Posts for Warepire

Warepire
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I vote yes but with a small reservation that the .patch or source code has to be linked to so that it can be verified that the movie hasn't been cheated though modifying parts of the emulator for the purpose of gaining a faster time.
Warepire
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Spikestuff wrote:
So killing Koala Kong is not the way to go... dammit
That was the best part of the fight.
Warepire
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Looks good so far. A few entertainment related questions: Did you try to manipulate the Pogo Painter so that the opposing team would never score any points? This is very tricky in real time and would be fun to watch for at least one Cup. During the Jungle Bash, did you check if delaying entering the level gives you better box-patterns for faster winning? During Papu Pummel, I would have liked to see some more playing around while waiting for the mini-Crashes to spawn. If you aim to go for entertainment as much as possible, WIP more often than complete warp rooms so that it will be easier to implement feedback. Note for the Bash that occurs on the roof (forgot it's name), manipulating the enemies to fall down the holes is really effective, if I remember correctly it's insta-kill.
Warepire
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keylie wrote:
I'm also interested in continuing the development of this software. I would really like it to support Super Meat Boy, and there might only be little work to support it (right now, the keyboard inputs are captured but not send to the game).
I've PMed you.
Spikestuff wrote:
Blue-Screen Of Death on Windows 8 x64 (It happens on mine)
When during the program execution does the BSoD occur?
Warepire
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As long as the palette used is similar to the one the hardware of the GBC would assign I would be ok with it, as long as there is a secondary encode in b/w (for the sake of matching the original console as much as possible).
Warepire
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Unless you can manipulate so that more balls spawn on "your" half of the level, I don't see how you could improve on that Crash Ball match. It looked very solid to me.
Warepire
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I've PMed you.
Warepire
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Already seen the run when it was posted in the discussion thread. Resident Evil TASes usually don't interest me but this one was really enjoyable to watch. A big yes from me.
Warepire
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PikachuMan wrote:
PJ64 2.1 is the current version, but it is rather questionable as to which one to integrate into Bizhawk. Rest assured, we can only use Hourglass to TAS this game.
Mupen64plus is currently being integrated into BizHawk, if you can run the hack in that emulator, it will most likely work in BizHawk once the core is ready.
Warepire
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Spikestuff wrote:
pirohiko wrote:
I can evade loading of the memory card by making a sliding to the lower right. -video-
I know this glitch, since I posted it quite a bit ago on my YouTube. It's not hard to do. The reason why I didn't bring it up is I was thinking aren't we forced to go to New Game?
As long as you can prove that the movie file doesn't require a memory card to play back saving time by choosing Load Game should be fine, I would consider it optimizing the menu navigation.
Warepire
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Absolutely incredible, really cool find pirohiko!
Warepire
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As TASeditor pointed out I find it hilarious that the 1993 device fit better in the hand than the 2012 device. So there has been progress alright, just not in the right direction...
Warepire
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I know SDA have been able to have videos taken down from YouTube that were mis-credited (i.e. uploader claimed to play himself when it obviously was a run taken from SDA with the StatIDs stripped).
Warepire
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Since the new Death Abuse glitch, it must open for a "no deaths" branch, because all the Game Overs really kill the entertainment in my opinion.
Warepire
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Svimmer wrote:
I realized afterwards that unfortunately they require good mouse support as well.
There is a version with much improved mouse support made by c-square when he made his Space Quest TAS, it might help.
Warepire
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ALAKTORN wrote:
RAM Search in Dolphin? it works? I thought Dolphin didn’t have it yet
You can kinda RAM-search in Dolphin using Cheat Engine or MHS, look at the tutorial that was posted in the Dolphin section of the forum.
Warepire
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Peterson has produced weird code in the past and was not allowed to commit code to the project for a while. I am not saying that the commit is crap, just that it may break things and should be tested thoroughly before we start jumping around in joy.
Warepire
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Finally got around to watching this. The menus do take away some of the entertainment, but seeing the tracks abused made them bearable. A yes vote from me.
Warepire
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Patashu wrote:
Warepire wrote:
If there is no difference in frame-count, maybe the published movie-file can be replaced with the one that works on console? If possible it would at least make me feel better about the Verified-tag.
But then it wouldn't work in bsnes, would it? (I understand that bsnes and console are currently different in how they emulate this. Once a new version comes out that reconciles this there won't be a problem.)
GhostSonic wrote:
Finally managed to replay the recent Super Mario World run on a console. Apparently bsnes isn't 100% accurate so a slight change had to be made to the input sequence at the very end in order to sync properly on console. It's still the same exact amount of frames (5994), syncs on both bsnes and console, and is visually identical to the published run.
Warepire
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The only thing to know about TASing N64 games is that mupen likes to desync so you have to play back your movie file from the start a lot to make sure it doesn't desync. Also what CoolKirby said. And welcome!
Warepire
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If there is no difference in frame-count, maybe the published movie-file can be replaced with the one that works on console? If possible it would at least make me feel better about the Verified-tag.
Warepire
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Spikestuff wrote:
N. Harmonik wrote:
Can any of these tricks be applied to other Crash Bandicoot games?
Crash Twinsanity - From memory it's just normal movement... if wrong Sliding
Slide+jump is what the speedrunners do.
Warepire
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Make a topic in the DS section and post some dsm's of what you have so far and someone will probably check out the entertainment value of them.
Warepire
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That was a really entertaining TAS, some really crazy solutions to some of the puzzles. Yes vote.
Warepire
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That was hilarious, will there be any instances of this in the TAS for entertainment value, or does it even save time somewhere?