Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Mothrayas wrote:
Actually, for PSX TASing desync issues are not nearly as much of a problem as game support is.
I had some major sync issues with that Bugs Bunny - Lost in Time WIP at first, including one desync that I needed a savestate for to get passed. Hopefully PSXjin solves the cutscene problem so this TAS can be done right, that would be cool.
adelikat wrote:
Well, I tried Start Trek: Invasion on PCSX-rr some time ago and it wouldn't work but it works fine on PSXjin. I think it is reasonable to say that the game support has increased with this emulator, as well as accuracy, as well as much less random crashing, as well as much more sync stability.
In addition, you guys are going to love the GUI interface & features compared to PCSX-rr. Oh, and AVI capturing works. But be patient, we've overhauled so much code takes a lot of time and testing, but it is starting to look pretty polished!
This is some pretty damn awesome news! It's when you rush that accidents happen so take all the time you guys need.
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
True... But fixing games should be a smaller issue compared to the desync problems that is haunting PSX TASing..
Anyway... I am currently learning how to do more advanced emulators. Perhaps I can contribute something of value later to increase the list of supported games.
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
You cannot rush perfection... As we want an emulator that shouldn't desync... or at least almost never desync.
There is a huge amount of work required to make this happen!
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
After 40 minutes of searching this appear to really be the only emulator that exists for CD-i:
http://www.zophar.net/cd-i/cd-ice.html
It only plays one game though, so it is nowhere near complete and there is no way to add TAS tools to it either... Also the emulator hasn't been updated in 10 years. I guess this has something to do with the Phillips CD-i being a hell of a hard to get system and most consoles seem to be broken in some way.
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Might be faster than the published run but Fighting games like this doesn't compete for speed... I find the current publication a lot more fun to watch as it uses a bigger variation of movesets and finishers.
I have to vote No.
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Having played the game A LOT while I grew up I must say that I disagree here, this game is way too linear (except for the last world) and way too few methods of moving to make a truly interesting TAS. Crash Bandicoot would also be quite unsuitable for TASing if it wasn't for the bridge levels (only Crash Bandicoot 1) and the horrible programming by Naughty Dog. [For the record: I know Crash Bandicoot is a playstation game, I just needed something to compare to]
Nice bump to a 2 year old topic btw.
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Quite interesting glitch... the programmers must really suck.
This one was hellishly boring in the beginning but the end was very nice to see, insane dodging of cars there.
Due to the long setup time and the short time it gave I have to vote Meh though, for being very well done but it takes a while for the entertainment to get going.
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
ShadowWraith wrote:
Little Big Adventure?
The scenery is not as I remember it but I cannot mistake the sneaking animation, it has to be the game.
Thanks!! This has been bothering me for the better part of 5 years!
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Let's throw some wood on this dying ember of a topic.
This is a game I played long a go, most likely on PC, and I believe it was direct-controlled by keyboard.
I don't remember much than that the game had similar view like GTA2. I don't know if the game was a demo version or a complete game but the part I played was quite odd.. I had to escape from some room by sneaking past a lot of guards, if the guards heard or saw you they would kill you. You could leave the building where the room was at and reach a garden or park of some sort, also here there where guards but not as many as indoors.
The colors where quite "happy", not much dark colors, the majority of the indoors areas I visited where white or light gray.
Besides this there is only the sneaking animation, that is something I shall never forget, it was the most disturbed thing I've ever seen, the character took unnaturally long steps and his torso was swaying in sync with his movement.
Anyone have a clue?
Looking good so far... Loving your progress...
PS: Tried some more to get Roc's Cape before the flippers (thus making it possible to ignore the flippers) but no luck, it seems like the programmers really made sure no one should be able to skip those flippers.