Posts for Walker_Boh

Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Is there an ordinary Mappy-game? Because this wasn't what I had in mind when I downloaded this. However, the game I remember is like this but more simple. And I really liked that game ;) Thus I really liked this game too, even though it is a simple one. I couldn't find anything to complain about. I noticed one stop before a trampoline at one level but I guess that was necessary because a cat was there, but that's all I could think of. Good job. I'd vote for a whole run! Edit: I don't know the physics of the game, but maybe you can jump on the trampolines (if you didn't already do it) instead of walking on them, to save a few frames maybe?
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
But if one waits after the pot the waiting is much longer. I can't explain that with anything than some sort of manipulation.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
No, he do manipulates luck. An ordinary stop is far longer than that.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I checked your previous version, and if only one frame where improved in level 4 I have to vote no. This is because of Bisqwits statement and also, despite it's played on "hard mode", Phils movie looks more fluent. Nice try though.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I think Phil's version is very close to perfection in that game. In mode A that is.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Randil wrote:
I'm actually working on a game A run too, just to find out how fast it would be. Did you have trouble at the very end of stage 1 too Baxter? I'm having big troubles jumping through the last firering and onto the white object (I don't know what the english word for it is, but you know what I mean). I always end up crashing into the burning pot. I have been able to beat stage 1 on game A though, but it's slower than Phil's version...
Phil did this in an incredible skilled way. I too tried to have the same time as him at level 1 when I was beaten but I never succeded ;) Gj Phil!
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I'd love to see that one too. I tried to start a TAS of this game earlier today, only to find out that I wasn't motivated at all. I might try again later though but I don't know if I'm going to do this.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Makou wrote:
I would definitely think picking up the letters would be a must. As adelikat said, the third (final) RC car is much faster than the first. In between car upgrades, it would probably be most useful to pick up acceleration and top speed upgrades.
Agreed.
Makou wrote:
Weapons, I'm not sure about. Bombs would allow you to prevent the other cars from ever getting in front of you, but it may be more entertaining to use missiles so you can take them out just before the get out of range. They would also allow for some tricks, since I believe they always fire from the nose of the car, meaning you could fire missiles backwards by hitting an oil slick.
Missiles are probably the better choice, if another car is very near you I think you can shot them sort of backwards anyway, without driving through an oil slick.
Makou wrote:
Roll cages should probably be avoided. They are not necessary to completing any race, and the possibility of wrecking the car but never doing so (unless it somehow manipulates luck) would be more entertaining to me, especially on the tracks with tons of oil slicks.
Those items that makes you invicible for a period of time? I'm not sure that one should avoid those because when playing at full speed (at console or emulator) it feels like when you pick up an item you get a small boost. Regardless if it's a letter or an acceleration increaser. I don't know this for sure though but if they give boosts they should be picked up. Edit: Ok, the letters might not get a boost. Oh well. It's not hard to try this though.
Makou wrote:
As for where to stop the game, I would personally vote for track 48. That is where the difficulty is capped at its maximum, though some may be bored by this. However, I'd rather see it pushed to that point. I'd still like to see a Ghosts 'n' Goblins movie that pushes through the game the second time, but that's another discussion...
That's probably a good idea.
Makou wrote:
I loved this game when I was younger, and still play it on occasion. I would definitely watch a movie for it.
Me too ;) Well. I'll see if I can get anything done with this then.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
So when should one stop the movie? Is the box of the game the judge here? I mean, it sayed it has 32 levels, so one should stop the movie after level 32. That's what I think atleast.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Have you guys played this game? It's a really awesome racing game. It's a bit like Mario Kart actually but not that advanced. You play as this small car who competes with three other small cars. You can get two kinds of weapons (missiles or bombs) to blast your enemies and you can also collect upgrades such as acceleration. There are also letters around the levels forming the word NINTENDO and when you have collected that you get a new slicker car. This game is actually fairly hard. Sometimes the computers get superspeed and if they are not taken down when that happens one has no chance of catching up to them. Weapons should solve this though ;) I think this game can go on forever because the levels just repeats themselfs after a while (with small changes such as oil around the level). However, I've heard or read somewhere that after level 32 it's starting over at level 1 again, so I guess that's where a TAS would end (if that's correct that is). I'd love to see a TAS of this. Anyone up for it or are there any interest in it? If no one is interested in making it I'll put it on my TODO-list.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
xebra wrote:
FFXI (11) is an MMORPG that's been out for a few years, and no doubt has had the two expansions of which you spoke. FFIX (9) is an old PS2/PC game.
Actually, Final Fantasy IX (9) is for Playstation (regular/classic/the first one). But yeah, you are right, it should be FF XI (11) you found Warp.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Randil wrote:
Walker Boh, 4? means 4+3+2+1=10 just as 7? means 7+6+5+4+3+2+1=28
I know that. I simply didn't see the ?-mark up there. Well, 68 solved anyway ;)
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Vatchern wrote:
62 = 4! + 4! + 4! - 4? i think
Isn't that 68? 24+24+24-4 = 68
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
What's the ?-mark? I know the ! (4! = 4 x 3 x 2 x 1= 24) but the ?-mark I don't know. Nice though ;)
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Whatever version you decide to use I hope you finish this. I'd love to see a TAS of it. Good luck man.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
There already exists a movie of Bucky o'Hare.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I don't know much about the game really. I've only tried it for a few minutes. However, I think it looks well played even though the physics seems a bit weird. You are not to be blamed for it though ;) Also, I love how the dude slides! He looks like a mix of Zangief when he performs his russian(?) dance and Mega Man while he's sliding. I vote yes.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I would also buy a t-shirt for sure. maybe we could have a "what text should be on the t-shirt"-thread if this idea turns out to be good? Maybe something like: "If you fail, just load and do it again".. Or something ;)
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Dacicus wrote:
Okay, I've decided to do all 100 levels.
Awesome! I too want to see this. I remember playing Lemmings at SNES maybe, but I never got very far because it became hard pretty fast. I also tried the last levels with a password but I don't think I saved one poor lemming there ;)
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I've tested the items a bit more now and one can't open the door to the floating castle without every item, including the wheel-thing. So a full run is a full run. I don't know if the grappling hook is needed to open the door but if you don't have it you can't get up there =/ It is possible to beat the game without it though, but that includes using warps (twilight zone) and in a TAS it would be no good.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I voted yes. I think it's a cool idea and it's sort of relaxing watching a Tetris movie such as this. I would wish though that the movie was longer actually. It takes quite some time to get to level 20, and that is when I think it's starting to get cool. How far can one go like this? And also the colors changes ;) Mode B would be cool also.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Emptyeye wrote:
I'm guessing the room data for those two bosses would be "located" right next to one another if you were to plot them on a map, similar to how A Link to the Past's dungeons are actually one huge dungeon?
Precisely. Even though I don't know how ZaLttP works, but that's the idea. The boss rooms are next to each other.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Emptyeye wrote:
I'm the "EmpyEye" in question in the comments. Close enough, considering the many manglings of my given last name I've heard throughout the years. ;)
Crap. I missed the T. Sorry. I'll fix it right away.
Emptyeye wrote:
Question: In the Rygar Tricks page, you mention that by using a variant of the left+right glitch you can effectively double-jump in the overhead sections. In the words of the page itself, "In overhead levels such as Garloz and Dorago's palace, when you press left+right or up+down+right at the same time while performing a jump, the game allows Rygar to jump again from any place between the jump." Could you possibly use this to jump the river in the NTSC version (I know you've said you don't plan to, I'm just curious), or does the game require you to be "over" solid ground for it to work? (EDIT: Never mind, apparently it doesn't work over rivers)
Yes. I must be over solid ground to perform this.
Emptyeye wrote:
On the "curiousity for its own sake" note, has anyone bothered to look at precisely what the game checks for when you go to play the Pegasus Flute to open the Sky Castle? At the very least, it makes sure you have the Flute, Coat of Arms, and Indora's Armor (Which seems to actually serve no purpose in the game if you check damage at various points without it versus with it); what I'm wondering is if it checks for the grappling weapon/pulley/crossbow (As you normally need all three to acquire the Coat of Arms and/or Indora's Armor). Again, I doubt it would help in a speedrun of any kind (Tool-assisted or not), but I'm curious all the same.
I've tested to open the door without every item except the wheel-thingie. Since I don't want to die and since I must have the item from Dorago I must have it. I can check it out though just so we know. It surprised me that the crossbow was a key item. I couldn't open the door to the floating castle without it, so I think one needs every item. But I'll check it out and report it later.
Emptyeye wrote:
By the way, this run is absolutely nuts. How you beat Belzar and this somehow beat the game, in particular, was great.
You mean Ligar? Because that's the only boss I beat in this version. You can see from his projectiles that it really is Ligar that is glitched up and floating in the air.
Emptyeye wrote:
EDIT: The main thing that differentiates the PAL version from the NTSC, besides the jumping-the-river glitch, is, as Walker mentioned in a roundabout way, the fact that Rygar can become much stronger in the NTSC version than the PAL one. To my understanding, Rygar's Tone and Last max at 1023 in the PAL version (Which, if a FAQ on Rygar is correct, should actually get Rygar up to a maximum of 9 life balls), whereas you can get both up to 4095 in the NTSC version, giving a potential total of 12 life balls. In my run (Keep in mind it's a console run), I end with 2094 Tone and 1897 Last, which makes me roughly twice as powerful as a PAL version's maxed-out Rygar.
Exactly. And thus I don't want to do it for NTSC.
Emptyeye wrote:
One thing to note is that, while the maximums on the NTSC version are 4095, you'll receive no Tone/Last from enemies that should give it to you if that number would put you over 4095. As an example, if I have 4000 tone, and I kill a snail that's worth 118 tone, I get nothing (Because 4118 is greater than 4095) and my tone stays at 4000. I don't know if the PAL version works the same way.
I don't know actually. I can check it out aswell.
Frenom wrote:
Wow.. totaly amazing run Boh. Every update you do you shovel of seconds here and there. When is it time for frames? =)
I'm already doing it as accurate as possible. If I find something new I'll try to do it the fastest way of course ;) Thanks though mate!
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
The pogojumping in the is not very easy to perform but not really hard either. I just did a bunch of jumps in real time. However, I'm pretty sure it wasn't intended to be able to pogo the snow.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
And that's what makes this game so cool! There are so many glitches that can be used to save time that it is.. awesome! ;)
/Walker Boh