If I redid it on Very Hard you wouldn't really see a difference. I could probably get by without the use of the code that allows for more fatality time. Hmm, I'm thinking of canceling this run here and now and implementing some improvements.
The glitched fatality set up is already pretty optimal because in order to justify the set up I have to shadow kick/uppercut and usually my enemy gets in the way. If I don't justify it, the invisible projectile is in weird, out of place locations, more so than the justified locations.
Are glitched fatalities really a must for this run? I can see if I removed them that there would a better response from the people but I'd also lose some spectators. Quite a dilemma at hand.
With the difficulty setting and the code used I feel this run is more of an embarrassment and would serve as a blemish to this site.
I'm going to actively work on improving this run, I'd like more suggestions over on the
Mortal Kombat thread so that I can get a better idea of what would make it better.
Regardless, I'll leave this run up until I have another one done.