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Warepire
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This has quite a lot of "over the top Jackie Chan movie" over it. Looking promising Spikestuff.
Warepire
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jlun2 wrote:
Has this been exported to GitHub yet since googlecode is closing?
http://tasvideos.org/forum/viewtopic.php?t=14959
Warepire
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That was even more amazing than last time. Absolute yes vote.
Warepire
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hegyak wrote:
So BSNES and BizHawk do this: Mega Man X2/3 requests that special function (Trigonometry?) The Emulator, then passes that function to the Enhancement ROM file. The Enhancement ROM does it's thing The Emulator takes the output from the Enhancement ROM file and passes it back to Mega Man X2/3 and then keeps going doing it's thing. Does that sound right? I think it does sound about right to me at least.
Almost correct, it passes the function to the simulated computation unit of the chip, which in turn executes the enhancement ROM binary to do the necessary operations.
Warepire
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I will assume that in the Genesis case, the SVP chip is emulated on a high-level. While in the SNES case the chips are emulated on a low-level. The difference here is that high-level simulates the chips operations as a black box. Data X goes in, therefor we should give back result Y. The results are usually correct, but the timing may be completely wrong. Low-level on the other hand actually simulates the tiny computation unit inside the chip, and executes the instructions from the ROM, to yield the result instead, while doing it in the amount of time it was supposed to.
Warepire
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henke37 wrote:
Really, it should work if you can pass the game swf as a command line argument to the standalone player. Or failing that, just stock windows file pickers.
It's the way the player renders it that's the problem.
Warepire
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Awesome. Yes vote.
Warepire
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I approve.
Warepire
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Not exactly, but almost. I found the news bulletin, support for Windows 2000 was dropped in 2010. They kept those API docs around for almost 5 years after support. XP, less than a year.
Warepire
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They kept some Windows 2000 API docs around for just as long as the XP docs, when did Windows 2000 support stop?
Warepire
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EEssentia wrote:
I don't see why they are dicks when XP is over 10 years old and they've urged people to upgrade a long time now. They no longer issue security updates even. Last time I checked, the XP segment was also dwindling. Regardless, good luck with the project.
XP was the only fairly stable OS for Hourglass. That we have to drop the only OS that had acceptable support is a pretty big punch in the face, don't you agree?
Warepire
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So, I want to post an update to let everyone know what is really going on in Hourglass-Resurrection right now. It's part good news, part really bad news. The good news is that we have changed our priorities with what we're doing, this means that we currently are re-writing the executable part to make it a lot easier to get into the code and maintain. This should be a big step towards attracting more developers, which if lucky would bring a big chunk of life to the project. The unfortunate bad news is that Microsoft are dickheads and purged their API documentation recently, removing all references to any Windows version below Vista. This means that XP support must be dropped way sooner than we planned as we can no longer tell which functions works on XP and which don't. Due to the huge work required to get this working more stable on Windows Vista, 7 and 8, this sets us back a lot of time before we'll have something that works. So we're in an even more dire need of more developers now.
Warepire
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KrazyRasmus wrote:
Is Hourglass still being worked on? I was wondering what possibilities there are of getting compatibility with Castle of Illusion HD, as I'm really wanting to make a TAS of it.
Hourglass Resurrection is being worked on, albeit really slowly due to lack of time on my part. Currently my main project with Hourglass is to clean up the code to a point where it does not give interested developers nightmares. If you want, you can identify what components are missing, if you're lucky it might speed up the adding of support for this game.
Warepire
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I know you said to not bring it up, but I am gonna do that anyway. Well, nitsuja has not been around since 2011, so he's not gonna fix it for you. At least we're trying to fix stuff with Hourglass Resurrection even if the progress is much slower than what we'd like. If you are (or know someone who is) capable to fix it and willing to. Get in touch with us and we'll take it from there.
Warepire
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henke37 wrote:
I assume that one could just use a stub dll that dummies all calls. Most games never use more advanced features than achievement reporting.
Anyone wanting to make such a stub is welcome to, Hourglass will not officially condone it however.
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feos wrote:
Mupen64, XP, OpenGL 2.1. I suspect the latter, since the log gives some shader errors. http://pastebin.com/ywBzqDzQ
From the blog post announcing the public release:
gonetz wrote:
The plugin has high system requirements. Good graphics card with at least OpenGL 3.3 support and 500 mbytes of VRAM is must.
http://gliden64.blogspot.com/2015/05/public-release-1.html?showComment=1430501984030#c6990029942897199087
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That's a pretty strong improvement. Well done. Here's the previous submission for reference: http://tasvideos.org/3433S.html I still hope to see a 100% TAS of this game some day.
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Thanks to some major assistance by grassini, I now have this DVD incoming. Thread may be locked now.
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I am extremely saddened to hear this. While I didn't know her besides her posting here and her contributions to Dolphin, she seemed like a fantastic person. My deepest condolences to her family and friends. // John
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I was grinning like a little child celebrating a really fantastic birthday during the entire run. Absolutely fantastic work Archanfel. Yes vote, just because there's no "publish now" button. This also deserves a star.
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Sorry to say but this looks too much "mobile device". I don't find this to be an improvement when browsed on a computer. I do agree with CoolKirby and Kurabupengin: Excellent for a mobile site variant.
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grassini wrote:
what is the exact identifier you need in order to buy it?Pm me and i'll give my info or i can use my mercado livre account to put the location to your house myself.
Thanks for the offer! PMed.
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Warp wrote:
An American film that was only released in Brazil? How's that even possible?
http://www.imdb.com/title/tt0446802/trivia?item=tr0617329 They did manage to license it to Brazil for a DVD release first though.
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Post subject: Brazilians, lend me your ears
Warepire
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I am looking to buy a movie on DVD, this movie was only released in Brazil. I found a seller willing to ship it to me, and he accepts paypal. He uses the MercadoLivre platform though and that requires me to enter a Brazilian social security number to place the order. I know this is a lot to ask but would someone be willing to place the order for me? I would pay by paypal, and it would be shipped to me directly. Thank you.