Posts for Warepire

Warepire
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I should point out that my yes vote was in the spirit of April Fools, so it shall not count.
Post subject: Re: Teenage Mutant Ninja Turtles (2003) - TASing
Warepire
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Dimon12321 wrote:
You probably seen my processor: AMD Phenom ii X4 (Quard-core, 2,8 Ghz). It's enough to emulate GC game, isn't it??
You're not emulating the game, you're emulating the console, and it's a quite complex console meaning it requires A LOT of computation power.
Warepire
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I can agree that TASvideos April Fools sometimes is a little confusing to know if it's a joke or not the first time. I remember the "We're going to close the site" joke and like a sucker I fell for it. Lesson learned.
Warepire
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I am sorry about the timing issue, when I am done with my current project, I am going to attempt to get threading more stable in wrap-mode as well trying to fix the timing so that it will be stable. Fast-forward isn't like in emulators, and only works under certain conditions, in your case the games probably aren't using the required functions to make those conditions possible, or they are using so much CPU time in their game-loop that your hardware isn't powerful enough to fast-forward. What fast-forward does (in a simplified explanation, because I myself don't know everything behind it yet) is that it ignores Sleep and SleepEx, and similar functions.
Warepire
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I have looked over the logs, and it's nothing at all that could cause this as far as I can see. Which means the error lays deeper than what the logs can show. It's unfortunate as the fix will not be easy, nor attempted now. I have been tracking a VERY similar issue on IRC with another member. We believe it may have something to do with threads not being run deterministically enough. But it's hard to say what is really the problem.
Warepire
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Looked really nice. I was expect a jump-stomp at the end, but the way you did that movement before the final blow, so smooth it felt like it was actually choreographed instead of Tekken gameplay, which is hard to do in this game. Well done!
Warepire
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Thanks, I will look over these and see if I can figure out why the timer desync.
Warepire
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This speaks for itself, yes vote.
Warepire
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That was absolutely hilarious, voted yes.
Warepire
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Demand console verification.
Warepire
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Sir VG wrote:
*looks over the players list* RIP zidanax. We miss you, bro.
RIP zidanax
Warepire
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Hard to know exactly what went wrong. I am assuming some hook for time-keeping is not accurate enough for this game. Delete the hourglasslog.txt in question. In Hourglass, choose Runtime -> Debug Logging -> Print Categories, select "all" (it's almost at the bottom). Abort playback when the desync warning comes up. Upload the log somewhere and link it back. Maybe the error will show itself.
Warepire
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Now that's better.
Warepire
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Looked good, got a little repetitive nearing the end when you start with the crouched spinning kick again. Not really sure what to do instead though...
Warepire
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I liked this TAS, would like to see a 100% TAS someday. I also say to accept that it starts from a save to use the Hidden Mansion as that is a much more entertaining TAS. Voted yes.
Warepire
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Ilari wrote:
Warepire wrote:
The movie format is not the same as Nitsuja's Hourglass, and thus not accepted by TASvideos yet, we haven't given details on how to support it due to previously mentioned reason.
I tried digging info about the current format out of source code. Some comments: - Please change the magic before that thing is considered stable. The magic clashing with existing .WTF files will cause lots of headache. - Variable-length records create trouble when trying to hex-edit, but OTOH, the full records are very large and storing them in full would seriously bloat the movie file... - Mouse records store both relative and absolute values. Is there no relationship between the two (thinking about what wildly divergent values would do to games)?
Would have appreciated this post in the Hourglass section. - I changed the magic, it should be committed and different from Nitsuja's, make sure to look in trunk and not the branches. If it's wrong in trunk, show me and I will re-fix it. - We are aware of the hex-unfriendlyness, the issue is that recording full keyboard, full mouse, full gamepads etc for each frame gives you a movie that is several kilobytes per frame. We decided this had to happen, a custom editor may have to be written. - Mouse-recording is not done yet, there may be more issues with the movie format as well, nothing has been properly debugged yet as many things needed to debug it are still being introduced.
Warepire
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solarplex wrote:
Warepire wrote:
solarplex wrote:
South Park: Stick of Truth! You can use a PS3 controller with it. May try to test it soon if possible.
Joypads of any sort do not have any proper support yet. If it's keyboard only it may work, otherwise you're stuck waiting on me to finish my attempts at fixing mouse-support like everyone else
Hmm I haven't played yet(had it installed since it came out). I know you can play with mouse and keyboard. Does Hourglass-resurrection work for mouse? I'm pretty sure I can just use keyboard for the entire thing though! :)
Mouse isn't finished yet, you are welcome to try if you can build it yourself, but remember that even if you produce a working TAS with it the movie format is not stable yet, meaning it will very likely change (several times) before we settle on a good one. The movie format is not the same as Nitsuja's Hourglass, and thus not accepted by TASvideos yet, we haven't given details on how to support it due to previously mentioned reason.
Warepire
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thatguy wrote:
In several Command and Conquer games, the computer can simultaneously give orders to units at far-flung locations in a way that a human player could never do because, ultimately, he's limited by the map's scrolling speed.
You can move your view of the map using the minimap if you have a radar though, so once you have a radar it's not that unfair anymore.
Warepire
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solarplex wrote:
South Park: Stick of Truth! You can use a PS3 controller with it. May try to test it soon if possible.
Joypads of any sort do not have any proper support yet. If it's keyboard only it may work, otherwise you're stuck waiting on me to finish my attempts at fixing mouse-support like everyone else
Warepire
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It's a shame you didn't get an opportunity to do the Frogman-grab trick. Really nice fight though.
Warepire
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It's the same TAS as the one linked in the first post...
Warepire
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Flash games don't work, even the exe format, they crash while trying to do something related to rendering (I think). Don't know why at this time but I will eventually look into it. Currently however I feel that there are more important issues with Hourglass that have to be resolved.
Warepire
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asutoro wrote:
RachelB wrote:
Nope.
そのプロジェクトは進行しているのでしょうか? 私は気になります。 Is the project progressing? I am worried.
Change of repo, now here: https://github.com/dolphin-emu/dolphin
Warepire
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It became a bit more entertaining, yay! :) And very nice getting 7 hits in.
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Jokaah wrote:
Ok.. so say I wanted to do this properly. Would it be ok to do it on the japanese version (since that one is the fastest)? Or is english preferred?
The language rules are a little softer now, English is still preferred I think, but using the Japanese version will not be an instant rejection.