Posts for Weegeechan

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Experienced Forum User, Published Author, Former player
Joined: 4/18/2015
Posts: 168
Location: Canada
Nice! That looked pretty good! But I don't believe pannenkoek tries to make all his 0xA videos optimal. They're more for just showcasing that it can be done. To quote his ABC route page, "This is by no means the most efficient route; it just shows one potential way to do it." I'm not to sure if he's actually making a run but I hope somebody does it!
Experienced Forum User, Published Author, Former player
Joined: 4/18/2015
Posts: 168
Location: Canada
erokky wrote:
banned user wrote:
Surely here will accept any trash
I guess they don't accept just any trash after all.
Experienced Forum User, Published Author, Former player
Joined: 4/18/2015
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Ok, awesome! Btw, have you found the X and Y coords memory addresses by any chance? I tried finding them earlier but couldn't manage to pinpoint them. Usually, it's pretty standard but for some reason they won't show up in the memory search
Experienced Forum User, Published Author, Former player
Joined: 4/18/2015
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Location: Canada
NitroGenesis wrote:
Does that infinte jump trick work in the GBA Battle for Bikini Bottom? They appear to have the same engine.
No. :( Unfortunately most, if not all of the glitches in RotFD, have been fixed in Battle for Bikini Bottom. The physics seem to be different in BfBB preventing these from working.
Experienced Forum User, Published Author, Former player
Joined: 4/18/2015
Posts: 168
Location: Canada
Haha sorry man! :P It's just really fun finding glitches in this game! Idk if you had a plan for it but, would you not mind if I started an any% TAS of this game? It would look a lot different than 100% and each would provide their own kind of entertainment. That way we could also help each other out with findings that could benefit each others category! But if you want to complete the 100% run first or you think an any% would be pointless than I understand. After all, you are the one who started a TAS for this game in the first place.
Experienced Forum User, Published Author, Former player
Joined: 4/18/2015
Posts: 168
Location: Canada
The new WIP looks really good :) I know you put a lot of work into it, but I discovered a new technique. A VERY useful one that'll shorten the run considerably. Yes, you can now hover anywhere!! It technically makes all bubble powers but Strong skippable. But I imagine it will still be faster to use Bounce in some instances, especially in 100%. It'll speed up all sections in the game to some extent and especially something like Rock Bottom. It's a little hard to describe, but I'll try to do my best. So, while standing still, start pressing up every other frame. As soon as you start doing that, wait until the 9th frame then press and hold A. Then every 9th frame after that let go of A for 1 frame then press and hold it again and repeat. This makes Spongebob continuously jump upwards! You can even jump out of it similar to the bubble hovering technique from earlier. Just press direction and downwards like last time and make sure to jump just before his crouching animation begins. Also, you can shoot bubbles upwards while doing this hovering technique. As long as you hold A and keep pressing up, Spongebob will not fall while hovering and you can press B to shoot bubbles. I also discovered a method to simply double jump but it seems to be a bit useless now. All you do is look up, then jump one frame and press B the next. Spongebob will jump and blow a bubble upwards at the same time. Then as soon as the bubble blowing animation ends, press A to gain another jump.
Experienced Forum User, Published Author, Former player
Joined: 4/18/2015
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Location: Canada
I found another new technique, so as thommy3 said, it might just be a good idea to start over. The technique allows you to move for a short amount of time during spongebob's bubble blowing. It also allows spongebob to hover in air for a bit then jump after the hover duration has ended. What happens is, when you press a direction and B at the same time, it propels Spongebob forward while he blows a bubble. This alone can save time when blowing bubbles. If you want to do it while already walking, you have to stop walking for 5 frames, and on the 5th frame press direction+B. But it can also be done when near an edge to make Spongebob hover in air. Once Spongebob has finished blowing the bubble and he starts returning to his normal stance, hold a direction and downwards. Spongebob will eventually crouch in air just before falling back down. BUT, if you jump just before his crouch animation begins, you'll be able to jump in mid-air. This probably could be used in multiple places throughout the run. ------- I also made a quick comparison of quick bouncing vs normal bouncing when jumping into bounce bubbles.
Experienced Forum User, Published Author, Former player
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Oh really? Like, does it mess with enemies placement or something?
Experienced Forum User, Published Author, Former player
Joined: 4/18/2015
Posts: 168
Location: Canada
Just wondering here...are the PAL times for Mario Party games different than NTSC? I found this website: http://z14.invisionfree.com/N64HS/ar/t16.htm It's probably outdated (looks like it was last updated 2005) but it lists WR times for the mini-games and Senshin's Slot Car Derby times are slower than them. If you notice, the WR's are done on the PAL version of the game so are his times slower because of the game version he's using? Sorry, I'm not too knowledgeable on Mario Party versions
Experienced Forum User, Published Author, Former player
Joined: 4/18/2015
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I got interested in this game and did a little trick finding to help you out! :) So, my discoveries are:
    -Whenever there is more than 1 textbox in a conversation, pressing start one frame before the first textbox pops up will close it right away and prevent the other ones from appearing. -Jumping for only 1 frame into a bounce bubble will make you bounce quicker. -You can stop the damage knockback from an enemy by crouching just before you get hit. -You can open each coin chest earlier by crawling into them. This works because when spongebob crawls, his hitbox gets extended greatly. It saves at least 11 frames per chest.
Well, I hope these help you! Keep up the good work :)
Experienced Forum User, Published Author, Former player
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Well, pannen's bounty video has been featured on a ton of popular news website like IGN, Kotaku and Forbes. Maybe this will help get the glitch reproduced? :P
Experienced Forum User, Published Author, Former player
Joined: 4/18/2015
Posts: 168
Location: Canada
I love all these Monkey Ball TASes and this one is no exception! Nice improvements!
Experienced Forum User, Published Author, Former player
Joined: 4/18/2015
Posts: 168
Location: Canada
Voted yes! That was a really fun watch. I also do prefer the non SGB view of the game too. It's nicer having the game footage zoomed in.
Experienced Forum User, Published Author, Former player
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Oooh, nice! Anaconda looks like it'll get pretty interesting at a TAS level of optimization. Keep up the good work!
Experienced Forum User, Published Author, Former player
Joined: 4/18/2015
Posts: 168
Location: Canada
That was a really fun watch! I love watching NSMB runs because of the very minor optimizations that get made to save a few frames. It's neat because the game doesn't have too many useful glitches to save time (as far as I know).
Experienced Forum User, Published Author, Former player
Joined: 4/18/2015
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Location: Canada
Holy crap, 40 minute time save! :D This being one of my favourite RPG's ever made you get a definite yes vote from me
Experienced Forum User, Published Author, Former player
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Voted no because we barely got to see the anime girls behind the curtain :'( But in all seriousness, I voted yes.
Experienced Forum User, Published Author, Former player
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Wow, looking nice so far :) The plum optimizing looked like it would have been pretty hard! Btw, what's happening at the beginning of each level where it looks like Rayman is spazzing out for a second?
Experienced Forum User, Published Author, Former player
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It was really fun watching you guys quickly break this game! Voted yes
Experienced Forum User, Published Author, Former player
Joined: 4/18/2015
Posts: 168
Location: Canada
TehBerral wrote:
I'm not going to lie, part of why I can gain some entertainment out of the cut scene bits is my nostalgia for the show. But if we're to look at this game from an objective standpoint... well, how many other games where, I think it's safe to say, 60% of it is cut scenes would make it to moons? Hell, I'd say the other penguin game had a lot better interactivity/cut scene ratio. Don't get me wrong, due to nostalgia I can find the game itself entertaining and I don't think this is a bad TAS whatsoever, but I can understand how a general viewer might raise an eyebrow. Then again, I'm not certain how this run got to moons. But that's just me.
I suppose that's true. Perhaps my nostalgia for the show is also getting in the way a little bit too :P When you think about it, there are "game end glitch" runs vaulted that are only a minute long and I would say they are just as entertaining as this. I guess this is more fit for the vault and should have been put there in the first place.
Experienced Forum User, Published Author, Former player
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It's because the run is only 10 minutes long so it's just short enough for it to be enjoyable. Most vaulted games have the same boring gameplay throughout the run with barely any varying activity. Each mini-game is at least different than the last and it has cute cutscenes to watch. At no point during the run I felt it was mind numbing.
Experienced Forum User, Published Author, Former player
Joined: 4/18/2015
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Location: Canada
Really well done TAS even without the improvements Plexa mentioned. I still voted meh though simply because it's a 3 hour, dialogue heavy run. Not like that's your fault anyways. There just isn't enough action in Golden Sun to keep my interest and I got bored pretty quickly. Still, you did a good job on this and I think it should be vaulted at least.
Experienced Forum User, Published Author, Former player
Joined: 4/18/2015
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Location: Canada
Hey, I've been following this thread quite a bit and was wondering what the final time of your TAS is looking like right now. I checked the RTA record and it is 2:24:02. It looks like your stuff is really optimal so I was wondering if it's going to be a lot faster than WR. Do you know by any chance or have a rough estimate? :o btw keep up the good work :)
Experienced Forum User, Published Author, Former player
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Location: Canada
0xA challenge is seriously one of the most impressive things I've seen done in any game. The amount of dedication, intense glitch hunting, and science/math that goes into it is absolutely incredible. The way some of these levels are done without pressing A makes my brain hurt. I really hope pannenkoek and the ABC crew continue doing this! :) I think it would be interesting to see something like this done for another game with an insane amount of glitches. Something like Ocarina of Time could work
Experienced Forum User, Published Author, Former player
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I don't know how a TAS of a club penguin game became so controversial. There are way more strange games out there that have been TASed. Personally, I like to see any game of any kind being TASed. Adds more variety to the website. Btw, nice improvement! I'm amazed by your dedication to this game and am happy you choose to do games that make you happy. I hope everyone can choose games without being judged by their game choice.
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