Posts for Walker_Boh

Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Indeed I do ;) I played loads of Disney-games as a kid (I still do). While I'm writing here I'll nominee Josh aswell, he did Darkman and for that he should be nomineed.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Yeah, they did some good damage on the spider and also, the more important reason, they let you be invincible for a short moment.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Level 36 is completed and the glitch did not appear! I'm pretty glad about that actually ;) Uhm. I don't know what to add actually. The big bad spider went down pretty fast by some bazookas, pandoras boxes and a bunch of fire from the flame thrower. I'll just move on to level 37.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I'd nominee Teri's run of Super Metriod. I thought I knew this game back in the days but apparently I didn't know much at all ;) One of the coolest glitches is the blue-suit-thing when beating the boss in Maridia. http://tasvideos.org/queue.cgi?id=594 (I think this should be the one)
/Walker Boh
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Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
That I didn't know. Good thing about the bonus levels though. Now I know for sure how many levels there are left and also I can proceed without missing anything ;)
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Yet another small update. I just finished the last bonus level, the one after level 33. Hmm. I don't know what to add really. I managed to get 2 pairs of speed shoes which will come in handy later on and I still have an ok amount of skeleton keys. About the bonus level, it should be the last (according to the FAQ) even though there should be a "bonus level" after level 47 (you collect 10 cheerleaders I think (it's not 10 actually but 6) and then you have the "secret bonus". You're not playing any bonus level though). I hope I'm right about this and this should mean that there are only 16 levels left.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I was going to nominee Truncated alone since he he good comments, suggestions and/or ideas about pretty much everything. Nach did some good points though so I'd also like to nominee Bisqwit, Blip and Nitsuju.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Is there a Gods for SNES as well? I remember some game magazine claim it was one of the hardest games ever. I haven't watched this but the time sounds impressive.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Now I feel very dumb. It was apparently not hard to find (I didn't look below joypad1 and 2) and also it should apparently be in the Snes9x FAQ. Huge thanks though! This saved me some headache and time and I really appreciate it. Thanks again! Edit: I'll toss in another minor update here. Really thanks yet again for helping me with the turbo-buttons. My idea was to maybe abuse this so the tourists would not change into werewolves due to the radar being on the screen constantly blinking. This didn't work unfortunately. The good thing though is that this sort of forced me into replay the last part of level 28 while testing it. I managed to get the 3 vampires to behave slightly different without delaying my walkspeed. Thus I could save the last tourist couple without any delay at all! This also resulted in slightly better timing with some spikes later on and thus I saved maybe 2-4 seconds on this level. Now I'll move on to level 29.
/Walker Boh
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Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
nitsuja wrote:
I found an interesting glitch, doesn't seem to save time (although I haven't tested that extensively) but it might be fun to show it happening anyway: If you put a controller's L and R on alternating autofire and then walk around, the game will forget to update that character's animation so you'll glide around or stay in whatever pose you were in, which looks funny if done while jumping out of water or getting off a trampoline, or can be used to walk backwards. (Has to be turned back off to fire most weapons, though.)
I got one question about this. Did you do this on a console? I can't find any auto-fire buttons for L or R in Snes9x. Maybe I'm just blind? I wan't to test this a bit but I don't want to spend 4 hours and then find out it was useless =/ Help would be very much appreciated.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
It's still a pretty long way to level 36, but I don't think the spider is gonna be a major problem. I'm more worried about the glitch that is in the same level but I hope that can be avoided with massive loading (if it decides to be there). My time up to this point is ~35 minutes. I don't know exactly because I tried level 29 at full speed, which increased the time pretty much ;)
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Another small update. Level 28 (Mark of the Vampire) is completed. This level contains a couple of "unsavable" tourists. They are impossible to save because they are too far from the starting point and after a very small amount of time they'll transform to werewolves. It's not helping with speed shoes either, I tried that ;) The trick is however to get a bunch of enemies to follow you so that they can't transform into werewolves. I got the 3 nasty vampires to do this job and it worked pretty smooth. I had to delay my walking slightly for the vampires to catch up with me but it's nothing that disturbs the fluency. I'll move on to level 29.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Uhm yeah? I've read that too. But that doesn't solve the problem with the unsavable tourists in level 22-B. It's possible to not get them killed, pretty easy actually and that was actually a problem when I played that level. But it's not possible to save them, if that was what you had in mind? Also, I only intend to use this "to-many-objects/enemies-on-screen" at level 28 because, as it says in the FAQ, they should apparently be impossible to save. Of course I'm gonna try it without the trick but I've read that FAQ many times and I trust the author. It's one of the most wellmade FAQ's I've read actually ;)
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Zurreco wrote:
So no more WIPs? Ah... oh well. Looks good from what I have seen. Then again, what else can we expect from you, Walker?
Thank you ;) But I'm also capable of doing mistakes. Hopefully I haven't done any so far (atleast not that I know of). Anyways, I recently formated my computer. In fear of something going wrong I uploaded my progress that I had so far. So you should be able to watch a WIP to maybe level 19. This should be the adress: http://sthick.cymoro.com/upload/ZAMN%20(U)%20[!].zip
/Walker Boh
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Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
OmnipotentEntity wrote:
Hmm... are there any glitches that can get you up there? Because it feels kinda wrong to lose a victim to be honest...
Indeed. But I haven't found any glitches nor ultra-secret passages that allows me to save the stupid tourists (I guess they are enjoying the view up there).
OmnipotentEntity wrote:
Also, where are you hiding the WIP? ^_^;
I didn't heard anything about the last I posted so I thought I might as well wait for the finished movie ;)
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Another small update, if anyone cares anymore ;) I'm about to start level 22-B. It's a bonus level with a unique victim, Dr. Tongues son! Oh well. In this level I must apparently lose a victim. This is because they are placed on an unreachable ledge and will turn into werewolves after awhile. The good thing though is that there is this huge baby, whom will transform into a regular baby, so the victim number should still be 10. Stupid really, that they put unsavable victims there ;)
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I'll post a small update. I've just finished level 18 and ahead is (of course) level 19. This appears to be a good refill level with loads of cupboards and trash cans and stuff. There are however tourists on this level which will turn into werewolves (stupid beasts) within 30-40 seconds something. Therefore I don't know how much stuff I can get. Also it's getting time to count and plan for the use of skeleton keys. So far I have a time of ~19:50 and there are "only" 33 levels left I think, including the bonus levels.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I now know what the most evil boss ever is. It's a forty feet high baby, running around and crushing anything that comes in it's way. And if it's not in it's way it crushes it anyways ;) Oh well, level 8 is almost completed. I have two good news about this level. It took "less" than 15 seconds to kill the huge evil and also the extra victim saved didn't gave any bonus to the player that rescued it, meaning I didn't lose 1-3 seconds due to the bonus sequence that normally appear if one of the players saves more than the other. I'm going to try a few more things and maybe save another 10 frames or something but I'm almost ready to move on to level 9. Edit: I managed to complete the level a whole ~50 frames faster due to slightly more precise movements. I'm ready to move on to level 9 now. Another WIP is up. I'm afraid my computer might crash on me since it has been acting weird the last week. The WIP up to level 9 is here: http://sthick.cymoro.com/upload/ZAMN%20(U)%20[!].zip Please do not pay attention to level 9. As usual I played it sloppy at 100% speed controling 2 players. It's not good and is not meant to be.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
A Runnelid wrote:
Won't you also get a skeleton key if you manage to render the giant baby harmless? It's been a while since I played this game.
Yup. He drops a skeleton key. Those are not a problem though ;) I think I have 7 of them already.
A Runnelid wrote:
You could just use Pandora's boxes on the baby to save time, but they are perhaps more important later. (I'm sure you've thought of this, though)
I haven't fought him yet but this was my thought, thanks though.
A Runnelid wrote:
Later on, there's also the addition of doctor tongue's son. I suggest you rescue him too, since he is there to save.
Of course ;)
A Runnelid wrote:
Another thing, in case you didn't already know: The bubble gum pistol is good for killing those pesky ants. Andreas
Yes, hopefully it won't be a problem at all. Thanks though for suggestions.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I'm aware of some of those bugs you mention, but from what I've read there is only one victim that is impossible to save, because he's on an unreachable ledge of some kind. This is in some way-off level from where I am now and I don't know if it's true. If it is I can't save him I guess.. Anyways, I will go for 100% anyhows, meaning I will save that baby that comes from the baby-boss. I don't expect it to take loads of time to kill him.
/Walker Boh
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Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
georgexi wrote:
is your goal fastest time or fastest 100% rescue time? if you have 100% of victims rescued so far, might as well keep it up even if it costs you a couple seconds. i'm sure a 100% rescue is more impressive than 99% and five seconds faster :)
Also true ;) So far I've just thought about it as 10 victims saved per level, but since I now will get an extra one I might aswell save the little fella too.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
OmnipotentEntity wrote:
Well, your goal was to save everyone. So save everyone.
True ;) Thanks. Baby-hunting it is then.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I'm currently in level 7: Dr. Tongues Castle of Terrer (I'm pretty sure that that's the levels name ;P). The tourists are saved and I don't have much left to do before I can proceed to level 8. And here is where my new problem kicks in. Level 8 is the boss level with the gigantic baby running around, crushing whoever comes in his way. So, for my concern. There is the usual 10 victims in this stage which I intend to save, however, when the baby is killed he will transform into a regular baby which can be saved. This means that there are 11 victims in this level and if I save it I will lose a fearsome 2 seconds or something due to the bonus I'll receive afterwards. My plan is however to kill him and get the 11:th victim because I'm going for a 100% run. One alternative is to let one victim get killed by the baby and then save the other 9 + 1 (the baby that appears after the boss is killed), but I think that the aesthic will suffer from this, even though it might be a few seconds faster. But then again, IMO it doesn't really matter since the run will be pretty long. Any suggestions or comments about this plan? If not I'll proceed later. A small side note. I noticed the game is getting harder. I had to kill a few mummies and zombies in level 6. The thing is, at the end of the game I think I'll receive some sort of point award for enemies killed. Thus I want to kill as few enemies as possible. However, some are not really avoidable without losing time going around them, and I don't think some action will hurt the run.
/Walker Boh
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Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I give up for tonight. I'm halfway through the fifth level. This level appeared to be a gold mine. So far I have got 3 skeleton keys without much effort. I'm trying to get another speed shoes so I can boost through level 6 and 7 but it's annoying to manipulate those stupid trash cans or whatever to drop something useful. Besides the 3 precious skeleton keys I have stocked up quite a bit with regular keys since I figure those will always be handy.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I was sort of aware that the run was improvable, mostly in the first person view but lately I haven't had that much time to start this over again. Oh well, good luck in the meantime. I'll try to improve it further some day.
/Walker Boh