Posts for Wren
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Wren
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Joined: 4/11/2005
Posts: 196
Location: Michigan
Any progress or is this dead?
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Wren
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Joined: 4/11/2005
Posts: 196
Location: Michigan
I said I had not read the topic. I would, normally, before I post, however, at the time I was rushing to get ready to go to a festival in our town. I didn't have the time to read the whole topic. I will read it tomorrow when I have the time.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Wren
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Joined: 4/11/2005
Posts: 196
Location: Michigan
I watched the run so far and it's looking good. I'd just like to point out that in the wind temple (I believe thats what it was called) on the floor with the boss you can actually walk through the wall by the door you enter to get whatever item was in there. That saves you having to walk around that spiral. i haven't read the rest of the topic so possibly the next question I have has already been answered, but, is it possible to avoid random fights entirely? By possibly waiting a frame here and there to make the RNG spit out a new number and not force you into a fight? I know this is only the test run and all so I can understand you not avoiding fights altogether. I was just wondering. Other than that it looks good (for a test run anyway). ^_^
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Wren
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Joined: 4/11/2005
Posts: 196
Location: Michigan
I personally enjoy the Zero games ran at an S level. To me it's far more entertaining. Of course, though, a true speedrun is also entertaining but a TAS doesn't need to focus on speed. Look at saturns secret of evermore 100% run for example. I voted no only because it was a hard mode video and thus I could not watch it. If you do decide to make a video of this again I suggest you strive for S rank (at 100 points) again. Or even better do both a S run and a speed run. Also don't limit yourself to a certain weapon like you tried to do.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Wren
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Joined: 4/11/2005
Posts: 196
Location: Michigan
I would certainly be interested in watching a run of this. Sadly, however, I don't know this game very well at all so I can't be of much help to you. I'm sure there is a pretty decent amount of interest in a run like this. Good luck! ^_^
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Post subject: Best Mac OS X NES emulator?
Wren
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Joined: 4/11/2005
Posts: 196
Location: Michigan
My brother is in need of the best NES emulator. He has tired a few but he is unsure of the names. So I just thought i'd ask what has the best emulation speeds and sound emulation here. I know you guys will know. Remember it's for the Mac OS X and not windows. lol We just found Nekolauncher FCEU (sp) and it seems to work fine. Still your input would be nice.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Wren
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Joined: 4/11/2005
Posts: 196
Location: Michigan
Just make sure you have the newset version of snes9x. That should make it work. http://tasvideos.org/forum/viewtopic.php?t=1816
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Wren
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Joined: 4/11/2005
Posts: 196
Location: Michigan
WOW. Just wow. I knew I was gonna enjoy watching the ship game getting pounded into submission. I never expected it would make my giggle like a little school girl though. I wish I could help you figure out how to manipulate criticals. The only thing I have found that works is to just, basically, use stuff that I normally wouldn't. I had to help a buddy manipulate his level up he got for killing lich to give him 20+ hp. I eventually had to use "staff" as an item, followed by a high potion, followed by attack (the attack was the killing blow) to achieve that result. Although, using other weapons gave me other results, it seems that magic might only work in two ways. The first seems to be attack and statistical magic directed towards the enemy. The second seems to be restorative and statistical magics directed at you. Both are when you are using them, of course. Items gave me results based on pretty much what item was used. Flee didn't seem to be any help at all... ever. Though thats not to say it couldnt be used to get one critical eventually. Just for helping me with my goal it really was worthless lol. Unequiping items does nothing at all. The rng will give the same numbers no matter what items you are using.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Wren
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Joined: 4/11/2005
Posts: 196
Location: Michigan
Awesome, I am glad to hear your working on this game. I used to play this game all the time "back in the day" and I never even had considered how cool it would be speed ran in any shape or form. Now that you brought it up, though, it does sound very entertaining. I'll watch the first level shorty... just gotta dl the rom.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Wren
He/Him
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Joined: 4/11/2005
Posts: 196
Location: Michigan
The RNG values start at 0x02001A18 through 0x02001A1B (I think) Out of battle, they change every frame (though, I have not checked to see if they still change while text is scrolling). In battle, they change depending on what actions have been decided as soon as the final command has been selected and the turn officially starts. Like, it was stated, the only way to manipulate them is to select commands that are different than the command you tried the last time. That makes getting criticals a pain in the ass since you might have to have one character use an item or whatever. You'd have to decide when a Temper has more advantage than a critical hit... and even figure out how to get the most hits for each attack... seems like a heck of a lot of random variables for each and every battle. It would take a pretty hefty amount of trial and error for every turn. Good luck.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Wren
He/Him
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Joined: 4/11/2005
Posts: 196
Location: Michigan
If anybody is interested I have made a few, simple, little videos of a solo white mage in the lowest level possible fighting some of the bosses. I plan on doing all of the bosses eventually but for now I just have Garland, 9 pirates and 2 piscodemons finished. Each video starts in the status screen and ends in the status screen. http://www.uploadtemple.com/view.php/1114930762.rar I used "1805 - Final Fantasy I & II - Dawn of Souls (U)(Independent)" I recorded on various versions of VBA but all seem to work on the VBA9c (I think). Whatever version that was last modified on 4, 21, 2005. :P I should also note (for anybody who cares) I have used cheats in the game but not when recording. I have only used no random encounters and a code I hacked to stop the ship timer. Just to save me time while i go from location to location. Nothing massive really and I deleted the codes before recording to at least show that none are being used. All fights are legit, of course. I'm not doing anything impossible or cheating. I wish I knew how to manipulate things better. The only technical manipulation I did was the short pause before I "attacked" the piscodemons. I had to do that for 2 reasons. One was to get 2 and the second was to not get killed by them the first turn. The only things I want to know how to manipulate are critical hits (and hit numbers), making the enemy miss and status gains upon leveling. Anyone know how?
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Wren
He/Him
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Joined: 4/11/2005
Posts: 196
Location: Michigan
You shouldn't be able to control both characters at once. The REAL game is one player at a time. Your ROM sounds like the multiplayer patch which is pretty fun, yet, not the true game.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Wren
He/Him
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Joined: 4/11/2005
Posts: 196
Location: Michigan
If he get's a E. Exit he will have to break a few records first anyway. While he is doing that he could manipulate himself the other items he needs if possible. Just look how much he does in the Astos fight. Let's say he can break the 1st record in 10 seconds (that is possible) he then only needs to break the next record in 10.1 seconds and so on. His Astos fight is certainly longer than 10 seconds. He could end it in a single attack. He could also get an H. Shoe because that will help against Lich. His opening turn would be something like Haste, Temper, Temper, Temper. He needs at least 2 E. Exits (one for the star ruby and one for the rosetta stone) so if it's possible to get both items he needs at the same time then that's even better. Each time you finish the ship game you are awarded 2 items. I don't know exactly how the 2 items are chosen but I know 2nd place and 3rd place will be the most helpful. At most he spends a minute or two on the ship game and saves himself a couple or more later on. In the long run it will pay off and it should be pretty entertaining to see that 15 puzzle totally kicked in the teeth.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Wren
He/Him
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Joined: 4/11/2005
Posts: 196
Location: Michigan
When I get some time I'll write a few ideas I have. Right now I have to go to bed though. It's 3:51a.m. here lol. In the mean time I suggest heading over to gamefaqs and checking out the guides section. My guide (the level 11 class change FAQ) might have a bit of helpful info for the areas leading up to the levistone. I'm sorry if linking like this is against forum rules. I've read them but I don't recall if it said or not and like I said it's late and I don't have the time to check right now. http://www.gamefaqs.com/portable/gbadvance/game/920240.html
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Wren
He/Him
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Joined: 4/11/2005
Posts: 196
Location: Michigan
In the long run the Monk would probably be the most effective. When you start the optimized run (if you are planning on it) I would suggest getting an agility (for higher acc and more hits) and stamina (for more attack power) boost for the Monk every single time you level up. Since the Monk gets a hit multiplier of x2 when unarmed he should easily win over the Thief's higher than normal acc stat if you selectively level up the monk. Also, though it's probably unpracticle, Astos can be killed on the first turn by using a Cockatrice Claw. To get one at that point in the game you would have to do a ship game round... and I believe you need to break 2nd place (possibly even 3rd) to get one. If, however, you could get one from a 1st place win you might be able to get a few seconds shaved off your time. If you can manipulate the hit counts and critical hits your Monk gets you could also shave off a lot of time that way too. I'd like to know how to manipulate the game a bit better... I'm currently making a few demos (for buddies) of a Solo White Mage(Wizard)/ Lowest Level Challenge against all the bosses, including Omega and Shinryu. But I have no idea where to look in the code for the changes in the RNG I need. Mostly I just want to get criticals and have enemies miss me a bit more often until I get Blink set up. Your run looks awesome right now though. I look forward to seeing it finished.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Wren
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Joined: 4/11/2005
Posts: 196
Location: Michigan
Thank you for taking up this request tafatt. Thank you very much indeed. Seems like you have a great thing going already. Don't really think there is much I can help with but I'll try to answer any questions you might have. Like I said I know a great deal about FF1.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Wren
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Joined: 4/11/2005
Posts: 196
Location: Michigan
That's good news, Saturn. Glad to hear your getting things done so quickly. I have watched all the videos at your site and I must say I am a big fan. I can't wait to see the finished version of this run. I have wathced the WIP up to the market scene at which point I forced myself to stop until the full release gets finished. Keep up the fantastic work!
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Wren
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Joined: 4/11/2005
Posts: 196
Location: Michigan
This looks like it could be one of the most entertaining runs to see. I'm glad your taking the time and effort to bring this to us. Any progress made since your last update?
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Wren
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Joined: 4/11/2005
Posts: 196
Location: Michigan
Yeah the DoS version of FF2 is good. It's the only version I could bring myself to finish. As for a solo white mage challenge done on this version it is very possible to do it in the lowest level possible. I have done so. I only used save states and the like... I don't know how to make the game give me criticals and things like that. If I knew more about the game code or even making tool assisted movies I would be all over this game. Sadly, I am just getting into tool movies and am kinda learning the ropes.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Wren
He/Him
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Joined: 4/11/2005
Posts: 196
Location: Michigan
Yeah the NES version shows more skill. No question there I wouldn't think. This version is still an entertaining version though. The video could even become an entertainment run... like making it a solo white mage challenge or something like that. The way I see it is this could be a really cool video. Obviously since the NES version is harder that leaves this game open for more variety. I think the NES run was almost forced into a certain team and in this version that isn't the case. I've did a run on the VBA with a white mage in the lowest level with no items used. I would imagine that something like that could be done here. Oh and no I didn't get my name from a book. A Wren is a type of a bird.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Post subject: Final Fantasy I & II: Dawn of Souls
Wren
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Joined: 4/11/2005
Posts: 196
Location: Michigan
Moderator edit: This thread was merged with two other threads on GBA Final Fantasy pack called Dawn of Souls, dated 2006-12-08 and 2008-08-24, respectively. After a brief discussion it was decided that one thread could be used for both games in the pack. Please keep in mind that the merging of threads may have produced some minor continuity side-effects. Original post content below. — moozooh -- I'd like to request a run of this game (Just the FF1 part of it). I would be glad to do it myself but I have never made a video like this before and if it gets made I'd like to see it done well the first time. I do, however, have a very indepth knowledge of playing through the game in the lowest levels and how to beat the bosses in those levels. So I should be able to help anybody who wants to try this. I would think that this would make an entertaining run to watch. This is an entertaining game to play and in this version you can use just about any team to complete the challenge. Unlike in the NES version. I have a FAQ on the game up until the point of class change at gamefaqs and the community at the DoS board (also at gamefaqs) should be able to help figure out how the rng works. I may get around to making one if I get the time to learn how and the time to actually make it. I just thought I would propose the idea first. I'm on the site everyday so I can help with most questions you might have... just not game code questions. But like I said the DoS board knows a lot of the games code.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
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