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Salut, j'ai le même problème avec de futurs projets SMS, pour moi il suffit de prouver que le jeu est sorti au Brésil qui est considéré comme une version PAL mais avec un framerate à 60 fps pour pouvoir le configurer en NTSC 60, le TASer, puis le submit pour être accepté sur le site. Je n'ai jamais trouvé la version brésilienne de mes jeux mais je suis presque sur que c'est en faîte la même version.
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Petite update sur ce que j'ai dis précédemment, Hourglass devait être améliorer de nouveau mais il se trouve que le projet a de nouveau été abandonné. Je suppose d'après mes conseils que tu tente d'améliorer un des TASes déjà présent sur le site. Je t'encourage donc a continuer ton travail ! Mais une autre possibilité s'offre à toi si tu as la possibilité de jouer sur Linux aux jeux que tu as l'intention de TASer car un translayer est maintenant disponible : https://github.com/clementgallet/libTAS/releases
Contrairement à Hourglass sur Windows qui est un OS très protecteur ne marchant normalement que sur les versions 32bits de jeux en version portable, libTAS permet de TASer presque tout les jeux sortis sur Linux en prenant en compte les inputs de la souris et les manettes si tu joues avec. Tu peux donc aujourd'hui TASer Getting Over It With Bennett Foddy sur Linux !
En espérant que tu t'amuse et étant tous sur ce site prêt a répondre a tes questions
Bonne journée à toi.
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I used Livesplit to time both of them so it's not very precise but I got 4 seconds on the first and 2 seconds on the second. I agree that is not very accurate for the precision we need here and I can be totally wrong !
I based my judgement on my little knowledge after my test TAS on the atari 2600 version...
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I was planning making this game on Atari 2600 and on Atari 2600, It's sure that the difficulty increases !
There is a lot of difference between the Atari 2600 version and the ColecoVision version so I think both versions can be published.
EDIT: I verified that on Coleco too, the difficulty increases by the number of loops which is determined by the velocity of ennemis:
1rst loop at 1:19
8th loop at 13:57
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I'm not sure to meet the interest behind this TAS. Even if it's well done with new 2 players only strats, I just see more lags and more ennemis than the previous 1 player TAS submission and not enough difference between them... Sorry but it will be a meh vote from me.
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at 11:24 of the temp encode, I think this jump can be done later you can move a little bit to the right before doing it or if you can choose the lenght of the jump, doing jumps to do not be stopped by the stair and improve by some frames.
In any case, yes vote for me ! It was well done and entertainning to watch.
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EZGames69 wrote:
RingRush wrote:
I know in the gameboy version you can skip the ladybug cannonball sequence in level 2 with a really precise jump over the grasshopper. I assume its not possible here?
I was TASing the GB one a while back but it was so abysmally boring I stopped. Still is on the PS1 version. But totally vaultable.
Edit: Just realized this only has 4 levels instead of the GB versions...8? 9? Don't remember. Probably should be obsoleted if that version is done.
Games on other systems cant exactly obsolete one another. Only in rare cases like for Earthworm Jim and probably some others that I dont know about.
It’s why Genesis versions of a game cant obsolete an SNES version, they’re treated as separate games.
I think they can if the difference between these two versions is very small. Most of the time, there are enough differences to do not be able to obsolete each others.
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Sorry : I waited some frames before starting the Case 4 to do not avoid the flower pot and I deleted the pressing of the reset button at the end of the case 4 and the case 5 because it's not needed to select the next case. I didn't do it in first cases, because I would have to wait these frames saved before starting the case 4.
The only improved case compared to individual submissions is the case 4 where I saved 26 frames (3 frames lost by waiting before starting the case to be able to improve the case, but I saved 2 frames by not pressing the reset button at the end of the 4th and the 5th case).