Posts for Walker_Boh

Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Did you discover something new or is it just optimizations? ;) I haven't played this game for a long time but maybe it's time again.
/Walker Boh
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Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I'll finish Zombies some time in the future and after that I'll start to work on it aswell.
/Walker Boh
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Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Level 4 is now completed and ahead of me is "Weird kids on the block". I think that's a very good stage for getting useful stuffs since there are loads of stuff to open and that are pretty much in my way. I think that small detours is worth the minor time they take to maybe get an extra pair of speed boots or something. I fooled around a bit at this stage and got a skeleton key at full speed and with no luck manipulation from a trash can ;) Good to know.
/Walker Boh
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Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Someone mentioned earlier in this thread that he had managed to pull off a glitch at a trampoline while pressing left + right. This made me think of enable it, but also I think it's better to have the option enabled than disabled just in case somethings that requires left + right occurs.
/Walker Boh
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Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I have WIP timing, Enable left + right and Volume Height Reading clicked. The 3 first options, maybe they caused desynch?
/Walker Boh
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Location: Uppsala, Sweden
It was indeed a great movie. I love the Castlevania games and especially SotN and this was looked similiar (I haven't played this). I only have one complainment though, I wish you could have beaten the bosses slower ;) This is because they are really big and most often really cool. Other than that it was awesome!
/Walker Boh
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Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Zurreco wrote:
Two questions: 1) Was the 1-up at the end of the bonus stage worth grabbing?
I have to wait for the door to get open before I can get in, thus I grabbed the 1-up because it didn't matter, and I'm sort of allergic to things lying around ;)
Zurreco wrote:
2) Do the cabinets\trashcans/etc have defined drops, or could you, say, randomise running shoes out of them all the time?
Every frame gives me a theoreticall chans of getting something new but that's about it. Thus I can mostly try every frame for 10-100 frames depending on what situation the other character is in and if I have time to stay and manipulate something to appear. I haven't found anything else affecting the drop rate. The answer is yes and no, I suppose I could get speed shoes from all cabinets but it would take time. Also, I plan to use a bunch of Pandoras Boxes later on.
Zurreco wrote:
The gameplay itself looks great. I dig how the characters work together to make faster routes, and the paths themselves seem pretty direct. I'll admit that I don't know the maps that well, so I can't really say whether or not the paths are improvable. Good work so far. There are only how many more levels left?
Now it's only 50-55 levels left maybe ;) I don't know exactly how many bonus levels there are.
/Walker Boh
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Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I did the second stage also, this means the first 3 stages are completed. I'll refer to them by the numbers though to avoid confusion ;) Stage 2 is pretty short but due to where the neighbours are it's some running back n forth across the map. I had to delay the girl at the jumpin neighbour so she afterwards could jump up-left instead of only up. This is because the screen has to scroll to the left a bit before she can make that jump. Also, I didn't had time to check one.. uhm.. wardrobe? but it's ok anyways. The new WIP is here: http://sthick.cymoro.com/upload/ZAMN%20(U)%20[!].zip
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
The bonus stage is completed. I had to replay a part of the first stage to get a lawnmover since I couldn't manipulate one to appear later on smoothly and I didn't want to take a detour just to get one. Anyhows, I'm satisfied with and I'll move on to the real stage 2 when I have time. Edit: Here's the WIP of the first two stages: http://sthick.cymoro.com/upload/ZAMN%20(U)%20[!].zip (Thanks to XKeeper for hosting it) Please DO NOT pay attention to the third stage (which is actually stage 2 ;p). I just fooled around and had no intentions of playing like that. Any comments regarding "The day of the tentacle" is welcomed though ;)
/Walker Boh
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Joined: 4/16/2004
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Location: Uppsala, Sweden
Finally done! Huzzah to you! I'll watch this later but I can't imagine that it's bad. I checked someone's WIP in the other thread and it looked amazing, and yet that was awhile ago. I never imagined this being beaten at 1:30 and at level 11.. I had problems with the later part of the game on level ~20 when playing it at console ;)
/Walker Boh
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Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Phil wrote:
Though, I would like to see a speedrun for this game because I remember I found this game hard when I was younger.
That's true. I also remember this game as a hard one, so it might be an interesting run after all.
/Walker Boh
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Joined: 4/16/2004
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Location: Uppsala, Sweden
I had this game in mind a long time ago but I decided to not do it because it's a really horrible game. Unless you find something very cool I'd not recommend to do it. But it might just be me?
/Walker Boh
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Joined: 4/16/2004
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Location: Uppsala, Sweden
I have no idea. It works fine for me and it seems that other can watch it too. I didn't use any special settings and at that place I didn't do anything particular that I know of. =/
/Walker Boh
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Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I have now completed the very first stage of this game. You can find it here: http://sthick.cymoro.com/upload/ZAMN%20(U)%20[!].zip I'm going for all neighbours rescued and to do that I will also do the bonus levels. To get to the first bonus level I somehow have to find something that can brake walls and doors. This can be done either by being a beast and simply smash the wall/dor out, or to get a bazooka. I do get a bazooka now because it was the fastest way. There is however 2 small waiting periods, the first is when I have to manipulate the trash can to drop the bazooka, and the other is a consequense of this when I blow away the door for the guy. I have tried all frames (this is what triggers items drops) several times and in different combinations (with the guy and the girl) and I found this the fastest, even though there are small waiting periods. So, what do you think about it so far? And don't mind the playing in the bonus level 1-B. I played that at full speed and with no intentions to get it right ;)
/Walker Boh
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Joined: 4/16/2004
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Location: Uppsala, Sweden
Thank yoy Braceyj! Yes, it is actually kinda hard, not Batman-hard but pretty hard.
/Walker Boh
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Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
This was the most awesome thing I've seen in a long while. Who makes these.. games(?)? Anyways, I love Super Mario World but this is great! Some of the secrets are really secret!! Also I very muched like to see old maps from SMB3 again, but modified and such. Awesome! Thanks indeed for taking the time to do this.
/Walker Boh
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Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I've done some reading at gamefaqs to check various stuff. I think I need a total of 25 skeleton keys to save all the neighbours. Anyways, this depends slightly on if I'm going to do all bonus levels or not, what do you guys think? My goal right now is to save all neighbours but if I were to do all the bonus stages the run will be much longer. I don't know how much but I guess it's an extra 5 levels to play through. Also, if I stick to this goal I can't (I don't know if it's hard or not yet) use the glitch at some late level to skip a boss (maybe level 48?). So, any suggestions?
/Walker Boh
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Joined: 4/16/2004
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Location: Uppsala, Sweden
nitsuja wrote:
Anyway, I'm really looking forward to seeing this. (By the way, would it work to always make both characters save an equal number of people to minimize the delay time between levels?)
Yes. This was only a get-starting thing. Thanks for the help.
/Walker Boh
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Thank you Pilif. That means I can go on playing? I was thinking of all the settings in Snes9x, if I missed something or if there are something I should add. Also I got these small "you-just-pressed-left-or-whatever"-notifications whenever I press a button. I don't mind these (and maybe it's the wrong thread) but are they in the way for future watchings? Edit: Apparently there is a button for turning that off.
/Walker Boh
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Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I just did a small tryout at this game, playing 2 (!) players. I played this game at console in the weekend with my girl and then I decided to make a 2-player run of it. It is actually kinda funny to control 2 player simultaniously, it's a new experience to me ;) Oh well. http://sthick.cymoro.com/upload/ZAMN%20(U)%20[!].zip This is me playing through the first stage. Notice that this is my very first attempt at handling Snes9x and this is also my concern. Can you view it? Does it desynch or something similar? Don't worry about my playing, this is (again) only a tryout to let you know what's coming. Also, do you got any onther suggestions about this game? Else I start to work at it when I find the time.
/Walker Boh
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Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Wren wrote:
Oh and no I didn't get my name from a book. A Wren is a type of a bird.
I didn't know that. The name "Wren" is used in a fantasy-serie I like, that's why I asked. Cool though.
/Walker Boh
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Also, the NES version is to me more nostalgic and thus I think that should be played ;) Slightly OT: Wren, did you get your name from a book of some kind? =)
/Walker Boh
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Joined: 4/16/2004
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Thanks for comments again! This run contains almost the same tricks as the version with the warp, except the warp of course ;P. I think some of these glitches are really cool though and the new picture shows that pretty good. Thanks.
Fihlvein wrote:
And also have to mention the cool show-off around 7:35 with the turtle monsters, that was really cool. ;)
Yeah, I was now able to kill both of them which gave me more valuable tone points.
/Walker Boh
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It's still on my todo-list, if no one makes it before me that is. I'm not doing this for awhile though because I'm about to start another game.
/Walker Boh
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Joined: 4/16/2004
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Location: Uppsala, Sweden
Now I've watched your WIP and it looked great. It looked a little bit weird when Samus waved her cannon constantly but it was sure cool. I also liked your bombing tricks while waiting for the statue to become alive. Good job.
/Walker Boh