Posts for Walker_Boh

Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Sounds like a great idea actually! Someone get to work on this please!
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
AngerFist wrote:
WalkerBoh will.
Yup ;) Thanks man. Well, I will some day, I just don't know when.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
That actually totally slipped my mind, that it also takes extra time to write out the name every time someone mentions it. But I still think it would make runs have a more appealing look ;)
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
In this case (game) the text is readable. I still vote for choosing more exciting names than "A" though ;)
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I watched half of this WIP before falling asleep, but that wasn't because it was boring but because I was tired at the moment ;) Anyway, I'm very glad to see that you made this run! It's a great game and it brought back many memories from when I played this several years ago. Awesome! I have one thing to complain about though. I'm sure it's been debated before but I think it needs some more attention. It's the choice of the characters name! The name "A" is indeed the fastest way to pick a name for most games (same for Mystic Quest to Game Boy where both characters were named "A") but it's so boring to watch! To give each character a somewhat personal name gives the run/movie a much more appealing look and it could also help the watchers to follow the story. Are we so desperate to save a few frames, which doesn't matter for the run itself, that this is the best solution? I vote no to that. And if someone beats a run with a few frames because of a shorter name decision I think something is wrong anyway. With that said I'd like to thank you again for making this run! Awesome!
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Highness wrote:
Well done FODA! :D Very nice video. Was it only me or is your second attempt at princess slide slower than the first visit?
I bet that was to not trigger the secret star to appear. Anyhow, is this a WIP on the full run, or did you start with the 16-star run? I hope it's the full run because I so badly want to see that ;) And I don't want to watch any WIP's because I'd like the whole experience at once. In any way, keep up the awesome work Foda!
/Walker Boh
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Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I watched the dual avi that DeHacked encoded. Anyway, I'm on the side that thinks that this frame hunt has gone way too far, so I don't know what to think about this run. Sure, it's cool and all that it was improvable but to me it looked pretty much like the same run. When I first got into this community it was about entertainment but now it's pure speed that is important it seems. I'm not really fond of how it has turned but that's another story and from what I've seen in this thread most of the arguments have already been brought up. I don't know if I'll even vote but if so I'll probably vote "meh". It's faster, great, but it's the same run to me and it didn't add any new entertainment. Sorry but good job Donamer.
/Walker Boh
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Joined: 4/16/2004
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Location: Uppsala, Sweden
I second Boco's and DJ Fozzbozz's opinions! I also love this game. It was several years since I played it but it's one good game for sure! I most certainly would vote yes if I had seen the run, but I haven't yet. Anyway, I'm really really happy to see that this has finally been made! Awesome!
/Walker Boh
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Location: Uppsala, Sweden
FODA wrote:
It was a nice thing to publish ziplock's movie... Since he's not around anymore
I second that. I wonder where he went =/
/Walker Boh
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Joined: 4/16/2004
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I still don't think it's possible until someone proves me wrong. I've tried that jump loads of times, taking damage, swinging weapon etc etc. It's different from where one get's the missiles because there are more blocks there. The missile jump is only one block to overcome, here it's two and three iirc.
/Walker Boh
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Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Oh. I didn't even know that I had missed that. Well, I do that with my next run, some time in a not so near future. Thanks btw.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Didn't I already? Had no idea. Sure.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Anon wrote:
Second area, first level (top floor): ...you do realize that you can just jump to one of those ledges where the gap is (right before the door), right? That way, you don't have to spend a slew of seconds getting to that door. ;>_> I know that it works; I've done it before on the actual cartridge, although it's not exactly easy to do... and I've only been able to do the trick on the left ledge. Then again, I've never tried jumping to the right one.
You mean, before entering the dam area that leads to the dam? Where the door is at the top left corner and one has to run far to the right first to get on the uppermost platforms? If that's the door you mean it's not possible to reach it. Until someone proves me wrong of course.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Spider-Waffle wrote:
Another time saver: You can actually jump across the first gap by having dragon fly hit you forward on the way down. Getting the dragon fly into this position waste more time than what you gain I'm affriad. If you could somehow get the boomerage guy right before the gap to be one of the robots with the head that detaches I think you'd be in business for jumping the first two gaps to save time, unfortunately the thrid is much too large, or else you could skip getting the ropes.
I tried this with the flies but it's not possible to jump over the second gap. I'll put it on my todo-list anyway.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I didn't knew about that glitch. Damn. Anway, damage avoidance is usually better than to take damage in this game.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
What's the new glitches? And how would "take more damage" save time in this game?
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I didn't had the energy to read the huge amounts of text above this post but I must say that it's awesome that someone finally makes a run of this awesome game! I had it on my todo-list but never got to do it so this is really awesome. I bet it has been said already, but as I remember it the battles are manipulative so that you don't have to have any random encounters at all. Anyway, good luck with the run! Can't wait to see it!
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
It sounds much like Legend of Kage.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I will improve all my old runs eventually. And Chip n Dale 2 is already done.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I would still love to see this done too, but I don't have time to do it myself now. So let's hope someone makes this eventually.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I just got home and found this. This run was actually much better than I had expected and Nitsuja showed some tricks that I hadn't thought of. In my old run I made some (well, quite many) choices to not take as much damage because I thought that would look sloppier, but apparently it doesn't. Nice! But I think it is improvable further and I will certainly try to improve it. I don't however like this feeling that I must do it, so I won't rush with it. Anyway, in a way I'm happy that it was Nitsuja who beat my old run and not someone else ;)
AngerFist wrote:
Bag of Magic Food wrote:
Oh, I guess I forgot about that. So Nitsuja just couldn't wait for you to finish?
There is no such thing as waiting. Nobody has copyright of a certain run. There is no obligation to inform the author that you are planning to work on his/her run, but there are things called, respect, sportsmanship, fair play etc. You would most probably create a better relationship and atmosphere between you and the author of the run by notifying that you want to try improve his/her run.
I agree to this.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Besides doing TAS'es I study "computer science". Trying to learn how to program and much math. I don't know if it's ultimate for me but that's what I do. On my free time, besides the TAS'ing, I like to play WarCraft 3 and just recently I've started World of Warcraft too. I don't know if I will play WoW utterly much though because I think that's dangerous to school stuff ;) I also like to collect games, and I have about 140ish something NES cartridges and a bunch of SNES, GB, PS1 and N64 games. I don't have infinite money though so I haven't bought any new old games for awhile. I also like to read and write, but gaming tends to come first.
/Walker Boh
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Joined: 4/16/2004
Posts: 1276
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You guys are probably right, but then I'd like to also nominate Foda! He has done some impressive runs and just recently discovered a new cool glitch in Mario 64 which was, as I understood it, completely unknown.
/Walker Boh
Experienced Forum User, Published Author, Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Re-records ain't everything. I found the movie great. I played this as a kid but haven't played it at all since then, so I remember it as a kinda hard game (even though it's not). This run makes it look like it's really easy though ;)
/Walker Boh
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Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Tub wrote:
If kind words can motivate you to work faster, how much kind words would it take to have you finish the run in.. say.. one week? I'm prepared to type all night if needed :p
I second that! ;)
/Walker Boh