't play the video at all and waited for a kill -9.
it's not the end of the world, but it might be noted in the description so that people won't panic and re-install their players or re-download the avi.
edit: MikeRS, if an application decides to ignore my clicks on the closebutton, my Ctrl-C in it's console and the SIGTERM, then I won't meddle with all sorts of signals, I'll go straight to SIGKILL. For some reason, xine has never managed to play a video without screwing up on any of my computers. While it's probably not entirely xine's fault (it's been known to work for others), it's still a piece of crap I refuse to handle with politeness.
because bowser has no savestates.
imagine playing a game where the enemies use savestates. Each time you do something right, the game just rewinds to a previous point.
you know, bottomless pits are boring. they completely lack the bloody mess at the bottom.
I also thought I had killed the thread, but damn.. you guys are persistent.
Zelda is a slow-paced game, not just because of the long backwalks and cutscenes. The commentary really helped getting through those parts, and added tons of entertainment to the unentertaining situations.
Now, Super Metroid is fast-paced, and with the amount of subtle tricks JXQ added, it never got boring for me. I don't need added entertainment. I don't need additional information either, the submission text + SM Tricks page left little to ask.
While I'd definetly appreciate more JXQ-style-madness in audio format, I guess it'd better suit a different run.
if you'd develop a QT-gui vor the linux port, I'd appreciate that. ;)
I prefer wine + the windows version - the menu bar goes black at times, but it's there.
confused me a little, seeing a 3d-mario-trick on a gif using a 2d-mario background. I was wondering "what, there's no such trick in SMB.. oh, wait, SM64".
I'll keep watching, hoping that he'll eventually crash into a pipe :)
did you use some kind of tablet for that mario, or good old mouse?
now don't give me ideas.
how about bisqwit and bisqbot? The kind of relationship a real geek needs?
maybe fabian and jxq, hopping and fast flying together into the sunset?
NesVideoAgent and ChanServ? Oh, I bet they already do..
Or Phil and AngerFist? It should work out fine..
ohh, I'm getting in trouble for this...
ALttP: Link wobbling around to move faster, then stopping to puke
Super Metroid: the mockball. Samus starting to run, jumping at full speed, looking downwards.. just before reaching the floor, she pulls in her legs.. bouncing and rolling over the floor like a biker who just lost his bike. While she manages to pass through the barrier in time, she looks utterly devastated after stopping.
But yeah, I guess that'd be difficult to draw.
do we really need to vote on this? oh well, did it anyway.
I'm also requesting some friendless guy to stop the colour-glitches and get back to dancing.
well, what I'm most interested in: does this controller allow precise movements? I'm talking about using it as a pointer, for the menu screen, or things like the grapple hook in TP.
From the videos I've seen most users were just pointing it somewhere in the general direction of the screen, then slowly closing in on the thing they wanted to point at, then accidently moving the pointer away again when pressing the button. Is the system really that unprecise or where those guys just not used to them yet?
I just put them into seperate directories (one for each game), and I'm fine.
helps attributing wips and tests with names like "24_frames_ahoy.smv" as well.
edit: @BOMF: right now, I create them manually when needed. Although I could automatically create a directory for every game or rom I have, I don't want to have empty directories lying around.
for VBA, I used a different approach:
I made three directories containing the VBA .exe and each it's own configuration file. The configuration files are all set to use a different save-directory.
This way, I can watch movies with the movie configuration, without overwriting my saves from the playing configuration. I can also use the full amount of quicksave-slots for movie bookmarks without limiting the 10 quicksave-slots for playing.
my three configurations are: keyboard, gamepad, movie-watching. Maybe you'll want to have another seperate one for your current TAS-project, if you're doing one.
this approach works with any emulator that has a seperately configurable save-directory and saves it's settings to a nice configuration file instead of the registry. unfortunately snes9x isn't one of them.
he skipped one quick super missile there, the one next to the crateria elevator. any reasons for that?
the demo shows the detour being around 155 seconds real-time. If you're confident that you can save that much time in red brinstar, go ahead. I'm still sceptical, but I'll see :)
Did you already time the alternative route of just entering red brinstar the usual way?
woah.. you want to get the boots that early? If you're going to get them before visiting red brinstar, you'll need to aquire more missiles than usual, you'll need to get the super missile somewhere else (probably even spore spawn), and it's probably faster to enter red brinstar the usual way if you're taking the detour.
That doesn't only forfeit a nice shortcut, it's probably also slower.
otherwise, nice demos!
Note that I mentioned "main categories", plural. Not just one movie, but possibly as many as we currently got on the index for any given game.
As with the star, "the movies you'd suggest to a potential viewer first".
right now, when we run out of space on the main index, the only option is to obsolete one movie, no matter if a hard mode glitched run is obsoleting a normal mode unglitched movie, or PAL obsoletes NTSC, etc..
The decision itself doesn't change, but instead of obsoleting the old movie, it can remain visible in its own category on the game-specific page.
As zefiris mentioned, the decision could be moved from the publisher to the voting system if desired, so we'll have even less to argue about.
about the maintainance trouble: I'm not aware of the details of your system, but maintenance is something that's only to be done on publication (which doesn't happen daily) and doesn't take an hour to complete. For obsoletion, the game id can be filled in automatically, for non-obsoletion, you could let the publisher specify a previous movie to get the game id from. For new games, there has to be a form to create them.
Coding the system is probably the most work, followed by manually giving game id's for the 700 existing movies (which I volunteer to do), followed by the additional work on publication.
I'm thinking of a simple table like
game-id, system-id, game-name, hack
(whereas hack = 0 for non-hacks, and hack = game-id of the original game for others, for proper linkage)
edit: it also needs a field to carry the additional information I displayed in the screenshot: "There is a page about Super Metroid Tricks"
if you're looking for just one specific game: true. If you're looking for "one of the SNES games I enjoyed as a child" or are just browsing: nope.
Even with the searching, it might be good to have a working and structured Movie-<game> the search-function could forward to.