Posts for VirtualAlex

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Joined: 5/31/2004
Posts: 464
Location: Minnesota
Agreed, I don't even know what Jyhad is. Feel free to make a new thread for it.
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I would add, to king Bob-omb: When king bob-omb comes into play target player gains control of him.
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Just because Sonic is the color blue, doesn't mean be has the traits of a blue card in magic the gathering. Blue is the color of control creatures, large flying creatures, and wizards. Sonic is also cleary a good guy, who spends his time saving animals from an evil scientist who is enslaving them with technology (artifacts). He is also an animal. Sonic is totally green, so is tails. It's also importiant to remember we are trying to create fairly realistic and playable cards. 2 pages of text simply isn't possible.
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Joined: 5/31/2004
Posts: 464
Location: Minnesota
Hey, you know that Gannon is pretty sweet!
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Sincerest apologies lord and master Zurreco. I didn't mean to insult you so deeply. I assure you, m'lord, it will never happen again. Someone get this man an ego check. Link 3GG 3/2 Vigilance (Doesn't tap when attacking) T: Link does 1 damage to target creature T: put a bomb token on link T, remove a bomb token: Link deals 2 damage to target creature or player. A little bomb and arrow action, along with superior swordsmanship. P.S. Peaches castle really doesn't need that drawback, it's pretty bad considring it can never tap for more than 2 mana. Check this out. Peach's Castle Comes into play tapped T: Add 1 mana to your mana pool of any color that a plumber you control has in his casting cost.
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I see, but why would "Super Sonic Team" appear as a new creature? It doesn't make sense. It makes sense with the Keldra equipment, since it makes a Keldra ghost. But the other problem with Super Sonic Team is where would all that text go? It would be like a whole new paragraph on all three cards, which we already have full of abilities. The wall is much more complicated with that. Because it deals damage to attackers frome the graveyard, which is tough to word, also it counts creatures which are attacking "it" which isn't possible. I am not sure how Zerruco wanted this to read. If you want it to do damage to each creature that attacks from that point on then it should almost be a new keyword, one that allows it to work from the graveyard. "Anytime an opponenets creature attacks, Bowsers Castle deals 1 damage to that creature" and then a new word like "Curse" which will be the lurking effect when this card goes to the graveyard (from play? or from anywhere?). Or it could read "Whenever an attacking creature an opponenet controls becomes blocked, Bowser's Castle deals 1 damage to it." Now it is as if all your blockers are in Bowsers Castle and use it's advantages to deal damage to attackers. However I don't see why it still operates from the graveyard. Why can't the castle be broken? I got a new card though: Goobma G Mushroom? 1/1 Whenever Goomba is the target of a spell or ability, sacrifice it. Because goombas are mostly worthless. It would simply be a fairly bad card. Kinda like Squire. Koopa G1 Koopa 2/2 When koopa is put into the graveyard from play put a 1/1 indestructable shell token into play under your control that has: "Whenever hoopa shell deals damage to a creature that creatures controller gains control of it."
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Yeah totally overpowered. Maybe if all three are removed from the game, and in thier place you get sonic team.
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What does that leave greeb yoshi with? All powers based on tons of text, it wouldn't fit. Baby youshi is cute, but also so much text.
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I got a sonic idea 3R 2/2 Legendary Hedgehog Haste 2R: remove sonic from the game, then put sonic back into play under it's owners control. So he is fast, and can dodge fast effects.
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Zurreco that stuff rocks haha. However your wording is a little off. Simon Belmont should simply say 2T: Put a +1/0 whip token on Simon Belmont. If Simon Belmont has 3 or more whip tokens he is destroyed. Saying things act as enchantments makes it strange. Can you disenchant a whip token enchantment? Just calling them whip tokens is better. Nice lands!
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Hey I like that Yoshi Giga! Hmm Megaman. I guess a clone effect would be the best way to do it. Boco's idea is good but the problem is, creatures not going to the graveyard, but instead on him as enchantments is a more powerful ability than at first glance. But, I suppose only 1 damage can't make everything go on megaman.
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I don't understand what kind of joke this is, thats for sure.
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I am excited.
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Yoshi would totally be green thats for sure. GG2 Yoshi Legendary ??? Beast? 3/3 T: Remove target permanent from the game, Yoshi doesn't untap as normal during your next untap phase.
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Well I suppose early mario could swim underwater indefinitly, and later he could still swim really well. Islandwalk makes sense.
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You have a 96 run? I have a 96 run by Viper7, I thought that was the current fastest? You have one also? *** Downloading it now. Is this faster than the Vipe7 one? Also it looks like Super Demo World was handled by JXQ, AND Fabian. Dream come true!? I am downloading that also. By the way I am always curious what does it mean when two people run a game? Do you guys actually get together and do it? Or do you like, trade of doing levels? Or is it just a planning thing?
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Location: Minnesota
Why island walk? Here is my idea Mario 2R 2/2 Legendary Human Plumber When Mario comes into play put either a feather token or flower token on him. 1R: Mario gains flying until the end of turn. Play this ability only if there is a feather token on Mario. 1R, T: Mario deals 2 damage to target creature. play this ability only if there is a flower token on Mario. Though I like Mario as a R/W creature.
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Post subject: VG Magic the Gathering
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I thought it would be kinda fun to make our favorite VG characters into Magic Cards. Or at least try to put them into colors. I am an avid magic player. I love the game, and I often think: if this character was a magic card, what would his color be. Mario always gives me trouble. He is obviously a good guy, but I don't think he is white material. Princess and Toad are white. Mario is more red to me. He is still good, but a chaotic kind of good. He will save princess at all costs. And he is a man of action not a man of words. Mario seems like the kind of guy to break his friend out of prison, rather than find evidence to prove him innocent. You think?
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By the way JXQ and Fabian, I love you guys. You are true artists. The SMW run is one of my all time favorites, the mushroom juggling to utterly humiliate bowser is SO sweet. And JXQ's Smash TV run was so bomb, I love that game but was never able to beat it. It's so good to watch someone smoke that game!
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Dang that stuff if interesting. I am curious, before I delve into hours and hours of practice. For those of you familiar with SMW, how many of those flying tricks can I do without frame advance? Can i do the spin/turn in mid air without losing my flight?
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Location: Minnesota
Hey sweeeeeeet! Thanks!
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Post subject: "Tricks" Pages?
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Looking through various TASs, often times a tricks page is mentioned in the write up. There is one for megaman, and one for Mario2 I recall. It talked about how all the glitches are performed and how some of the more amazing things are done. I am curious is there an index to all of these pages somewhere? How many games have a tricks page like this? More specifically, does Mario World (SNES) have a page like that? I wouldn't mind learning how some of those neat flight tricks are done.
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One of my favorite games. I am excited.
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This is amazing. Watching 3 things move at once is totally awesome.
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Location: Minnesota
Wow amazing! I would be curious to try it to see what changes were made.
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