Posts for Warepire

Warepire
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I am looking forward to this very much! Good luck Archanfel!
Warepire
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Well made and entertaining. Good job. Voting yes.
Warepire
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Location: A little to the left of nowhere (Sweden)
How's it going in Greenwood?
Warepire
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The SDA thread was just updated with some videos that contain some interesting stuff.
Warepire
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Nice. Question: In the glitched training text box state, can you jump? There's a trick with the text box you demo'd, and that is that you can jump before it triggers, and land on the moving platform, closing the text box as you wait to be able to jump the next gap. Or would this trick make the above mentioned trick obsolete?
Warepire
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Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
oxysoft wrote:
I found a really cool trick just now which will save about a second and can be done RTA. https://youtu.be/xu54YyfngUU I wasn't quite sure how this happened at first so I loaded up no$psx and IDA and analyzed the assembly until I realized something interesting. When you go through optional text boxes in the game, (i.e talking to side npcs) you can press triangle to just end it there, rather than having to go through all of it. I noticed that if you press triangle at the end of a chat with an npc, this byte which indicates that the text must end prematurely lingers and stays enabled. It only gets set back to 0 when you talk to another npc. What is nice however is that the training text boxes do not set this byte back to 0, and thus, Kingsley is able to walk again as soon as the text boxes begin to display. Finally, speeches that are unskippable, (i.e old wrinkle in the room prior) will accept the triangle input right at the end, meaning you can set this byte at the end of an unskippable speech. tldr just spam triangle (or learn to time it) at the end of Old Wrinkle's speech in the room before and you'll be free to walk during the training text boxes.
This solved the scenario I found once with the arrow pickup text box during the training. See the SDA thread.
oxysoft wrote:
And I'd be down to fill a wiki page for this game if the admins give us one
Request one on IRC, and also request to become an Editor so you can update it.
Warepire
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You don't need to actually put the videos into video tags, also, for all these, please make bk2s that start from save-states and demonstrate them with input, to host next to the YT videos. This is also starting to build up to be enough information to give the game a Wiki page.
Warepire
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Joined: 3/2/2010
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Location: A little to the left of nowhere (Sweden)
oxysoft wrote:
I'm gonna conclude today's hunt with the route for the slime room, combining Warepipe's early cloud checkpoint strat and a new skip.
You too? congratulations...
Warepire
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oxysoft wrote:
By the way, the first post mentions a zip glitch but the recording of it is gone.
It shows that you can climb up on the roof, kinda, of the Root Beer Monastery in the 3rd world. The idea was to get around the requirement to collect the password for the guard. ----------------------------- You've done amazing progress so far, I did not dream of the game being this broken, I suspect there are many places in dungeons where things can be skipped thanks to this, you might want to play with slanted walls (if there are any) in the Root Beer Monastery cellar. This could potentially skip the entire dungeon (don't know what that would do to the game-state though).
Warepire
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Been meaning to look into this game from a TAS standpoint, there's a lot of information from people that have tried this RTA. Look here: https://forum.speeddemosarchive.com/post/kingsleys_adventure2.html Edit: I had forgotten I started making a RAM watch for this game, doesn't contain a lot of values, but it's a start. Here: http://tasvideos.org/userfiles/info/26109395001919905
Warepire
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All the little boosts and the resulting shortcuts were a joy to watch, even if the game got a bit repetitive. I were fairly entertained, and enough entertained to vote yes.
Warepire
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Margen67 wrote:
Warepire wrote:
Samlaptop wrote:
Can someone please send me a build of hourglass resurection via pm? I want to test some games to see if they work or not.
The features needed for enhanced game support are not finished, you will not see a difference over the r81 release of nitsuja's Hourglass in compatibility, just more crashes (due to unfinished features).
Does the enhanced game support work at all?
The state is the same as when I answered Samlaptop. If I wasn't alone working on this in my limited spare time, things would happen faster.
Warepire
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How was this game even playable? Impressive TAS, good work. Votes yes.
Warepire
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Great improvement, also many more spots of entertainment here. Excellent, yes vote.
Warepire
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That was awesome, and a really cool improvement. Voted yes.
Warepire
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I offered to help with the memory domains yesterday, but you gave up / stopped responding to me.
Warepire
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Joined: 3/2/2010
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Location: A little to the left of nowhere (Sweden)
Masterjun wrote:
micro500 wrote:
Is that a good font? Is the drawing too slow? I wanted it to be slow and precise as if a robot was drawing it.
Looks perfect to me! Slow drawing means that the audience has time to look at the top screen to see the actual question. It's a good start I think. Also, I have something else I want to throw in here. This could be used instead of actually getting a wrong answer: Link to video
YES!!!!
Warepire
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packsciences wrote:
If I could get the Source Code of this game, I could make a way more powerful TAS program than Hourglass. I don't think recent versions of GameMaker:Studio Compiler's compiled games are TASable with Hourglass.
Hourglass is open source you know. Instead of complaining, how about helping? We develop this in our spare time, which is not a limitless resource.
Warepire
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Dediggefedde wrote:
I'm a C++ developer and would like to ask if you want any help on your code. Or maybe the better question would be: at which part of the code would you like some help. I have some experience with OpenGL, though I have to admid I'm more into hardware control and data analysation... Of course I can also do some kinds of tests, if you already have enough developers.
We never have enough developers, currently I am the only "active" one (I work on Hourglass when I have time, which sadly isn't often enough nowadays) The OpenGL code is a nightmare and should be exterminated in favor of a proper implementation that actually uses OpenGL. We do have a lot of other issues as well, and things that need major improvements. If you can, please join the IRC channel, #hourglass at freenode, I will be able to provide better assistance there. Alternatively PM me with questions.
Warepire
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Ok-ish (imo) optimized tests for what is faster regarding the strength meter GC in Nowhere, box glitching it or doing it normally. Normal: http://tasvideos.org/userfiles/info/25687919691700613 Box: http://tasvideos.org/userfiles/info/25687905630094106 In these movies the Box method wins by 8 frames. The tests are thus inconclusive. Better optimization is needed. Here's also a Lua with some new features with Waypoints: http://tasvideos.org/userfiles/info/24754069720952619
Warepire
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Joined: 3/2/2010
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Location: A little to the left of nowhere (Sweden)
That was quite entertaining, nice improvements. Voted yes.
Warepire
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Joined: 3/2/2010
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Location: A little to the left of nowhere (Sweden)
That was awesome. Easy yes vote here.
Warepire
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Joined: 3/2/2010
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Location: A little to the left of nowhere (Sweden)
Render me intrigued. Looking fantastic so far.
Warepire
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Joined: 3/2/2010
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A good idea may be to hop on IRC and try to catch dessyreqt, alternatively try to PM him, in case he has some notes you could use. Though, looking at his last sign-in date, IRC would be a safer bet.
Warepire
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Double posting, here's the Twitch flv's: https://1fichier.com/?xztftyolwo