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It’s not actually unique — the idea is really old, and there are some successful implementations of it, here is a good example. However, it seems to be the first TAS of this kind in Sonic TAS world.
I remember how a few weeks ago feos suggested a way of emulator development — making TAS editor a plugin compatible with any TAS emulator. It could allow making such TASes with ease, and even could make it possible to make a movie, which would sync on different platforms at the same time (if you bind the keys properly).
Anyway, nice and innovative work, friend :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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As I remember from TASing Amy@S3K, the only problem coming from leaving the ground shaking, is that it makes it impossible to defeat the glitched boss (act 2 boss in act 1). But since you are going to beat the normal boss, I guess, it will not be much of a problem, however, I did not check it — only making a guess.
P.S.: saw your movie… What I can say — I’m impressed, you seem to be much more creative on the route planning than the authors of all ring attack runs I’ve ever seen before (Qwerty, feeuzz, LTRP, Felipe). Not to offend them, but it’s true. I have no idea if it’s just your talent, or result of insane efforts, but it doesn’t matter — anyway it’s impressive and fun to watch. And your moves to the music make it truely a masterpiece.
P.P.S.: Sega Atlas encodes coming soon. As soon as I have time (the script processing a huge map, works really slow).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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Nice. I did exactly the same (in this game and also in some hacks), but never put it into real use :)
For the viewer it looks like Sonic went to Earth orbit :)
You may want to see one of my glitchfests (Amy in Sonic 3), also showing an «orbital» way of beating the level :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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It is weird, I never got my movies desyncing when I disable the sound (and I disable it really often).
I think it would be good if you put the gmv which gives you such behavior.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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LOL, didn’t know that the tier depends on the voter opinions (always lazy to read all those guidelines, sorry). As for myself, I would prefer seeing a Sonic run in moons.
I disagree with the claimed «heavy luck manipulation» a bit… The only place where I noticed the possible luck munipulation was the ending of SZ1, when Qwerty hits the checkpost. It’s probably done to force a better cylinder/ghosts position, but I am not sure, since I never TASed that part myself. But it cannot be called «heavy». It is heavy when it’s abused all over the game. Also if I TASed that place myself, I’d prefer to manipulate the luck like Aglar and marzojr did it — by using pause button, because it makes the manipulation way easier to perform (by editing that place in a standalone input editor later), and also because it’s faster by real time (notice how Aglar and marzojr hit the boss and run to the door, and manipulate the luck by pauses only after that).
The submission also does not mention that this run aims for the fastest in-game time, not real time. There are a few places where the real time is lost (and one of them is the mentioned way of luck manipulation) in favor if the in-game counter’s time.
But it’s only my TASer’s little notice to this run, which is great anyway.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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thatguy wrote:
Is anyone working on an encode?
Uploading in progress (my uplink is very slow, using 3G now). Soon.
(upd) here is the quick encode, will replace it with a better encode after it’s uploaded
(upd 2) here is a better encode; my apologies about the delay, it’s all because of this.
Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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Op amp based triangle oscillator:
Link to video
Built it on a breadbord, because I was trying to investigate into an issue with the production device using this circuit as it’s part. Showing it just for your interest. :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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A weird submission. Seriously, I was expecting to see S1&K as your next job :)
I already told you that TASing this game is like half-TASing S3&K.
However, I cannot vote «no» because of that. The question in the title asks me if I find the movie entertaining, and I wouldn’t like to lie, I find it very entertaining.
I also have a feeling that you could ask me to help writing detailed per-level explainations. Viewers like to know how the things are done. Seriously, so long time together, why can’t we cooperate a bit?
I’m giving it a Yes vote, because I love the run itself.
I got 2 questions for now
1. What exactly was luck-manipulated?
2. Was it impossible to glide-glitch through the Eggman’s door in SZ2?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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TheYogWog wrote:
Thank you for making this.
You are welcome. Don’t forget to thank me for a little promotion boost for your original video as well :)
TheYogWog wrote:
Makes me wish it was a standard feature in Sonic games, that you could have a second camera option like that. It is great for ring attack TASes.
It could be possible, at least in theory. The question goes to Lua experts: is it possible to draw GUI windows from within Lua scripts running inside Gens?
(upd) I’ve just realized that I could render the zoomed-out picture over the Gens canvas using gui.gdoverlay. But it would look ugly because of limited palette and small canvas size. So, displaying the map and your position in a separate window would still be better. However, displaying a zoomed-out image in the Gens canvas is already on my TODO list, since it would be handy and easy to use (you can assign hotkey for zooming out).
P.S.: being really interested in your ring attack project, I am going to make Sega Atlas encodes for the most of your further WIP previews (if you make the gmvs available, of course).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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Just for those who doesn’t attend Sonic the Hedgehog topics, but still interested in watching Atlases, I let myself duplicate my message here
Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Experienced Forum User, Published Author, Experienced player
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SonicYM2612 wrote:
so why no do that for GENS RR?
Man, at least invite back nitsuja and Upthorn, and only then suggest such «why not»-s. Even the very basic functionality of Gens is now almost unsupported.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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Okay I improved it. Let’s see what happens now ^^
Link to video
(upd) btw, this run can be done in 0:13, I’ve found a time-saver, but I cannot repeat it now :( the idea is to gain enough X speed from the loop before falling onto the red spring. Then you will not hit the ceiling and land directly onto the next booster. I need just ~100..200 subpixels per frame higher speed at the same point, but I leave it for next time, if WAKO/KPM improves me again ^^
Current time: 0:14.33
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)