Posts for Warepire

Warepire
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gamer1989 wrote:
jpcrr cant use mouse? and what about counterstrike?
JPC-RR can only run DOS, C&C was released for Windows 95. Counter-Strike is a steam-game, which I doubt we can fully support in Hourglass... ever. As it stands right now the Steam API is not a good idea to emulate. At least I do not want to deal with the legal troubles when Valve sends us a cease and desist after adding Steam API support.
Warepire
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JPC-RR is fully written in Java, it will never have an exe. It does however have a jar-file, which is a Java-executable, double-click on that. You need to have installed Java run-time environment to run this emulator.
Warepire
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"Hi, I'll just set up my base right inside yours, I hope you don't mind." Looking excellent so far, keep it up!
Warepire
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heldtogetherwithtape wrote:
Would the problem be that you're trying to run a Playstation 2 game on a Playstation 1 emulator? I'm not really familiar with the series, but from what I can tell Grand Theft Auto 3 was released on the Playstation 2 and not the Playstation 1.
As htwt pointed out, PSXjin only runs PS1 games and not PS2 games (like GTA3 is), but it's not the reason behind the error message. The GPU plugin fails to load DirectX. I have no idea what DX version 9.29 is supposed to be, never heard of it. But this is the last DirectX 9.0c version, from June 2010 (9.0c is the last version bump MS did): http://www.microsoft.com/en-us/download/details.aspx?id=8109
Warepire
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Bobo the King wrote:
jlun2 wrote:
Bobo the King wrote:
Pheenoh wrote:
Snap is notorious for not really emulating very well on anything.
Except the Wii.
:0 Care to try TASing the Virtual Console version?
No. RachelB says it runs "fine" using the emulator's software renderer... at about 4 frames per second. I know TASers use slowdown, but it feels different to have it forced upon you. The "faster" thing to do would be to decompile the Wii's proprietary N64 emulator and port a version to PC.
Or wait for the completion of CEN64. (http://cen64.com/index.php)
Warepire
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FractalFusion wrote:
What's a GCI?
A GameCube save of some kind, but that's all I know.
Warepire
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There's no apparent problem in this log, the exception is gone. Probably some SDL/OpenGL code in Hourglass that contains a bug. I will look in to it at some point.
Warepire
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Some memory address in the game is becoming invalid, and then it tries to read/write to it. Might be related to Thread Wrap. Try Thread Allow. (That will mean that the game can probably not sync for re-recording, but it will help debugging).
Warepire
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Upload the Hourglasslog.txt so that I can have the slightest chance to see what could be failing.
Warepire
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Odongdong wrote:
I regret that my current routine kept me from doing any further. But since the schedule on this weekend is empty, I'll be digging it hard. Not sure if I can post something any soon, sorry about that.
No problems, I was just checking if you had any intention to continue.
Warepire
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Patashu wrote:
Can Bizhawk be made smart enough to know whether to use it or not? e.g. check number of cores on user's CPU, if it's greater than 3 turn ring buffer I/O on else turn it off, and if the user has changed it personally respect their choice.
Detecting the number of CPU cores is very doable: http://stackoverflow.com/questions/1542213/how-to-find-the-number-of-cpu-cores-via-net-c
Warepire
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keylie wrote:
Did somebody actually launch Dustforce through Hourglass and was able to see the introduction cutscene ? I couldn't get it to work.
Atma claims to have done it according to others, try to throw him a PM and see if he remembers how to do it.
Warepire
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How is it going?
Warepire
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I'd just go with the Japanese language. I think a couple of runs have subtitles with English to translate the conversations etc, if needed this run would probably get the same treatment. Also there will be no more "Will the translation work on a real console?" from me if you just TAS it in Japanese :P
Warepire
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ars4326 wrote:
Warepire wrote:
Only one question: Does the translation run on real hardware without glitching up the game?
I'm sorry, are you asking if it's capable of running on an actual Genesis console? I'm assuming it can, and have heard of cases where altered ROMs were successfully placed back onto a cartridge format. I can only say with certainty that it plays on the Gens emulator completely glitch-free. I've played it in it's entirety in the past. There's also a full 'Let's Play' on YouTube which uses the new translation: http://www.youtube.com/playlist?list=PLA12ADD376ACCE3E0
That's exactly my question. Because translation hacks that breaks the games ability to run on a real console should in my opinion not be accepted as it would then abuse emulator bugs to work. Regen is also closed source, no one knows how the "accuracy" is achieved except for the developer, I wouldn't trust that emulator too much.
Warepire
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Only one question: Does the translation run on real hardware without glitching up the game?
Warepire
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As long as the game emulates correctly: No. Check the PSX Final Fantasy threads for help on how to handle the disc switch if you have any problems.
Warepire
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I am not so sure this one is open-source, if it isn't, that would suck :(
Warepire
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qFox hasn't been online since 2009, AnS.
Warepire
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This is perplexing... The AVI capture (if activated) should start when the game displays it's first frame. And if the AVI capture doesn't know where to capture to, you shall get prompted to give it a location, select codecs etc... And there are no saved settings for this, so this will happen every time on the first frame. The only reason left where this can fail is if the DLL fails to find the frames and therefor doesn't send the "FRAME" or "SLEEPFRAME" message to Hourglass. But from the log it doesn't seem to use any unusual functions. I'm afraid this game might not be compatible enough with Hourglass for AVI dumping to work, without any directly apparent reason. Currently I cannot afford to buy the game, so I can't investigate this thoroughly enough myself right now.
Warepire
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Ilari wrote:
Warepire wrote:
For replaying the TAS, make sure that the settings are exactly as in the submission, even OS version can cause problems sadly.
It can get even worse than that. With some games, even hardware on host matters (which has caused loads of fun with at least one run).
I must have missed that, and that is one hell of a sucky problem, did you ever find out which hardware that was causing the problem? Perhaps it can be worked around in code.
Warepire
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Different exes are pretty much guaranteed to desync, think of it as trying to play back a console movie file on a different revision/language ROM than the movie was made with. For replaying the TAS, make sure that the settings are exactly as in the submission, even OS version can cause problems sadly.
Warepire
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I looked at it and I cannot find any direct reason to why you would not be prompted to save the file. To be able to go further, I need you to delete Hourglasslog.txt (both from the Hourglass and the directory of the game exe). Then try to make another capture, let it fail (if it does, should still do it), quit the game, close Hourglass normally, then upload the log (to for example pastebin) and give me the link.
Warepire
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I'll see if I have time figuring this out tonight. I need to look at the code and see what may cause it to skip over the promt.
Warepire
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Stupid question: Do you have any codecs installed?