Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
.biz is already an extension, but I cannot remember for what.
.bhm is really inappropriate since BHM is used in the dating world to refer to overweight men (Big Handsome Male), may lead people to creepy places if they find a .bhm file.
.tas for me is quite misleading as it gives absolutely no hint at all what program it could belong to.
I place my vote for one of these:
.bkr
.bkm
.bhr (BizHawk Replay)
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
This is a known problem with this game, there is nothing you can do to fix it short of rewriting the graphics emulation of PSXjin to be more correct I'm afraid. I'd love to do that, but I have no idea how these things work on the PlayStation.
The best help I can give you is to suggest picking another game unless you want to learn how the graphics work in the PlayStation and fix it in PSXjin :(
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Could you pull down the quality a bit on those 8-bit encodes?
My media PC with 4.8 GHz Dual Core with 4 GB RAM, running nothing but MPC-HC (latest version), cannot render this in real time... :(
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Looks like someone is jealous of you, don't know much about dealing with this crap though :(
I have not had the time to watch your previous (true) WIP yet, I will hopefully get a chance to do it today.
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
CoolKirby wrote:
So once we start using that revision for TASing, someone could obsolete my TAS with a movie where a different RNG removes the need for wasting frames and the character moves a little faster?
I have no idea what exactly that opcode does, I am not a GC/Wii emulation developer nor do I know anything about the systems. Those were just examples of things broken opcodes can cause. I was mainly trying to explain to rog that the opcode that was changed may have affected more games than just PokePark.
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
rog wrote:
Warepire wrote:
and all, but using an interpreter for wii/gc emulation is dumb.
He does not know how to fix it, so he disabled it in JIT, just that one opcode, he did not disable all of the JIT.
And that still seems pretty dumb :([/quote]
Better to have something work correctly albeit a tad slower than working incorrectly, just because PokePark really shows the opcode is not working it may affect other games in a way that you normally don't notice but is still a faulty behavior.
Examples of things I have seen being wrong from bad opcode implementations but didn't really break the game:
RNG values - Things got rarer / more common
Movement speed - Character moving a tad faster / slower
Hitboxes
So I do not think it's dumb at all to make sure the opcode works correctly even if it costs speed, it could fix more games than you think, even though in 99% of the cases it is not visible to the human eye. And just because he doesn't know how to fix it in JIT doesn't mean it will never be fixed.
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
rog wrote:
CoolKirby wrote:
Also, the comments on the newest "master" branch revision say that the old master revisions were "broken" and they prefer this more accurate, "slower" revision. But isn't the new version rog just compiled accurate, or were those coders specifically talking about the emulation of the game it fixes?
The revision is a workaround to avoid fixing the actual problem, which only affects one game. Instead of fixing the JIT, Parlane decided to just switch to interpreter, which is more accurate, but 30x slower. Accuracy is nice and all, but using an interpreter for wii/gc emulation is dumb.
He does not know how to fix it, so he disabled it in JIT, just that one opcode, he did not disable all of the JIT.
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Please add the game product code (example: SLUS-12542) so it will be easier for those that want to play back the movie in an emulator to find the correct dump.
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
zeromus wrote:
BHM is an airport in alabama
BHM can also mean "Big Handsome Man" and is a term used to define attractive overweight guys... Yeah, I know the most useless things :P (No, I am not gay nor overweight)