Posts for Warepire

Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Entertaining enough. The best part was the voice acted ending. Voted yes.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
This game never made much sense, now it makes no sense. Well done. Voted yes.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Pokota wrote:
Stovent wrote:
Lex wrote:
The real question here is, why would anyone want to TAS an emulated game (by virtual console, an emulator with many game-specific compatibility hacks) inside another emulator (Dolphin) when they could just TAS the game directly in a superior emulator?
The best answer to this is Ocarina of time, which have a glitch in VC thzt is impossible on a real N64. And I think it's not the only game in this case
Would that then be a Wii TAS or an N64 one? I'm fairly certain the revision of OOT used in Wii VC is the revision we already have pubs on. [the rest of this post was excised due to questionable proposals]
The glitch only works due to inaccuracies in the emulation layer provided by Nintendo in the GC and Wii versions. Even if the same glitch can be performed in mupen/bizhawk it would be invalid as that tries to be an N64 instead of a GC/Wii.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Looking great. I'm going to stop following your WIPs now to leave some surprise for the submission. Keep it up!
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Alyosha wrote:
--image-- Ok I fixed it, turns out gambatte was turning on the screen in the initial conditions, so writes to VRAM were getting blocked. Now just a little more cleanup and I should be able to add this as a capability to BizHawk.
Woohoo! Well done.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
What I did was having the DMG bootstrapper in an array, and then choosing based on register 50 which array to read when accessing the ROM region of the memory map. Basically, that should have worked. EDIT: If you can share your code, I could maybe have a look?
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
I have seen many stances be thrown around on IRC. Most leaning towards the negative. I have not seen any exact rules stated, though I could have missed them or forgotten about it. However, why don't you TAS a VC title in Dolphin and submit? It could serve an example for ruling. Even if it's rejected, it would still be available as a submission, and possibly on YouTube and gruefood delight, so it will never really be lost.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Alyosha wrote:
Warepire wrote:
Adding GB(C) BIOS support should be easy, I've done it with an emulator I wrote. I can hold the hand of anyone that wants to add the support to BizHawk. (I don't have the time to configure the environment etc)
I'll probably look into doing this in the near future. It looks pretty easy (just have the BIOS loaded and start from $00 instead of $100.) If I need help I'll be sure to ask.
Yeah, that's pretty much it. Take note of the undocumented 50th CPU register (at least on Monochrome GB, GBC should be similar). It's a sort of "BIOS done" flag. EDIT: Need to remember numbers properly.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Adding GB(C) BIOS support should be easy, I've done it with an emulator I wrote. I can hold the hand of anyone that wants to add the support to BizHawk. (I don't have the time to configure the environment etc)
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Another great looking WIP. The sword stab at the end into the final chest, how much did it cost in frames? (It was good for entertainment either way)
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
p4wn3r wrote:
Warepire wrote:
For the README, the repo can't be cloned without git-svn? That's incredibly weird...
That's because you need to create a source file that contains the revision number and gets compiled in the about box. If you don't clone with git svn, the generation of this file will fail, and some DLL's will complain about that number missing.
Holding on to ancient code, yay!
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Sounds like a design problem in Mono, did you report a bug? As feos said, take it to stack overflow as well. For the README, the repo can't be cloned without git-svn? That's incredibly weird... Also, you may gain from linking to the libraries git repos if you need to build from source. I am pretty used to have to find things but a lot of newer Linux users aren't.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
natt wrote:
There were larger memory cards than 128KB? I did not know this. Perhaps they could be emulated then.
There were 3rd party ones, they were usually "paged" (I assume games validated the size?). I would not recommend adding support for these... They were rather complex (page switching button combinations) and shitty quality, at least the ones I could find back in the day.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Can't figure out what version of the emulator I need, nor the settings... Or maybe I have the wrong ROM? I can't make it sync. EDIT: Got help on IRC, syncs now. EDIT 2: Looking good as far as I can tell. Sadly I can't offer you any advice on upgrades.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Ooo, a game I have been looking forward to being TASed. If you have any addresses for the RNG, I might be able to help you make a Lua script for it. PM me if you're interested in that.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Thanks to YaLTeR, it's theoretically possible to run Shovel Knight in Hourglass-Resurrection on XP. But there's no way to record the inputs into a movie file, and nothing has been done to check if the current clock-simulation is sync-stable (it most likely isn't).
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Well done and really entertaining. I also enjoyed the script progressions through the level encodes. Voted yes. One question though, isn't the corner bug, wall bug and dive bug the same glitch? (Objects reset you on top of them if you enter them)
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
phoenix1291 wrote:
Fuuun Gokuu Ninden on PS1 as no background music in Bizhawk (test in 1.12.2).
Does it work in mednafen? EDIT: Also checked that your disc is correctly dumped?
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Are you asking for client.SetClientExtraPadding?
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Team 1s (my teams) Lua script was posted in the DTC6 thread by Fog, linking to that post here for archiving: http://tasvideos.org/forum/viewtopic.php?p=451958#451958 It may contain something useful. Extract what you need (if anything) as you please.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
An older (slower) submission: http://tasvideos.org/1105S.html
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
This really is a Zelda rip-off. I liked this, it seems to have required a lot of planning, looks well made and the result was quite entertaining. Well done, yes vote. Publishers: Can the images in the submission be archived somewhere so they won't get lost once this TAS is published?
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
You will still need to battle that RNG may turn out differently from load-time differences. The rest of the console does not stall as data is being loaded from the disc. So even if you figure out how to wait for the disc to load, the run will still most likely desync on you.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
I am in favor of staring Rayman.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
What Spikestuff said. This is awesome.