Joined: 3/2/2010
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Location: A little to the left of nowhere (Sweden)
I have seen this a couple of times now and I don't really know what to say, it does not feel optimal but I cannot put a finger on why.
Sorry that I am of absolutely no help this time.
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
The question on everyone's mind now must be: Can more frames be squeezed out of this TAS? Every time it looks like it's never going to be possible to improve it, then this happens.
Yes vote.
Joined: 3/2/2010
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Location: A little to the left of nowhere (Sweden)
No comments on the first 4 levels, congratulations!
Level 5:
• Is it faster to body slam the bouncy boxes at the start?
• In fact, all the bouncy box breaks look like they can be done better.
• The last body slam before the crystal, is there no better way to break those boxes?
• Right before that body slam you break a box next to a TNT counting down, stupid question but, wont the TNT blow up that box?
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
A few things I noticed:
Swimming levels: Instead of auto-firing A, find the pattern, it looks like you miss a thrust by a frame or 2 every couple of thrusts.
1st Snow level: You seemed to try to do a small jump over a Nitro Box when sliding on the ice, hit the box, and then made an ice-physics abuse long jump... Would it not have been better to just skip that small jump?
1st Nuclear Reactor level: Right before the first low passage you slide and spin, is it not faster in this case to just slide and afterwards run normal until it's time to slide under the low passage?
Flying level: Don't auto-hold A, it looks really amateurish, instead, aim to never miss a shot... And for entertainment, shoot down all the planes (and bombs where possible).
2nd Nuclear Reactor level: Pay attention to the speed variable when you do the arm swinging. It is a constant 2 in speed. You should do as little of that as possible, regarding the second arm swing section, you can jump down to the platform and slide (or even slide+spin) before jumping back up, it should save you a few frames. Just re-think the 3rd one, it looked really poorly planned. After the 3rd arm swinging section you had another one of those slide+spin incidents that I noted in the 1st Nuclear Reactor level. 4th arm swing section same as the 3rd.
Last jungle level of the wip: If you time jumping off the first elevator better, you can probably get off it sooner.
N-Gin: Look at Spikestuff strategies and plans, this can be done much better... Same as the flying level you should not auto-hold A.
Do not be afraid to re-record, even if it's something as simple as maneuvering in a menu, the auto-firing of A and Start does look amateurish even if they bear no real significance in time saved.
Besides this it looks really really good. I am sorry if I sound very negative all the time, I only mean to help making this run the best it can be.
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Spikestuff: I will look at yours tomorrow.
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
That is a very nice WIP! Are you using the memory watch file I posted 1-3 pages ago? A couple of slides did not look perfectly optimal.
A good tip is to not use auto-fire but to find the frame where the game actually accepts the input. As I mentioned a couple of posts up auto-fire can cause you to miss the optimal pattern and even cause lag in some cases if the game is badly coded.
Oh, and welcome to the forums!
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Autofire is a really bad idea. Sometimes you will not hit the optimal pattern using that, and sometimes you will generate lag when the game processes the input (depends on how the game is coded).
Regarding the relic: You are breaking all the time-freeze boxes, is that necessary to gain the relic in this level? Because the 2second box in the 8-box contraption is a real slowdown. Remember that you should be going for real time and not in-game time.
Joined: 3/2/2010
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Location: A little to the left of nowhere (Sweden)
2 things:
• When facing those multiple hit boxes where you are supposed to bounce between them, is it possible to spin-smash them both in the same jump? (This works in Crash Bandicoot 2 on PSX)
• In Crash Bandicoot N-Tranced there is a glitch that if you land on the absolute edge of a box you will break it but not bounce. Does that work here too?
Besides that I thought this looked really well planned and executed.
Remember to spend the Aku Aku masks so you don't get any unnecessary invulnerable sequences. Plan ahead so you spend them at the absolute best possible place.
Quite good for a new comer, but needs cleaning up.
VGR should check out all my feedback that I have left in this thread.
Don't be afraid to re-record, and use all the save-state slots.
The rest is just planning more and practice practice practice.
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Looks very good, less missed shots. Looks like it can be a little better but I really like your strategy on him. Keep it up! You're doing amazing progress here.
Joined: 3/2/2010
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Location: A little to the left of nowhere (Sweden)
Crash Bandicoot 3 has graphical issues, among other things the depth calculations for objects seem to randomly fail. (Example Crash can stand behind a box, but it will look like he is in front of the box)
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
That was some insane planning and execution, really nice improvement on the existing TAS, yes vote.
TheAxeMan: Is your nick somehow related to Omen's song The Axeman?
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
While really well made I think that most of the entertainment in these games come from 100% completion runs as they shows off even more crazy skill.
I am voting Meh. Sorry.
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
This is really entertaining and high quality dodging of enemies.
A couple of questions though.
In level 1 you committed suicide at the start, why?
In general it seems that you shoot too many salvos (shots at the end that miss), can this be avoided? (assuming 1 button press = 1 salvo)
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Very nice improvement, I feel that there was some downtime that could have been used to do entertaining shenanigans.
I was however still entertained enough to give this a yes vote.