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Warepire
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I have seen this a couple of times now and I don't really know what to say, it does not feel optimal but I cannot put a finger on why. Sorry that I am of absolutely no help this time.
Warepire
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The question on everyone's mind now must be: Can more frames be squeezed out of this TAS? Every time it looks like it's never going to be possible to improve it, then this happens. Yes vote.
Warepire
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Is Grant related to Ryu Hayabusa? Awesome improvement, yes vote.
Warepire
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Saw the encode a couple of days ago. Absolutely awesome run. Yes vote.
Post subject: Re: WIPTAS up to warp room 3
Warepire
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Spikestuff wrote:
MY TURN :P 100% Tas don't forget So Currently I was at Rosebud for the past 2 days had nothing to do so I tassed Warp Room 1 I picked up minor mistake that I did in Warp Room 4's Bonus round then fixed that (you'll see what I mean when the video finishes uploading) Now I'm debating myself with what I did in Warp Room 5 I'm not 100% sure on where I should Rerecord so I thought Just show you guys and girls and see what you think about it so far. Here is the Warp Room 1 in video I suggest watching certain points on the emulator but if it isn't working watch through here. The reason I write watch on your tas emulator is because I do stuff around while waiting and with my encode it was fine but when I used Camtasia to re encode from 240p to 1080p (still great and all) it doesn't show some of my random moments. ENJOY. (STILL UPLOADIN TO YOUTUBE) -video- Information so far on run 2521 - Rerecords 10:05 - Time
No comments on the first 4 levels, congratulations! Level 5: • Is it faster to body slam the bouncy boxes at the start? • In fact, all the bouncy box breaks look like they can be done better. • The last body slam before the crystal, is there no better way to break those boxes? • Right before that body slam you break a box next to a TNT counting down, stupid question but, wont the TNT blow up that box?
Post subject: Re: WIPTAS up to warp room 3
Warepire
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VGR wrote:
Work In Progress To Warp Room 3 (ending point) please leave feedback and things to improve for the next run Time: 16:07.967 Re-recorded: 1402
A few things I noticed: Swimming levels: Instead of auto-firing A, find the pattern, it looks like you miss a thrust by a frame or 2 every couple of thrusts. 1st Snow level: You seemed to try to do a small jump over a Nitro Box when sliding on the ice, hit the box, and then made an ice-physics abuse long jump... Would it not have been better to just skip that small jump? 1st Nuclear Reactor level: Right before the first low passage you slide and spin, is it not faster in this case to just slide and afterwards run normal until it's time to slide under the low passage? Flying level: Don't auto-hold A, it looks really amateurish, instead, aim to never miss a shot... And for entertainment, shoot down all the planes (and bombs where possible). 2nd Nuclear Reactor level: Pay attention to the speed variable when you do the arm swinging. It is a constant 2 in speed. You should do as little of that as possible, regarding the second arm swing section, you can jump down to the platform and slide (or even slide+spin) before jumping back up, it should save you a few frames. Just re-think the 3rd one, it looked really poorly planned. After the 3rd arm swinging section you had another one of those slide+spin incidents that I noted in the 1st Nuclear Reactor level. 4th arm swing section same as the 3rd. Last jungle level of the wip: If you time jumping off the first elevator better, you can probably get off it sooner. N-Gin: Look at Spikestuff strategies and plans, this can be done much better... Same as the flying level you should not auto-hold A. Do not be afraid to re-record, even if it's something as simple as maneuvering in a menu, the auto-firing of A and Start does look amateurish even if they bear no real significance in time saved. Besides this it looks really really good. I am sorry if I sound very negative all the time, I only mean to help making this run the best it can be. ===================== Spikestuff: I will look at yours tomorrow.
Warepire
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Warp wrote:
What I'm wondering is: Why does it seem so hard to come up with a framework that efficiently fights real piracy, such as counterfeit jeans, iPhones or DVDs made in China and brought to and sold in western countries by illicit means, without also compromising the most basic human rights of freedom of speech? (Also another thing that puzzles me is that governments giving themselves rights to limit freedom of speech is one thing, but why do these proposals seem to always want to give private corporations those same rights?)
Could not have expressed this any better myself!
Warepire
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That is a very nice WIP! Are you using the memory watch file I posted 1-3 pages ago? A couple of slides did not look perfectly optimal. A good tip is to not use auto-fire but to find the frame where the game actually accepts the input. As I mentioned a couple of posts up auto-fire can cause you to miss the optimal pattern and even cause lag in some cases if the game is badly coded. Oh, and welcome to the forums!
Warepire
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That was highly entertaining, I had no idea the game could be broken like that. Yes vote.
Warepire
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Lex wrote:
They are looking for user names, passwords, and other sensitive information to sell to (in-game) MMORPG gold farming companies etc. Credit card information could also be there.
And let's not forget peoples address books.
Warepire
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Derakon wrote:
The point of a post-reporting button is to provide a "push" mechanism for helping the mods do their jobs, as opposed to the "poll" method of the moderators manually reading every post. They do of course still need to keep an eye on everything, but letting normal users report posts should in theory reduce response times. Whether practice matches theory, let alone whether it's worth the effort of implementing, is a different matter.
As I am a moderator on a few forums I just want to add that I think a report system is great and takes some work load off our backs.
Warepire
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Spikestuff wrote:
OW OW OW OW OW OW -video- Ok so this is Shipwrecked (ow) what happens is I full 100% that level so i get the crystal gem AND the relic now about the speed (I know i might have to go over it its the scary part) Every-time I saw 2 or -3 when going in a straight line I spun just for speed and got a 3 or a -4 BUT I DIDN'T do that for the Crystal and Gem.... now I'm going to make my thumb suffer again cause I was holding the d-pad on my controller very hard (using a ps3 controller) Oh also I use auto-fire bot for my swimming i was in sync
Autofire is a really bad idea. Sometimes you will not hit the optimal pattern using that, and sometimes you will generate lag when the game processes the input (depends on how the game is coded). Regarding the relic: You are breaking all the time-freeze boxes, is that necessary to gain the relic in this level? Because the 2second box in the 8-box contraption is a real slowdown. Remember that you should be going for real time and not in-game time.
Warepire
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Spikestuff wrote:
just letting everyone see the WIP i started I'll be updating on my alternate channel each level and I'll keep notifying everyone here so if you cannot view it on youtube here is the file -video-
2 things: • When facing those multiple hit boxes where you are supposed to bounce between them, is it possible to spin-smash them both in the same jump? (This works in Crash Bandicoot 2 on PSX) • In Crash Bandicoot N-Tranced there is a glitch that if you land on the absolute edge of a box you will break it but not bounce. Does that work here too? Besides that I thought this looked really well planned and executed. Remember to spend the Aku Aku masks so you don't get any unnecessary invulnerable sequences. Plan ahead so you spend them at the absolute best possible place.
Spikestuff wrote:
OH By the way the new person aka VGR He is my friend he is actually attempting to any% this game but what the problem is, it that he is making major mistakes during his tas... now everytime he passes it onto me his tas I watch it carefully as it is any% 'cause if there is a slim mistake I have to tell him about it... the recent one he sent me had MORE than 20 mistakes in just warp room 1... the problem was he was over abusing as one of the problems the other is that he didn't have the right timing... Now his overall time is close to my WIP#3 cancelled run but mine had also errors and by picking up his errors he can be making it to warp room 2 in around 6:30 and not 7minutes yes he is just a rookie but lets hope for the best for him < BTW that's his First proper WIP he has done... any% reminding you guys (and girls) again. Help point out the flaws for him if you can spot some in any of the levels
Quite good for a new comer, but needs cleaning up. VGR should check out all my feedback that I have left in this thread. Don't be afraid to re-record, and use all the save-state slots. The rest is just planning more and practice practice practice.
Warepire
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Looks very good, less missed shots. Looks like it can be a little better but I really like your strategy on him. Keep it up! You're doing amazing progress here.
Warepire
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I loved the suicide strategies that you pulled in some areas and the show off boss fights. Yes vote.
Warepire
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100% completion gets my approval.
Warepire
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hegyak wrote:
Crash 3. We have 1 and 2. Where's 3? It's a great game and what I consider the best of the games.
Crash Bandicoot 3 has graphical issues, among other things the depth calculations for objects seem to randomly fail. (Example Crash can stand behind a box, but it will look like he is in front of the box)
Warepire
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That was some insane planning and execution, really nice improvement on the existing TAS, yes vote. TheAxeMan: Is your nick somehow related to Omen's song The Axeman?
Warepire
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While really well made I think that most of the entertainment in these games come from 100% completion runs as they shows off even more crazy skill. I am voting Meh. Sorry.
Warepire
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This is really entertaining and high quality dodging of enemies. A couple of questions though. In level 1 you committed suicide at the start, why? In general it seems that you shoot too many salvos (shots at the end that miss), can this be avoided? (assuming 1 button press = 1 salvo)
Warepire
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Besides the concentration camps and all the murdering this is quite accurate.
Warepire
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Looks well made and it was entertaining enough to sit through. Yes vote.
Warepire
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Very nice improvement, I feel that there was some downtime that could have been used to do entertaining shenanigans. I was however still entertained enough to give this a yes vote.
Warepire
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If I post that video here (or even mention it's name) I will be banned...
Warepire
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Very nice improvement, yes vote.