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Warepire
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Dumb rocks :( I have no further ideas for improvement.
Warepire
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Looking good, I cannot think of any better routes. Just a few questions: Ice 4: Delaying a few frames at the bottom before going to the next "stairs" to have rocks fall on your head, will the rocks do enough damage so that it could that save time at the tally screen? Ice 5: Same question as Ice 4, but only for the last turn of the game world. Ice 7: Again same idea. Ice 9: Same idea again, in the next to last section where that rock is chasing you for a long drop.
Warepire
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This is a crazy improvement, very well done. Yes vote.
Warepire
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asutoro wrote:
There are many negative opinions.
They are not against publication.
Warepire
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A very nice technical achievement, but not even remotely entertaining.Very fitting for the vault. Voted no on entertainment.
Warepire
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I didn't keep it either, sorry. But I can say that it just completed the first Stone Age level, which isn't that much of an interesting level. I am also waiting for an emulator that can handle this game, it needs to be TASed, and this could very well be the game that gets me into TASing 3D platformers.
Warepire
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keylie wrote:
Seriously, OpenGL games are not well supported, because it actually converts all OpenGL textures into Direct3D textures, to only have to support one technology (e.g. for AVI dumping or save states). However, not all OpenGL functions are supported right now, and even if so, conversion into D3D can be buggy.
Really? Oh dear... (OpenGL supports more things than DX9, so this can be the source of the problems) We should do something about this... Someday... (Also this shows how much I knew about the graphics hooks code =P )
Warepire
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Sadly I have been too busy to look into it yet. I have not forgotten however, and I will do it when I have time. Unfortunately I don't know when that will be.
Warepire
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Coel wrote:
jlun2 wrote:
Coel wrote:
Oh yeah, I forgot to post that here. :/ Thanks anyways. :D
Since I can't seem to reply on Youtube atm for some reason, can I ask will you ever submit the runs to SDA?
I currently don't have any plans of doing that. I would probably have to use an S-video cable to get the run on SDA, so I'd have to buy that before I could think about submitting a run.
Post a quality test anyway, you never know.
Warepire
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riking wrote:
It seems the TAS time was broken by a segmented run - according to http://speedrunwiki.com/Breath_of_Fire_III#Records (linked earlier in the thread). The new world record (as of 14 July 2012) is 7 hours and 41 minutes (9h23m single segment).
Was that measured in real time or in-game time? This TAS time is measured in real time from power on to final needed input.
Warepire
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This is a great improvement over the current movie, the new glitches makes this even more jaw dropping than I thought possible. Yes vote.
Warepire
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Post subject: Re: Nico nico suxor
Warepire
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antd wrote:
Nico is not cross platform. Unusable on my iPad.
Nico video doesn't work for me since months (Windows XP/Vista, FireFox 19-25)
Warepire
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Odongdong wrote:
Warepire wrote:
Fire 7: I meant to flip the world twice at the very start when I suggested this route, or was it that that failed? (This way diamonds should start falling into you as you walk up and collect them)
Gems doesn't fall when the player collects them upward. Besides, if rotating twice at the beginning, the rock can't be put away.
The game designers thought about everything to make my ideas useless :(
Warepire
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Looked over your new WIPs now (almost missed them thanks to you not linking here) Fire 7: I meant to flip the world twice at the very start when I suggested this route, or was it that that failed? (This way diamonds should start falling into you as you walk up and collect them) Otherwise I really liked the improvements, looking real smooth now.
Warepire
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thatguy wrote:
Patashu wrote:
thatguy: The entertainment from doing all gold symbols in the battle frontier is the extreme difficulty of it. It can take 100s of hours for a casual player to finish the battle frontier, main reason being that if you lose then you have to start progress towards that gold symbol over. Even werster who is really pokemon experienced plugged about 20 hours into that one speedrun and I think only got one gold symbol in that time.
But it's not hard at all under TAS conditions! (And when I say that, I mean completing the Frontier isn't hard. Beating it optimally still is of course.) Yeah, maybe seeing a real-time speedrun would be legitimately impressive, but that's an entirely different story. Real-time players are best served taking on the tower with strategies that have been cleverly designed to protect against bad luck. In a TAS there is no bad luck, so you're just watching more luck manipulation when you've already sat through an hour and a half of it, and after seeing Stephen soloed by a paralysed Swellow, it would take quite a lot for anything in the tower to top that. Still, the fact that I personally don't like the idea is not a valid reason for this run to not be made, as long as enough people find it entertaining. If anyone decides to take it on, I wish them good luck.
This I believe can be somewhat compared to Castlevania Aria Of Sorrow's all souls TAS. Some souls takes you hours to grind when playing normally, when TASing it's rather easy (excluding optimization work). Still the result is a joy to watch.
Warepire
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andypanther wrote:
I guess you have to be american to understand that. The only thing that Europeans care about is violence (especially Germany, where Goldeneye is still banned!). But I find this much more understandable than problems with nudity or bad language.
Maybe relevant, maybe not: Love & Other Drugs is rated 7 (suitable from 7 years old) in Sweden. While the MPAA said "Rated R for strong sexual content, nudity, pervasive language, and some drug material." Most countries rated this at 15+ or 18+, Sweden thought it was fine with 7.
Warepire
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jlun2 wrote:
creaothceann wrote:
page 1 page 2 memory map in screwtape's post link 1 link 2
Wait....does that apply exactly the same even for the NES? What about other consoles? If it does, to what extent? Because like for some games, there are runs that may never encounter such emulation problems since it's route doesn't involve any use of glitches/tricks that may utilize said problem.
It will not apply to most consoles that use bootloaders or BIOS as they often initialize the RAM to a specific value at start-up.
Warepire
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feos wrote:
Obtaining those dlls doesn't change anything.
I figured as much as they are never hooked, just loaded for debugging symbols. I have honestly no idea what the problem is. I can try later to go over the logs in greater detail later and see if I find anything else.
Warepire
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feos wrote:
http://rghost.ru/private/49905385/9f7bec3fd3d045bb075d990062725f09
The only difference I can find is that you're missing 2 non-essential system DLLs that Bernka has. It shouldn't affect sync but it's the only thing I can see. The DLLs are: lpk.dll, related to Windows language packs usp10.dll, related to Windows unicode character rendering
Warepire
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feos wrote:
Changes nothing. If I check "Wait for subprocess creation", it does run, but doesn't playback the movie. Need the log?
If Bernka's log doesn't help you run it, send me a log when starting the game according to Bernka's instructions.
Warepire
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feos wrote:
The Japanese 1.00 version of this game, エリィのアクション, matches the original hash for this movie, but crashes for me before running under hourglass. Can anyone else try running this version, instead of U?
Stupid question: Did you try forcing the locale to Japanese?
Warepire
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creaothceann wrote:
hegyak wrote:
If the TAS sets the RAM values at the start and did not change them after power-on, except by player input, would that be OK? [...] Another way I could say it is, "Set Console's RAM to get best RNG."
No, it wouldn't be OK imo. A TAS is a replacement for human input (where "human" is "godlike"), and input alone can't do that even before the first instruction is executed. It feels conceptually wrong. I'd be OK with a modified ROM that sets the values before resuming its actual code, or a completely separate category.
In this case, the first input (although not obvious?) is the power-on action, if we handpick a valid state of "uninitialized" RAM, wouldn't that be equivalent to powering on the console at "the perfect moment"?
Warepire
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I think this is a perfectly acceptable thing to do, AS LONG AS the chosen state can be attained by a console power on, and as long as the console does not have a bootstrap / BIOS that pre-set some (or all) of the memory to certain values, for which case having the movie pre-set these values to something else after the bootstrap / BIOS execution should not be considered valid.
Warepire
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gamer1989 wrote:
i thought jpcrr can run any computer os. command and conquer was released for dos. command and conquer counterstrike is a dos game.
I had only ever seen the Win95 version of C&C. C&C Counterstrike is a Red Alert add-on, which again I had only ever seen a Win95 version of. Also only mentioning Counterstrike without the C&C tag, makes you think of the FPS first.