Posts for Warepire

Warepire
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Here's a quick link to the WIP in the userfiles storage for the lazy: http://tasvideos.org/userfiles/info/8579953024509330
Warepire
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Posting WIPs on youtube is perfectly fine, but you should also consider posting your movie file, which you can do by logging in to the main site and upload it to the WIP storage. To access the WIP storage: On the main page, click Login at the top, log in with your forum name and password. After that, open this link: http://tasvideos.org/userfiles/ Then click the link "Your movies" which is located above the "Users with movies:" column.
Warepire
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sack_bot wrote:
Ok, no one thought the "007" WRITTEN WITH A MASHEEN GUN was the best screen shot? You have all failed me.
Leave some surprises for the viewer to discover as they watch the TAS.
Warepire
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If you are interested in helping out with BizHawk and it's PSX core, throw adelikat a message about it. The BizHawk repo is here if you want to look at it: http://code.google.com/p/bizhawk/
Warepire
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gamerfreak5665 wrote:
Warepire wrote:
Watched it now. My question a bit higher up in the thread still stands. Other than that this was a lot more entertaining than the previous TAS, and I did enjoy all the things drawn with bullet holes a lot. I do however think that the drawing on the screen in one of the final levels could have been more "007 inspired". The planning and execution was also a lot better here, specially shooting and health management stuck out to me. I'll vote yes.
Thanks for voting yes! In response to your question, there is no RAM watch in dolphin (at least not the official version). The only RAM related thing Dolphin has is a RAM search via the Cheat Manager, which doesn't update itself per frame. Whenever I type in the code on the exact frame that the lock requires, it doesn't open it. This means that the door was never meant to be opened by typing in the code.
That's too bad, thanks for explaining.
Warepire
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Watched it now. My question a bit higher up in the thread still stands. Other than that this was a lot more entertaining than the previous TAS, and I did enjoy all the things drawn with bullet holes a lot. I do however think that the drawing on the screen in one of the final levels could have been more "007 inspired". The planning and execution was also a lot better here, specially shooting and health management stuck out to me. I'll vote yes.
Warepire
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One of my questions from the previous submission still stands I see: Is it possible through RAM watching to find out which code is the right one for the keypads, without using the Decryptor first? I will watch this later and give my opinion at that time.
Warepire
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It's possible important components for Hourglass to function correctly were optimized out of microXP, really try a full version.
Warepire
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I am actually working on mouse input right now, but I ran into a problem which I am hoping can be resolved during next week. Without fixing the problem, I have nothing to test support with, and I am sure I accidentally put some bugs in that code. I cannot give any ETA on actual support being done, so many things that can bug out.
Warepire
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Going to have to echo eternaljwh here. Voted meh as well.
Warepire
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The game over text is fairly annoying, but the run was still quite entertaining for me. A couple of missed bullets also stuck out but not enough for me to consider this reject worthy. I'll give this a yes vote.
Warepire
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Suggesting this to be starred for representing how RTS games can look when TASed. This is a good example because it's a fairly well known game, and it at least to me the technical level was really high.
Warepire
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I own Devil Dice and the pre-set puzzles have all exactly one solution and I don't think the game mechanics can be broken in a way to make those fun to watch. The other modes might still bring something though.
Warepire
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MrWint wrote:
creaothceann is right in that it would be most accurate to record buttons not once a frame, but every time it is read by the game.
Except the game boy offered an alternative to polled input which is interrupt driven input, for a game with interrupt driven input that would simply not work as there will never be a "poll" to catch. Other games poll several times per frame and expect to read the same value more than x number of times during that poll period (it is to defeat false positives of pressed buttons), these games would still work, but I don't think a TASer wants to have to enter the same button combination up to 10 times per frame.
Warepire
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ktwo wrote:
Great to see someone working on this again. I saw you had trouble bypassing the big enemy on planet 7. I just tried it out and managed to get it after a few tries. I have it recorded (on the U-version). Unfortunately, I don't remember how to upload movies here anymore... If you're still interested, let me know where I can put the fm2-file.
If you log in to the main site (same username and password as the forum), and go here: http://tasvideos.org/userfiles/ You shall see a link above "Users with movies" saying "Your movies", from there you can upload any movie (all submittable movie files allowed) / watch file / lua script.
Post subject: Re: #4022: phoenix1291's DS Super Monkey Ball - Touch & Roll in 07:37.63
Warepire
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Submission Text wrote:
Explanation when submitted, i dont want to explain for my first TAS until descision. I made this run tor enterteinmant only, I will explain shortcut later. I saw no TAS or Speedrun of the game so far.
Explaining the movie will let the audience understand it better which can effect their vote. Also it will be easier for judges to make a decision if it is properly explained.
Warepire
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For the YouTube encode: Would it be possible to add a delay of a second or so after each word is entered so that there is a chance to read it without having to pause? Since reading the entered text is kinda the entertainment in this TAS. (Don't need it myself, I downloaded it and watched at 75% speed instead, just a suggestion for other viewers)
Warepire
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This was really entertaining, and in my opinion even a candidate for Star to represent what RTS TASes can look like. A big yes vote from me.
Warepire
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Please ask Hyperbug to send the code to someone with commit rights to the PSXjin repository, or to get commit rights himself so that he can upload it. It would be cool (and maybe even necessary for the judges if you choose to submit the movie here) to see how he fixed the problem.
Warepire
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Ilari wrote:
Oh, and regarding using C++... Stay away from Win32 API as much as possible (especially for GUI tasks), as it is just bad.
When coding for Windows only, please explain this, because as far as I know all CRT functions on one level or another maps to the Win32 API. Which means, that you will still end up using it, it just won't be as apparent from the code. ===== Regarding C/C++ vs languages like C# / Java, I found that many who developed with C# / Java and then look into learning C/C++ have a higher difficulty remembering to use free/delete (correctly, or at all), and sometimes also have difficulties understanding proper indexing of arrays or other data-containers. It of course depends on what kind of programs you are interested in learning how to develop. What I dislike most with languages like C# and Java though is that they compile into byte-code instead of actual CPU instructions requiring an extra interpreter / re-compiler layer to exist between the machine and the program in order for it to work, making it slower than it has to be. This is a little less of a problem with C#, but still a problem as it wastes CPU needlessly. While CPU power today isn't as limited as it was before, it's nonetheless slightly limiting the possibilities of your program. But this also depends on what you want to develop after learning the language, because today you will require some really advanced or computation heavy programs to really notice a difference.
Warepire
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Gunty wrote:
Indeed; 12.5 second on 3.5 hours is like.. 0.1%? Kinda makes you wonder if it is worth the effort to figure this out :p
If you hadn't done it now, someone else would have later on, and submitted it as a 12.5s improvement.
Warepire
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The emulator getting integrated into BizHawk is Mupen64plus, which is an improved version of Mupen64 that fixes many bugs in the original Mupen, so the new BizHawk core is going to be better than current Mupen64-rr, though I cannot speak for how much improvements are related to syncability since I don't TAS N64 games. Someone else can probably fill you in on that though.
Warepire
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Finally got around to seeing that WIP, looked really nice, I don't have any more ideas for improvement.
Warepire
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From what I can tell the hooking of D3D9 silently fails (the DLLs are hooked properly, but the calls break) Thanks for the log, I'll try to find what causes this.
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got4n wrote:
I have white screen when running it and it doesn't respodn!
Log?