Posts for Warepire

Warepire
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I liked this run. Not much more to add actually. Votes yes.
Warepire
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While it's nice to see such a horrible game being completed as quick as what's probably possible the game is just so boring, annoying sound effects (all the jumping didn't help with that), once the game was muted it was just barely watchable. I'm going to vote meh on this one.
Warepire
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That was pretty sweet, I vote yes.
Warepire
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That was so fast my eyes almost began to hurt trying to follow Ivy on the screen. Yes vote, and obvious candidate for Speedy TAS 2011
Warepire
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The idea was to see if you can keep the slide-spin speed from slippery ground on normal ground by jumping on the frame you land. So slide-spin on the slippery and jump the frame just before you leave slippery, then keep jumping on the same frame that you land on regular ground... if you can keep the slide-spin on slippery speed you should be able to go quite fast for a while. Once you get super-slide I am quite sure that is the quickest move to use. Sadly I don't really have time these coming weeks to experiment with this stuff.
Warepire
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D'oh. Now when I see it, it's obvious... I need to play the game more before I draw the conclusion that something is optimized again.
Warepire
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Looking excellent so far! Do check if you can preserve the slippery speed on regular ground by jumping on the same frame as you land. (this works in Crash 2 and 3 for PSX, most of the physics seems to apply in this game too)
Warepire
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I can see why this WIP was such a pain to make, but what a result, I don't think there is any chance for this to be faster unless a new glitch is found.
Warepire
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Incredibly well done, I cannot vote anything but yes to this.
Warepire
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Fantastic video! Just like Mukki I think this analogue stick speed boost trick is just like Left+Right or Up+Down tricks we use in other games.
Warepire
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sgrunt wrote:
Here's the corrected mkv-with-subtitles: http://www.mediafire.com/?bhi56w75izu681m
Much thanks!
Warepire
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Godly (pun intended) improvement to the published run, yes vote. It is interesting to see that so much from this game was lifted into later Enix titles like Soul Blazer and Illusion of Gaia. One little complaint on the YT encode though: The subtitles display too fast, I read much more English than Swedish, I even read English faster than Swedish, yet I had issues keeping up with the subtitles almost all the time and had to pause at pretty much every one of them to be able to read the entire text. Would it be possible to have them display about a second longer? You encodes are doing a wonderful job, keep it up!
Warepire
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DarkKobold wrote:
Try dumping to .iso?
There is something in the game that makes it freeze if the CDDA tracks are not present... I believe it was the cutscenes after beating the Arcade mode.
Warepire
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I loaded the .bin file, updated the above post with that info.
Warepire
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Question: How do I make Tekken 3 NTSC-U work? It puzzles me because the readme says this game runs. I dumped my CD to .bin/.cue files, but it has audio tracks so the .cue sheet also describes CDDA tracks. My cue looks like this:
FILE "PLAYSTATION TEKKEN 3 NTSC USA.BIN" BINARY
  TRACK 01 MODE2/2352
    INDEX 01 00:00:00
  TRACK 02 AUDIO
    PREGAP 00:02:00
    INDEX 01 59:45:59
  TRACK 03 AUDIO
    INDEX 01 62:26:62
I checked the image against the CD and it's a 1:1 copy without errors. If I burn the image with ImgBurn my chipped PS1 can play it with no problems so I am certain the image is fine. Yet, when I load the image (.bin) in PSXjin it crashed with a "psxjin.exe has encountered a problem and needs to close" error. Using the pre-compiled 32bit binary, running Windows XP x64
Warepire
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That's a shame, currently teaching myself emulator development, perhaps I can find the problem once I believe I have enough knowledge. Looking forward to running this game (and a few others).
Warepire
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Kingsley's Adventure could be an interesting TAS. My childhood memories of it are not pleasant to say the least so I will not do it myself, if I have to play the game one more time I will snap. http://en.wikipedia.org/wiki/Kingsley's_Adventure The camera in this game LOVES to hide behind objects leaving you to navigate blind.
Warepire
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Undie wrote:
Synx wrote:
how's the encode without graphical issues comming along?
Mupen, or more specifically, Glide64 crashes for me when starting the the Video Dump. Anyone successfully can video dump with the napalm pack?
Dumping with the internal routines or using the modified .kkapture available at the Mupen64 emulator section?
Warepire
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We are really close to TASing GC, the GC version is way superior in everything compared to the GBA version. I would say this is a really poor version choice. But it was somewhat fun to watch anyway, voting Meh.
Warepire
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The outside music of Jungle Island reminds me of SNES Goof Troop. Pretty entertaining run and a very nice improvement to the current publication. Yes vote.
Warepire
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Very entertaining for an FPS, I vote yes.
Warepire
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Don't really have anything of value to say... Voted yes.
Warepire
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That was brutal, I loved how you made a mockery of the timer in some levels. And what an amazing improvement over the old run. Obvious yes vote.
Warepire
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Action packed and impressive WIP... Agree with scrimpeh and Brushy though... I fear that this will be too repetitive to be fun to watch in full.
Warepire
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Mothrayas wrote:
Actually, for PSX TASing desync issues are not nearly as much of a problem as game support is.
I had some major sync issues with that Bugs Bunny - Lost in Time WIP at first, including one desync that I needed a savestate for to get passed. Hopefully PSXjin solves the cutscene problem so this TAS can be done right, that would be cool.
adelikat wrote:
Well, I tried Start Trek: Invasion on PCSX-rr some time ago and it wouldn't work but it works fine on PSXjin. I think it is reasonable to say that the game support has increased with this emulator, as well as accuracy, as well as much less random crashing, as well as much more sync stability. In addition, you guys are going to love the GUI interface & features compared to PCSX-rr. Oh, and AVI capturing works. But be patient, we've overhauled so much code takes a lot of time and testing, but it is starting to look pretty polished!
This is some pretty damn awesome news! It's when you rush that accidents happen so take all the time you guys need.