Posts for Warepire

Warepire
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Eye Of The Beholder wrote:
I've been trying to watch your wips but for some reason the movie descync right in the beginning. I'm using the 0.9.8 version of the emulator and the (U) version of the rom. Do i have to enable/disable any option for it ro work?
Check that you have Advanced Bus-Level Timing on in Emulation settings.
Warepire
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partyboy1a wrote:
The problem with "Vault" is: If we decide to use Vault / Regular, this implies that Vault movies are boring to watch. "Vault" would become "not worth watching". If we just have a "speedrun" branch, this kind of assumption is invalid, but it would require certain movies to be published as "speedrun" and "superplay" at the same time.
The vault section is only for speedruns that are not entertaining. If the movie is a speedrun but also of great entertainment, it would be published in a higher tier. So generally speaking the vault movies will not be entertaining for anyone except those who're speedrunning the game. Example of a vault movie would be: "SNES Mortal Kombat 3 "fastest completion"" as that basically is solved by repeating one move over and over until you win. Example of a speedrun that would be published in a higher tier: "N64 Super Mario 64 "0 star"" or "NES Mega Man" because those are speedruns that aim for fastest any% completion, but they are also very entertaining to most viewers.
Warepire
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The thing is that bsnes is no longer buildable as an external core after version 0.87, all the improvements after that are so far not added into the BizHawk SNES core, it's probably on the TODO list from the devs and if I wasn't so slow at getting around to projects I'd probably do it myself.
Warepire
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Don't you need to merge the dx11_pixelmatrics branch into the dolphin code and build it manually to be able to TAS the Goop levels of SMS correctly? (Which will then only be TASable on the DirectX11 backend) Or is this a different bug?
Warepire
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Ilari wrote:
Regarding the middle tier, the boring option would be to give it some generic name and NULL icon, which would mostly hide the name from users. I think the places where tiers with NULL icon shows up are: - Publication edit page. - Publication header edit page. - Publication form. - Submission/Movie machine-readable info. - As tier filtering key.
I like this "boring" option.
Warepire
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Finally sampled the flying pie, it was really nice. I cannot think of any improvements to the recipe.
Warepire
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About the seals: You will find out that they are not so picky about how they are drawn, I don't know the exact limits of how off you can be before the seal is considered incorrect, while it's most likely so that the any% TASes enter the seals optimally it may be possible to save frames here. And before I forget (I just remembered) in case you did not notice: The pause menu responds to taps on the touch screen, you may want to test various taps as well as pad-navigation for each pause menu entry to see if the fastest method for navigation changes depending on the current state of the game. I will watch your second WIP tomorrow.
Warepire
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So, I have a question about the movieMode in DeSmuME. I was reading the code of it and similar functions in the other emulators and I found this code the most readable. While I was reading it I noticed something that confused me. It appears that the movieMode prevents any read (unless specifically specified) and write of SaveRAM, how does this work with verification movies? If no movie generates any SaveRAM after replay, that to me means that no movie can be used as a verification movie for a New Game + TAS or something similar. Did I misunderstand a detail in the code or is it of no responsibility of the emulator developer to consider this? My desire to understand this was spawned by the fact that Dolphin currently moves the save files around on disk to prevent over-writing which in general is not that good ... and I wanted to help rog fix this more elegantly, which appeared quite simple to me until I realized this little verification movie issue. Thanks in advance to anyone who can explain this to me!
Warepire
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It's not only about the SSD part, mainly you don't want to move more permanent files around in favor of temporary files. Though I realize I didn't quite think it through in the sense of starting from a save... Because if something is stored in RAM only, then no one can generate a save from it, this means verification movies become impossible to make. I will have to look at how other emulators does this, and if I figure out a good way to do it, I'll give you a patch.
Warepire
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Rog: In your movie-fixes branch, would it not be easier to keep the Wii save stuff in RAM instead of moving files back and forth? If someone runs Dolphin from an SSD drive this becomes extra harddrive writes that wears on the SSD (not that I think anyone should run programs that write a lot to disk from an SSD...) Or is the Wii generated saves just too much to temporarily keep them in RAM?
Warepire
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That was some really delicious pie. Keep up the excellent work.
Warepire
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adelikat wrote:
As for diluting the moon, I infer that you are implying concerns towards the meaning behind moon. Right now I'm just using moon as the name for this category, with an associated icon. Maybe you share the same concerns as Nach that you want a system to allow for a "noteable publication"?
In this situation I thought of the moon as any icon, the problem the way I see it is that so many runs will be given the same icon that the icon may lose it's credibility. But perhaps my mind is unconsciously poisoned by the current system. ---------------------- For standards I assume a good guideline would be that if it's impossible to complete the game faster by TASing it compared to playing it casually, it should not be allowed. Most (all?) of the WarioWare games fall into this category in my opinion.
Warepire
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I have some concerns about the tier names, because in the current system we would be handing out some 500-1000 moons if I understood correctly. Displaying a moon on that many TASes may cause people to wonder why we bother marking them at all, I am worried this can make the credibility of the runs take a hit. Regarding the vault tier, I do think that 100% runs should be included, some games become very boring when they are completed to 100% because it is mainly grinding, with such a spot in the vault it is still possible for someone to make a good TAS of that, even if no one really sees the point to work on such a thing. Also, does this mean that we will un-reject every well made "bad game choice" TAS that has been rejected in the past? I will echo henke37's names for another tier. Those names would be perfect for a tier dedicated to the obsoleted runs. I have voted yes, but I hope to receive some answers to my concerns.
Warepire
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Derakon wrote:
Warepire wrote:
NitroGenesis wrote:
Warepire wrote:
I think that collecting the Hellfire soul should be collected.
Niceeeeee
English is not my native language, I am destined to make an error every now and then...
Mothrayas wrote:
Maybe the run could start from SRAM in order to do it on Hard Mode, so that you get Hellfire at the end?
The problem with this game is that the collected souls and items are transfered from the first play through, no way to start a clean Hard Mode without hacking the save-file. Which is probably questionable if it is to be allowed for this game.
Isn't there a way to basically drop all of your souls, items, and money prior to starting the Hard Mode run? It wouldn't require hacking, just special preparation.
You cannot drop the boss souls.
Warepire
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NitroGenesis wrote:
Warepire wrote:
I think that collecting the Hellfire soul should be collected.
Niceeeeee
English is not my native language, I am destined to make an error every now and then...
Mothrayas wrote:
Maybe the run could start from SRAM in order to do it on Hard Mode, so that you get Hellfire at the end?
The problem with this game is that the collected souls and items are transfered from the first play through, no way to start a clean Hard Mode without hacking the save-file. Which is probably questionable if it is to be allowed for this game.
Warepire
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I think that collecting the Hellfire soul should be collected, but it's not my decision since I am not making the TAS.
Warepire
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I have been waiting for this day. How do you plan on getting the NG+ souls since NG+ does not reset the soul collection? 2 completions of the game?
Warepire
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exileut wrote:
The speed value is strange. Spamming jump with the low ceiling in 1-3 for instance is faster than running. Spamming jump shows 259-0-259 speed. While running is 272 every frame. But at the end of the platform spamming jump every 2 frames is 14 frames faster than running alone.
Then there are something more at work than just this, since I don't know the game I cannot really explain it, I was just bored and saw the wish for speed values, so I searched them out.
Warepire
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Spikestuff wrote:
Warepire wrote:
PS: It took me less than 15 minutes to find these, so it's quite quick if you know what to look for, let me know if you want me to guide you through the process.
Firstly, THANK YOU WAREPIRE YOU ARE SO AWESOME AT EVERYTHING NEEDED Secondly, yes I do need a guide for finding ram, please.
You're welcome. PMed you a "quick" guide to RAM searching.
Warepire
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X Speed: 03003524 signed 2byte Y Speed: 03003526 signed 2byte I am not sure about calling the Y Speed for Speed. It has some really odd behavior, the value you set Y to in cheats will "launch" Mario to that height, then he will fall down again before it "launches" him to that height again... it will repeat infinitely, if you exit the level boundaries, the game crashes. The X Speed is also a tad odd, as the acceleration speed is always -8, even when you are going right... which is "positive" speed. Explore their behavior in RAM Watch to fully understand what I mean. Apply cheats if necessary (just remember to turn them off before you start TASing). PS: It took me less than 15 minutes to find these, so it's quite quick if you know what to look for, let me know if you want me to guide you through the process.
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An all S Rank run will probably be the most entertaining.
Warepire
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While a little more interesting than E.T. it was still immensely dull. Voting no for game choice.
Warepire
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Despite this being very very short, I still almost fell asleep when watching it. I have to vote no for game choice.
Warepire
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The PS2 is not a TASable console yet, so you should be good for now. Just be prepared for that a PS2 TAS of this in the future may obsolete your run. However, the PS2 and the GBA are very different consoles, the runs may be able to co-exist if they are different enough in game-play and glitches.
Warepire
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A tip is to look at how PSXjin does it for PlayStation, perhaps this can help you gain a basic idea of a good way to implement this. As far as I know in PSXjin you have to pause emulation, then load the other iso, then resume. I looked at this a long time ago, so I don't remember any specific stuff. I can probably take a look at it again if you run into a brick wall.