Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Nice.
Question: In the glitched training text box state, can you jump?
There's a trick with the text box you demo'd, and that is that you can jump before it triggers, and land on the moving platform, closing the text box as you wait to be able to jump the next gap.
Or would this trick make the above mentioned trick obsolete?
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
This solved the scenario I found once with the arrow pickup text box during the training. See the SDA thread.
Request one on IRC, and also request to become an Editor so you can update it.
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
You don't need to actually put the videos into video tags, also, for all these, please make bk2s that start from save-states and demonstrate them with input, to host next to the YT videos.
This is also starting to build up to be enough information to give the game a Wiki page.
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
It shows that you can climb up on the roof, kinda, of the Root Beer Monastery in the 3rd world. The idea was to get around the requirement to collect the password for the guard.
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You've done amazing progress so far, I did not dream of the game being this broken, I suspect there are many places in dungeons where things can be skipped thanks to this, you might want to play with slanted walls (if there are any) in the Root Beer Monastery cellar. This could potentially skip the entire dungeon (don't know what that would do to the game-state though).
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
All the little boosts and the resulting shortcuts were a joy to watch, even if the game got a bit repetitive. I were fairly entertained, and enough entertained to vote yes.
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Masterjun wrote:
micro500 wrote:
Is that a good font? Is the drawing too slow? I wanted it to be slow and precise as if a robot was drawing it.
Looks perfect to me! Slow drawing means that the audience has time to look at the top screen to see the actual question. It's a good start I think.
Also, I have something else I want to throw in here. This could be used instead of actually getting a wrong answer:
Link to video
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
packsciences wrote:
If I could get the Source Code of this game, I could make a way more powerful TAS program than Hourglass.
I don't think recent versions of GameMaker:Studio Compiler's compiled games are TASable with Hourglass.
Hourglass is open source you know. Instead of complaining, how about helping? We develop this in our spare time, which is not a limitless resource.
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Dediggefedde wrote:
I'm a C++ developer and would like to ask if you want any help on your code.
Or maybe the better question would be: at which part of the code would you like some help.
I have some experience with OpenGL, though I have to admid I'm more into hardware control and data analysation...
Of course I can also do some kinds of tests, if you already have enough developers.
We never have enough developers, currently I am the only "active" one (I work on Hourglass when I have time, which sadly isn't often enough nowadays)
The OpenGL code is a nightmare and should be exterminated in favor of a proper implementation that actually uses OpenGL.
We do have a lot of other issues as well, and things that need major improvements.
If you can, please join the IRC channel, #hourglass at freenode, I will be able to provide better assistance there. Alternatively PM me with questions.
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
A good idea may be to hop on IRC and try to catch dessyreqt, alternatively try to PM him, in case he has some notes you could use.
Though, looking at his last sign-in date, IRC would be a safer bet.