Posts for Warepire

Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Due to the inaccuracy of emulation and this game, I believe it's still under debate if a TAS would be acceptable.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Eszik wrote:
Does this work for flash games already compiled in a .exe ? Because a TAS of The Binding of Isaac would be awesome.
Bundled Flash (.exe) does not work yet, some hooks are incorrect causing the .exe to crash. It's on my todo list to figure out why, though unfortunately it's not going to happen soon. :(
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Awesome Tompa, which category would this be?
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Bisqwit wrote:
I'm saying Hourglass could have features that improve the TASability of Flash projector as a specific program. Flash projector itself runs .swf files. I'm not saying Hourgass should become a flash player itself.
Hourglass can currently run Gnash on Windows XP, support for the official Flash Projector, and bundled Flash will come. Currently though there are bigger issues to deal with for me, but if you want to attempt it yourself, check out the Hourglass section.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Bisqwit wrote:
Technically you could probably add in Hourglass some Flash Projector (the standalone Flash player) specific features to make Flash games better TASable.
Say what now? Hourglass is a debugger DLL that's injected into applications (and currently only win32 applications). If the flash game is compiled into an .exe (which means it's already bundled with a flash projector), then the idea is unnecessary. If the flash game is an .swf file, it needs a flash player, it's not native Win32 packaged machine code, and putting a wrapper inside Hourglass for Flash games would be a massive project, not to mention that it would make Hourglass stray far from it's original purpose.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
ais523 wrote:
Weatherton wrote:
Graviton wrote:
Neutral reset/Speed multipliers Resetting the control stick neutral to "down" means that when the stick is at rest, the game thinks you are holding up. When you then hold up on the stick, the game reads this as "even more up" and you move significantly faster. Also, the use of toggle strafe in conjunction with running at an angle (strafe-running) to increase speed is lacking in this TAS. I would estimate that upwards of five minutes, if not more, are lost by not using both of these tricks to their fullest extent.
This trick would have no impact on a TAS as we already have full access to all possible control stick positions without having to reset neutral position.
I came here to post this. Assuming that a TAS input plugin is used rather than an actual physical controller, N64 and GameCube emulators assume that a player is doing neutral resets every frame, where necessary, thus giving access to the entire range of possible controller inputs. The reset thus isn't visible in the input file, but it is conceptually happening.
Can someone explain to me how the neutral reset position becomes unnecessary in a TAS? What the game-setting does is take the coordinates of "Down" as logical point origin ... So when the stick is in physical point origin the game will read it as "Up", and when the stick is pushed forward there will be an even bigger "Up". The distance from 0,0 to 0,128 is much shorter than 0,-128 to 0,128. Since the game seems to use the distance from logical origin to physical stick position as a speed modifier there is a significant speed-boost gained from this. (This is how I understood the explanation by PEACHES_ from the SGDQ2013 run)
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Spikestuff wrote:
arandomgameTASer wrote:
Edit: Welp I have Windows 7........:/
Join the BSOD boat of Hourglass failure on Win 7 & 8. There are some games we can touch but usually they all fail and give us BSOD... joy. So yea VirtualMachine it.
If you could reply to my PMs maybe there could be some progress made on tracking the BSODs down... Just thinking out loud here.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
The reason the project got dropped was because sync-stability was far worse than Mupen. PCSX2 need more improvements as an emulator before it is worth attempting an RR-branch again.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Nicos wrote:
right click on the video >flash settings should be the first tab option
Didn't help unfortunately.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Already tried without pop-up blocker, how would I go about disabling the material acceleration in Flash? I am using XP, so I don't have any overlays.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
This is very cool, nice find! If someone wants to, please post a log of a successful playback vs. a unsuccessful playback. Then I could take a look at it at some point. Hopefully I can figure out why packed Flash games (.exe) don't work some day, then pretty much the entire Flash library would be covered.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
I like the idea. Possible titles? Lua Scripter Game debugger
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Does not work in Firefox, latest Shockwave, Windows Xp 64 bit. In fact, no Shockwave game on Cartoon Network seems to work.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Post in the Doom 64 thread in the N64 section as well to gain more attention from people interested.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
solarplex wrote:
Warepire wrote:
That is a very good run for a first attempt, had some nasty Oswald RNG though. I wonder how much more this game can be tortured if Oswald is controlled by input and not AI. What I found most interesting though is that there is a PC version.
Haha yeah I didn't realize that either.. Didn't he say something weird happened on the last boss, like ending early? I haven't played the game before but wanted to a Mickey game in the future maybe!
Twitch crapped out on me, so I've only seen until the 1h 55m (rta timer) mark, going to try to watch the end later. Here's a "confirmation" that the PC version is not a joke: http://www.neogaf.com/forum/showthread.php?p=87026287
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
That is a very good run for a first attempt, had some nasty Oswald RNG though. I wonder how much more this game can be tortured if Oswald is controlled by input and not AI. What I found most interesting though is that there is a PC version.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
You can never measure accuracy in "working games vs games not working". There could also be that No$gba is less accurate and therefor that game "works better". (I have not actually tried to verify the accuracy of VBA-M or No$gba)
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Even less comprehensible than the previous one, well done! Yes vote.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
You mean this can be ... quicker? Good luck on the improvement!
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
I have no idea what Cheat Engine does, I never looked at their code, not to mention that Cheat Engine is written in Delphi which is a language I am not familiar with.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
boct1584 was not saying it is impossible to get it published. boct1584 said that bootleg games (such as this) are judged also as a game. Meaning it will become harder to have it accepted. Submitting an as-much-as-possible optimized movie will increase your chances of acceptance greatly.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
I just submitted an internal patch for initial testing, realized a possible cause of this and wrote up a quick hacky solution to test my theory. If initial testing seems fine, I MIGHT publish a test-binary here for testing with Ys etc.. Note that the possible binary isn't fit for TASing if you want to submit the result, it would ONLY be for testing.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Exciting indeed, looking forward to WIPs.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Spikestuff wrote:
scrimpeh wrote:
What.
The.
F!#K?! -------------------- When you told me you had made progress on this game, I thought you got sub-5 minutes (RTA-timing, not sub 1) I agree with Patashu: "What gameplay?" Yes vote.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
For reasons stated by Garrison and Graviton I also voted no. But PLEASE try again, Doom 64 is a really entertaining game to watch.