Posts for Warepire

Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Quite entertaining and some very interesting grammar failures. Also it's a nice improvement of the previous run. Yes vote.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
N. Harmonik wrote:
I think a more interesting idea would be to do the Four Swords part with four players.
Agree... But to make a 4 player run you need 4 GBAs linked to each other in a network. I am not sure if VBA supports that locally or in the movie files. I tried to use VBA to do a local linked game in Zelda - Oracle of Ages / Zelda - Oracle of Seasons and I remember failing horribly.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
I blinked... and missed everything. You knocked 7 frames of this madness? Yes vote!
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Slowking wrote:
Warp wrote:
Slowking wrote:
If there already is a published video, do not use a different ROM than what it uses, unless the new ROM is obviously better, and you can show how it should be compared to the existing movie.
Pretty clear isn't it? English is prefered in general, but you should use the same rom the last published run used unless there is a good reason not to. And there really isn't. And yeah that is not only the letter of the rule, but also the spirit. Just because people don't like a japanese OoT run doesn't make it any less true that this run should have been in japanese.
The "spirit" of the rule is that the previous run was accepted with a non-(U) ROM for a good reason (the ones listed in the rules), and that a new run should stick to that ROM for the same reasons, unless there are better reasons to change it.
Uh how one can make up "spirits" so randomly. Nowhere in the rules does it even hint to that "spirit". I'm sure the spirit was to keep roms consistent so you can compare runs better. With acepting the J run tasvideos fucked themselfs into making the J standart, since it's the fastest rom to use.
One of the reasons the J rom was accepted last time was that the run was made for nicovideo and some of our members decided to contact him saying that he should submit his run here... This was discussed in the OoT topic... Imagine how you would feel if you are told that your run should be submitted somewhere... and all you receive is bashings for using a wrong language rom. This is exactly what I meant with my previous post in this thread. But the decision was that the J rom would have exclusive exception in that submission only and that the U rom would still be the rom to use when running OoT.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
I followed this closely while it was being made... this was very entertaining and very cool. It must have been hell recording this due to the emulator bugs. Extra credits to DarkKobold for putting up with that as well as having to constantly edit the turtles movement due to the RNG. Yes vote.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Watched it over at the discussion thread yesterday and it was AWESOME. It is always fun to see a game so utterly obliterated as Zelda - Ocarina of Time now has become. All the glitches makes this game very entertaining. Extremely well made and optimized run well worth a watch or 10. Also hopefully this submission will put and end to the previous arguments and purge all the bad blood. A bigger and more clear YES does not exist!
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Considering a video walkthrough I found needed 1h and 50 minutes to complete the game, I would assume this game was obliterated by this TAS. It was pretty entertaining (bit creepy with the pixel-nipples though), yes vote.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Please add some more technical information about the TAS itself in the submission text. For the TAS itself it was quite entertaining and very quick, yes vote.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Interesting goal but for a TAS with warps I do not feel it introduces enough difference compared to the "normal" warped run. However, it might be more interesting to see a warpless TAS that aims to get no coins. Voting no. Do not get discouraged by my no vote, you show some real talent. I am sure you can provide us with many awesome TASes in the future.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Great improvement to an already great run. Yes vote.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Yes vote. It's an improvement and more entertaining, the new glitch added some value to that.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
I don't have anything super-new but: Stationary, MINION, contains (self-picked): AMD Athlon64 4000+ CPU. 2 cores. 4 GB DDR2 Corsair RAM (2x2GB sticks) GeForce 8600GT 512 MB Graphics. Creative XtemeMusic audio card 80 GB Intel x25 SSD System Drive CD/DVD/Blu-ray reader/burner 500 GB Western Digital RE4 Storage Drive 22" Samsung flat monitor, 2 ms refresh rate. Windows XP 64-bit Professional SP2 Laptop, SAGE, contains (Acer Timeline 3810): Intel Core 2 Solo 1.4 GHz CPU Intel GMA 4500MHD Graphics chip. 4GB DDR3 RAM 320 GB Hitachi Deskstar laptop drive. (Will replace this when warranty ends) 13.3" LED monitor. Windows Vista Home Premium SP2 Arch-Linux x64 build Server, ABYSS, contains so far(Self-picked, not completed): Intel Celeron 1.2 GHz CPU Motherboard with on board sound and graphics 20 GB Maxtor HD System Drive 2TB Western Digital Caviar Black HD (2x1TB) Still needs: 2 more 1TB harddrives, RAID5 controllers set up, a chassi. Laptop, ANCIENT, contains: Intel Pentium 95 MHz CPU Onboard sound and graphics 1 GB Seagate HD 15" flat monitor Floppy drive Windows 3.11
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
This is the same file as you posted in the discussions thread. Voting no with pointing to the notes I left at that topic.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
I am not in a position to make decisions but I think this sounds like an excellent idea. I support it.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Looks very good... I did however notice a few things: In general: Jumping up into boxes slows you down... are you sure there is no other method to get past those areas? Like sliding... Ice levels in general: Have you checked if you keep your speed from the ice if you jump on the same frame that you land like in Crash Bandicoot 2 on PSX? Flying levels in general: You should edit out any missed shots, missed shots tend to look sloppy. You should be able to edit them out using a hex editor. Space levels in general: You can stand on the edges of the platforms when they are vertical for a short period of time. (This works in the E version at least) In Dingodile: Can't you hit him sooner if you stay closer to his shield when it goes down? I see that you are not as close as possible, in the first hit you're almost half a centimeter away. N-Gin: It looked like you could have caused more damage to him when he was going in circles than you actually did.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Looks good so far, it seemed like you hesitated for a few frames before the 2nd hit on Dingodile though... However, this topic shall be merged with this topic: http://www.tasvideos.org/forum/viewtopic.php?t=3710
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
No.... Just no.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
turbofa wrote:
Ok, I chose a realy bad game, this was my first TAS complete game (I had alredy done other in the past, but level for level ) I will do another TAS for a better game!
Keep your head up high. With your future works, please post WIPs in the correct discussion section / topic and you will hopefully get some mid-work feedback and ideas to make your runs even better and/or more entertaining to watch.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
This looks like it belongs in the top 50 of poor game choices. The game is not entertaining to see played, as a Let's Play or TAS. The only thing I found entertaining about this submission was the vote buttons... No Deal.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Yes vote. Just because Ash carries 64 Ash in his backpack...
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Looking at how this game actually works I doubt it is a good game to TAS, but I will hold my vote until I've watched an encode (I cannot find an Italian rom).
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Tekken 5... I just wish I could play in a way where the most natural transitions between attacks where the main goal. PCSX2 or any other PS2 emu has to be completed and TAS ready! (I'd volunteer if I had enough time to wrap my head around how the PS2 works in detail)
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Yes vote for being an improvement and skipping even more of the game.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
And let the frame wars begin! Why not? Yes vote.
Warepire
He/Him
Editor, Experienced Forum User
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
That was more entertaining than I thought it could be. Good job! Also this game has a really nice soundtrack for a GB game. Yes vote.