Posts for Valagard

Experienced Forum User, Published Author, Former player
Joined: 6/14/2004
Posts: 38
Cool, I have to RESTART my entire movie anyways because SNES9X desynced, and there is NO option for "Continue recording movie" so I coulden't go back and fix it. Whats the deal? Why can you only "record from here" and "Record from reset"? Why can't you continue recording? I just lost 3 hours work
Post subject: Sparkster!
Experienced Forum User, Published Author, Former player
Joined: 6/14/2004
Posts: 38
Currently working on a Timedemo of Sparkster, the sequal to the Genesis game Rocket Knight Adventures (You know, the Rocket Possum) on hard, and wow I forgot how fun this game was ;P I hope when I get this done and if it gets published you all use a good sound system to hear the games music and sound effects, because they are AMAZING (It got a award for music and sound effects in 1994) After this, LOTS and lots of replaying of Cybernator, then I'll start a time attack on that one
Experienced Forum User, Published Author, Former player
Joined: 6/14/2004
Posts: 38
Not to be rude Bisqwit but I have WinXP, Win98SE, Win2k and Redhat all on the same HD. Why not just suck up your ego and install win98SE on some 200mb partition? Stripped it dosen't even take 120MB Then you could run virtuanes all you want. I dunno, I just don't understand the one-sided thinking of "I won't do this because its not on this OS!", just install another OS and your fine to go
Experienced Forum User, Published Author, Former player
Joined: 6/14/2004
Posts: 38
I know it wasen't made here, but I don't have any idea who made it so covering my bases by asking here. I'll check the other SM movie and see if the quality is similar. Actually, I just found out why the quality is so good, the movies clocked in at 303MB ;D
Post subject: Quite impressed, want settings
Experienced Forum User, Published Author, Former player
Joined: 6/14/2004
Posts: 38
The current 47:00 timeunits Super Metroid movie I was VERY impressed with the quality vs. Filesize. I am working on a Sparkster (HARD) movie right now and its quite long, any help with what settings you used to make the Super Metroid ones would be appreciated. I could probley figure it out but I'm not really keen on spending dozens of hours playing with encoder filters to get the right look Thanks!
Experienced Forum User, Published Author, Former player
Joined: 6/14/2004
Posts: 38
This is the dumbest thinking I have witnessed in ages. "Oh SNES9x with re-recording has been passed around for weeks now, but wait for the offical WIP on the 30th" Why the hell wait? Its obviously being tossed around, throw it up on a website allready. I don't exactly see how holding out releaseing it to the non-irc crowd for 3 weeks who don't want to join your dumb room helps the popularity of SNES9X any.
Experienced Forum User, Published Author, Former player
Joined: 6/14/2004
Posts: 38
Go with XVID, libavcodec has been prone to pixel smear (It drags the pixels last known posistion and color on screen, and dosen't refresh it. This isn't a keyframe problem its the codecs fault) and desyncs. Xvid mostly has the desync problem under control if you don't make OUTRAGOUS demands in the encodeing of the movie (Lots of chop editing), and also looks cleaner since Xvid is king when it comes to low motion scenes. I would make movies of Nes games, but A) DVD rips only take 4.7gigs, and I have the space for that B) Live raw AVI encodeing (Longer then a hour) requires like 40 gigs to do, and I don't have the space for that. So if fam does AVI encodeing to some known format (Xvid, Divx, raw mpeg) then I'll give it a try, but as is if its a raw capture I won't have the space for it.
Experienced Forum User, Published Author, Former player
Joined: 6/14/2004
Posts: 38
Nintendo I would go with XVID, as your not swapping scenes like crazy, nore moving at mach 6 which causes the pallet to keep switching like mad. A Scene change is when more then 50% of the picture changes color, and NES dosen't exactly have a huge color pallet now does it? ;D You can't stop a video encoder from sticking in keyframes. The farther apart you have keyframes the more errors your going to have in the encode (scenes running out of pallet information etc) so its better to stick with the standard. Besides, todays codecs are better then the MPEGS and first DIVX's of yesteryear, and you can increase them alot higher without raiseing your filesize (A Divx 1 file you could save as much as 30-50 mb by spaceing keyframes every 300 seconds, but the viewer suffered when seeking (Fast forwarding etc) because it took alot longer to load up the HUGE keyframe settings (Thats on computers in that age thou, todays are a ton faster) What we need is a version of Windows Media Player that can seek a broken WMV file where the ending header dosen't show the end of the video. Without the ending header the encoder dosen't know how many keyframes there are, just how long the movie is that it has (Based on size, bitrate, sound etc) Media player should either A) Develope seeking on broken WMV files B) Insert ending headers to fix the WMV so you can fast forward it.
Experienced Forum User, Published Author, Former player
Joined: 6/14/2004
Posts: 38
Why not just use a better compression method then? Or a better handleing of the codecs to reduce filesize? (See post I made in other thread (The VBA encodeing one)) 256x240 resolution should make TINY movies, getting a 1 hour movie below 80MB in Xvid while looking clean is possible
Experienced Forum User, Published Author, Former player
Joined: 6/14/2004
Posts: 38
I have, I encode videos for a porn site (Not kidding) Xvid and Divx both have their strengths, Xvid tends to have better picture clarity at low motion scenes, but drops bitrate through the floor in high motion (Unable to compensate for LONG high motion scenes. Think the Neo vs. smith fight in the second movie where he spins around on the pole and 'runs' on the smiths kicking them for a good example of high movement. So is switching key scenes REALLY fast over and over) while Divx tends to have great high motion clarity, but has lower resolution when running still frame shots (People talking, scene scapes etc) Mov runs a -VERY- low bitrate compression, looks great but its not going to win any filesize awards. I tend to find it the most accurate and clean when you are makeing 2-3 disk encodes compaired to Xvid and Divx. a 1400mb mov will most often look better then a 1400mb Xvid movie, but drop that size down to 700mb and the mov will look like crap (Artifacts from hell) ASF......toss up. It does what its ment to do (Streaming video) better then real media does, and without hogging your processor for all its resources, but its not going to win any picture awards. Mpeg......ugh.....this has -WAY- outlived its usefullness and looks. It irritates me to no end that people release SVCD movies when a Xvid or Divx version would have looked a TON better and cleaner. If people want a SVCD go encode it themselves, don't make the rest of us suffer. Now for problems (Yay!) Xvid is fast, fast fast fast at encodeing. It number crunchs like a SOB compaired to Divx. Unfortunetly in this speed crunching it mess's up sometimes, causing movies to freeze, crash, skip, invert (inverting was a BIGTIME problem for a LONG time that the developers actually had to go in and stick a "flip video" button into the playback settings so the movie would be in reality playing upside down, but you would see it right side up), desync, keyframe drop (When your screen looks like it has the last scene ontop of the one playing, and the colors don't refresh, thats a keyframe jumping ship on you and the media player dosen't know to change scenes/switch pallets) amoung others. Xvid is really try and work. If you encode the whole movie in Xvid and it runs error free in playback, you scored. If not, you can go back and change compression/keyframe settings and try again, or give up, start up Divx and start the first pass and goto bed. Wake up in the morning (it MIGHT be done) and then set it to do the second pass while your at work/school. It takes a long time but Divx is more error free, and other people will have less issues with it then Xvid (Even if a Xvid runs fine on your computer, it might be messed up on everyone elses, so check before you start sending them out) Thus ends todays lesson =) If you have more questions ask away EDIT: Sorry for the old thread revival, just thought I should awnser this question as best as possible
Post subject: Why not allready?
Experienced Forum User, Published Author, Former player
Joined: 6/14/2004
Posts: 38
Ok question is why don't we just make a movie of version 1-2 then? We have them done (Version 2 I assume), and DON'T say its a issue of bandwidth or space when you have that super huge "Every Level Done in Super Mario Bros 3" time attack on the website which clocks in at over a hour and a half, when this games time attack is allready under a hour in speed. Why do I want the video? Cause its impossible to find the japanese version of this ROM, thats why. I can't see whats been done.
Experienced Forum User, Published Author, Former player
Joined: 6/14/2004
Posts: 38
This is directly from the rules "The language on this board is English. Posting in other languages is not allowed" So why arn't we using a ENGLISH version ROM of this game? Stop being a cop out and take the american version we can all understand (And harder game too!) Also I think a movie should have been made of this allready. Its been what, two months and version 3 of the time attack is still not done? Also you can use the Re-record trick so that every enemy drops a Experience bag. You know this right? It makes leveling up a BREEZE
Post subject: You missed one trick
Experienced Forum User, Published Author, Former player
Joined: 6/14/2004
Posts: 38
There is a way to kill medusa even easier and quicker you know, if you posistion yourself EXACTLY right between a up and down spot on the screen she miss's you entirely (She shoots down instead of towards you) while you fire off shots rapid fire My 2 cents if you make a new speedrun