Posts for ViGadeomes

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ViGadeomes
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Location: France
TheProJamer wrote:
Not really anything to see here other than optimised but hard to watch menuing. No vote.
It's why this site needs this movie !
ViGadeomes
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Stovent wrote:
Indeed I forgot "Uses hardest difficulty", maybe I ripped. About "Aims for in-game time instead of real-time", is there other options ? i.e. can you achieve a shorter or equal real-time with a longer In-game time ?
Yes you can, you can have 1:36.86 min IGT and save 5.2s on TAS time it's why I chosed this option x).
ViGadeomes
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Hello, Stovent forgot to put the "Aims for in-game time instead of real-time" category and maybe the "Uses hardest difficulty" category on the published movie. Thank you :)
ViGadeomes
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Welcome, a great beginning on our site ! yes vote !
ViGadeomes
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IL TAS Improvement on Diving Area TR2 by Woops : Link to video
ViGadeomes
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Memory wrote:
It's more just straight up saying you think your own work is boring but eh this is getting off topic.
I voted meh for my Valentine's fool on Harvest Moon too because it was very repetitive but I think there isn't any fastest way. For me, a meh vote is no entertainment other than speed. I think ruadath is honest with himself if he puts a meh vote on his own submission :).
ViGadeomes
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I think you should cancel it, votes would be reset and some people may change their position on the movie.
ViGadeomes
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First WIP on the game : bk2 file : http://tasvideos.org/userfiles/info/45961500166612344 YouTube : Link to video
ViGadeomes
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ViGadeomes wrote:
Improvment by 8 frames (0,134 secondes) : http://tasvideos.org/userfiles/info/45754785214905110
Maybe nobody saw it....
ViGadeomes
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sugarfoot wrote:
When I'm moving around into deep right part of the corner after I kill the boss (and before jingle plays as Mariam drops from Rope) - that's intentional (and think the inputs after the boss are relevant to playback)
    I thought it was funny that the last Black Roper drops the bat and Nopes his way out of there when I run towards him The glitch that makes the boulder and White Roper appear after I kill the boss - it only appears when I wedge myself in that corner (after I kill the boss)
I can generate the glitch with dying White Roper with Boxes and Whips too using a kick as the input as the game ends, but wedging myself in corner is most consistent so far
Ok, yes vote by the way :)
ViGadeomes
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I think you can delete your last inputs and finish them at your last punch of the boss if you have inputs after because I see your character moving but I don't know if it's you or the game.
ViGadeomes
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I had the same problem, sugarfoot in the <video>, don't put "https://youtube.watch?=" only what is next.
ViGadeomes
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846 re-records for 63791 frames.... I hope I'm wrong!
ViGadeomes
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But this TAS has been rejected because of the game so a various category will be rejected too...
Post subject: Re: look, i was trying my best..
ViGadeomes
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ThunderAxe31 wrote:
ItsameMario203 wrote:
i know that my tas isnt good enough. its just my first tas.
Please don't submit a TAS if you know that isn't good enough. Instead, upload your movie to userfiles space: http://tasvideos.org/userfiles/my#uploadfile
.... or never submit anything 'kappa'
ViGadeomes
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DrD2k9 wrote:
In a later section (I don't remember exactly which) a very brief (1-2 frame) brake is necessary to manipulate the arrival of red car on the top row to show up a bit earlier than the cars in the three rows below. This allows for a faster passing of this group. If this braking isn't done, the four cars will instead end up as another 'wall'.
It's here : https://youtu.be/j8wFruA0n14?t=47 but it's not a very brief brake of 1 or 2 frames, it's a brake of 17 frames and a lose of 2 frames to move down just before this red car (you can move down 2 frames before but the wall is created). A lot of improvment could be done before here https://youtu.be/j8wFruA0n14?t=54 in the first parts of the game if this "wall" of cars wasn't exist (like the 2 others explained by DrD2k9 and me before). Each improvment I tried before this wall results to be too fast to pass this group and you'll have to brake for 1 or 2 frames to pass them but you'll lose time with this brake and finish the run after the TAS.
ViGadeomes
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Improvment by 8 frames (0,134 secondes) : http://tasvideos.org/userfiles/info/45754785214905110
ViGadeomes
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DrD2k9 wrote:
FYI, RAM values I've found fairly quickly: 0x2F - Player Car's Vertical Position 0x69 - Race Track Position - Race ends when = 255 0x6F - Car Speed (there may be more involved than just this value...vertical movements don't seem to affect it).
Ok thank you I add them with you of course.
ViGadeomes
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1) A little mistake here http://tasvideos.org/Login.html when you are log in : " *You can watch submissions. *You can rate movies (Note: the rating list also doubles as a personalized favorite list). *You can submit movies. *You can can upload files to your own storage." 2) When you are log in and you go on your TAS's submission text with a statut "new" (not rejected, not published, I don't know for others), Something logs out you some times. When you go on other pages of the site after going to your TAS's submission text or not, you stay logging in.
ViGadeomes
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I apologize... Making a TAS without any knowledges and searches :')... I'm a wrong TASer ! (I didn't know how I could find useful addresses) I put you as extra editor on my submission. Thank you and sorry!
ViGadeomes
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DrD2k9 wrote:
ViGadeomes, did you make a RAM watch table for this run?
Humm... no.....
ViGadeomes
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c-square wrote:
Good run. Yes vote! And the fact that this is only 19 ms faster than the RTA shows how insane the real-time run was. I'm assuming the cars are always in the same spots and there's no RNG, correct?
Yes, they all have a specific speed and you meet them on a certain point depending of your speed.
ViGadeomes
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OMG ! YES VOTE !!! TASbot team : let's go again for AGDQ 2018 ^^'
ViGadeomes
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sugarfoot wrote:
Ahh Gotcha. The out of bounds areas (places where the game isn't controlling bounds of playable area - and you can drop enemies to their death) are:
    Stage 1 - boss fight area, bottom edge of ledge (the whole ledge appears to work) Stage 2: Start area, bottom left hand corner Stage 3: rock climbable area before fight with Green Bolo Stage 4: boss fight area, bottom edge of platform (Haven't tested exhaustively, but the most consistent positions to get enemies lined up on correct pixel appears to be the right side)
Ok thanks x).
ViGadeomes
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DrD2k9 wrote:
I think your run looks pretty good. I can gain 2 frames by the end of the 1st bridge by braking slightly differently before the wall of cars. However, this is just enough to alter RNG to result in me being only 1 frame ahead by the end of the second bridge; by the third bridge, you're back in the lead. The RNG changes of the oil slick directions is where I think i'm losing the time back to you in the latter portions of the run.
Yes it happens to me too. I'm not sure it's RNG... it's more like speed of each car is determined and you arrive to them at a certain point.
DrD2k9 wrote:
I think you're good to submit.
Ok, an other TASer can try to improve it later in any case ;)
DrD2k9 wrote:
You need to decide on your goal though.... If you want fastest in-game time, then submit as is (after eliminating empty frames at the end). If you want fastest TAS time, delete everything after the last 'up' movement. The car will coast to the end of the race. You'll have a shorter TAS time even though it'll be a longer in-game time.
I chose it in this WIP : fastest in-game time and I ever eliminated empty frames at the end. So my TAS is ready to submit :)
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