Posts for Xkeeper

Banned User, Former player
Joined: 12/23/2004
Posts: 1850
D'oh. Well, even in that case, wouldn't it stop accepting any input at all? (I moved the joypad.set out of the if loop later.) If it was based on the next frame, it would read this frame's input, then write it for the next frame infinitely. But that isn't the observed action; Select acts on a one-frame turbo. Using the 2P select won't work as well, since the intended feature is to replace the in-game Select operation with something else. Now if there was a way to have, say, a function called in Lua before the frame was beginning to be emulated, then that would be nice. e.g., run preframe(), then execute the frame, then return to the main Lua loop. That way input could be intercepted before the game got ahold of it, allowing better interception of player input.
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Is there any chance of having the display bumped up in bitdepth? While I'm sure it would probably cut down on speed somewhat, rounding off to the nearest color tends to make things confusing and/or icky. Other requested features from me: - make Lua's gui.text not have a huge, ugly, strange border around it; placing it over the normal display generates a huge gray background, while putting it over Lua's own drawing makes it change colors. Not good. Also, make spaces the same size as digits. =P Otherwise using space-based padding looks funny and the 0s are rather ugly for that purpose. (I submitted a bug to the tracker regarding memory freezing and Lua weirdness) -- Another oddity that I'd really like to have explained/fixed: Lua oddity with joypad.set
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Trying to read and write a joypad to "hook" buttons.
	joy			= joypad.read(1);
	if joy["select"] then 
		joy["select"]	= nil;
		joypad.set(1, joy);
	end;
This sometimes works. It's like the game thinks that the select button is constantly being pressed ala turbofire... so I can't get it to work at all. Any help is greatly appreciated; the manual isn't helpful either in that it uses "joypad.write" (when it's joypad.set)
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Banned User, Former player
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It started out as something relatively simple (left). Then I kind of got carried away and you get the other one (right). It even has a bonus cheat feature that constantly adds experience. Good for a few dozen levels early on, I guess. Get it here, though why anybody would bother is beyond me.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
I like a lot of Link's Awakening's music. The Face Shrine (not the dungeon version) is particularly good, as is a lot of others I can't be arsed to name. There are a few other songs I like, but most of them come up by pure random. Lufia 2's battle theme and Iris's theme (RSN set tagged "The Prophet") is good also. Mm. Super Metroid's "Arrival on Crateria" music, complete with rain and thunderstrikes, is excellent ambient music for me. <3 <3 <3.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
I'm not sure if I should be laughing or if I should be feeling sorry for somebody here. Just, what the hell.
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Banned User, Former player
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Posts: 1850
Fabian wrote:
Zurreco wrote:
Much much much much much much much much better! Meh vote.
I can't improve upon this message.
:D I'd like to see the credits completed, definitely. That'd be good too (maybe as an updated submission file?) Though as it is, I actually had to laugh at some parts. The home-run batting for the last Yoshi was great.
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Hyper Inferno wrote:
I think its ridiculous that people are citing repetitiveness as a reason to not accept this game. Many of the RPG speed runs on this site have much worse cases of repetitiveness that aren't even necessarily seen by the person watching the movie in the luck manipulation that happens behind the scenes.
RPGs often have quite obvious luck manipulation (would you expect a character to get a critical hit every time? No, hence it being unexpected and interesting to see).
Of course, in those games, you can't really sack time for entertainment and thus, they HAVE to end up repetitive, but in that case, shouldn't those runs just not be published at all (since entertainment is one of the key goals of this site)?
Usually RPG runs attempt to minimize the amount of repetition by not fighting any unnecessary battles. Applying that here would roughly equate to doing something different often as opposed to using the same tactics over and over.
If the entertaining part of those runs is supposed to be the amount of time that they're beaten in, then isn't most of the entertainment value found in just looking at the text that says "beaten in x:xx" ?
Of course not, which is why there's a submission process. You make it sound like speed is the only goal, which is wrong.
Honestly, the way Smash is structured, it really is more an action game then a fighter, and it just has a more obviously seen optimal method of beating each stage in the game. At least in the way the game is structured in the 1p mode.
It is more or less a "brawler" (like RCR) in that you have a few special moves without being a combofest like SF2 or whatever. This argument has almost no relevance. Even in a movie like that, the RCR run could still take some time out and play a game of baseball with items :)
Smash is also different from traditional fighters in the fact that you have a different stage each time, instead of a vanilla flat ground, and even different matchups from the normal 1v1s that occur.
The "it's not a fighter" argument has no relevance. Moving on.
So why is Smash not accepted on grounds of being repetitive and RPGs are OKed?
Smash is rejected because of potential. It has the potential to be immensely entertaining, with the wealth of moves, states, and various ways to KO opponents. This run uses very few and doesn't even complete the bonus stages. A run of SMB3 or SMW that just sat there and ran though the levels without doing interesting things (1up chain, cape glitching, you name it) would be rejected for being unentertaining, even if it was faster. That's the idea here; this run is boring and it could be so much better.
[block of text omitted] Similarly, if you go into this speedrun with the mindset of "oh, he's just doing the same move sequence every time" its not going to be interesting either. The problem is that Smash is seen by many as a shallow game that doesn't require much planning/manipulation. The amount of technical skill that is actually displayed in the video is incredible but is lost at the people who never really got down and dirty with the more indepth mechanics of the game.
Most people don't appreciate Megaman's subpixel either. It's just optimized because of the "fastest time" goal, really. But also consider that the audience of TASvideos -- the majority that would see this -- probably don't care. They see the same thing over and over. "Anybody could do that, he just sits in one spot and uses that move over and over." It's boring. It's uninteresting. It's repetitive in a game that has more moves than I can count, and it should not be this way. Personally, I am all for a 4-player TAS in the spirit of River City Ransom. Just 3-stock it, go nuts, have fun, whatever. Demonstrate incredible things that can't be done normally. Find new ways to break the game -- just something other than this.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Raiscan wrote:
Xkeeper pix needs a bit moar res: http://img409.imageshack.us/img409/5466/ssbfailureks1.jpg
Mine was taken from the AVI, because I refuse to meddle with that piece of garbage known as Mupen. :P
Blaze wrote:
Comicalflop aimend for the highest score so he did stuff you people consider entertaining but wasn't affecting his goal, as i aimed for the fastest time i made it as entertaining as it could get.I don't taunt in the end of the stage to avoid getting the fighter stance bonus which takes time to show up, see my point?
Yes, and your goals are boring. That is where the problem lies.
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Banned User, Former player
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Posts: 1850
AKA wrote:
I'm not going to go into depth with this submission other than saying I liked Comicalflop's version better. I don't see the game getting published since there is some people who are hell bent on not seeing the game published.
I have to agree. That run was more interesting and included a better goal set (max score). This one can be summarized, especially for the team stages, "sit in one spot and use the same move over and over until everybody is OHKOed off the side". There were very few interesting spots in this movie compared to the previous one. I honestly am very surprised that Comicalflop's movie didn't get published here; I've watched it several times and it's still fun to watch, even not having played SSB much (at all). This run basically cuts out all the fun of the game and basically pushes the "kill everything" button over and over instead of actually doing something different. Also, Comicalflop's taunting at the end of stages makes me giggle :)
moozooh wrote:
Just watched it, voting meh. It has a couple interesting moments (the Samus KO in particular), but about 90% of the run's time was best described by the first two bonus stages.
:)
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Banned User, Former player
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Posts: 1850
It's recorded in the wrong mode, the game sucks, and this movie was only interesting when the emulator lagged.
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Posts: 1850
Bisqwit wrote:
I didn't particularly enjoy watching this movie.
Good for me, then, beause the run desyncs and gets a game over within about 10 seconds. I'm not sure watching it at 500% would remove anything, either.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Soulrivers wrote:
Why are cancelled submissions counted as gruefood? Shouldn't that be preserved for rejected ones?
No, because then it would be a rush to cancel a submission instead of having it rejected. (Personally, though, I see little reason to show rejected/cancelled runs in the statistics at all.)
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pirate_sephiroth wrote:
One YES vote???
I'm honestly more suprised that it hasn't been rejected yet.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
You're four months and four days late.
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Post subject: Re: THIS IS A JOKE: I LOVE ECCO MOVIES AND I VOTED YES
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
upthorn wrote:
you need only uncomment "#define ECCOBOXHACK" in hackdefs.h
I can't compile Gens (or other programs), so changing my request into one for the binary.
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Post subject: THIS IS A JOKE: I LOVE ECCO MOVIES AND I VOTED YES
Banned User, Former player
Joined: 12/23/2004
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I vote no because this movie is boing, bland, and only people with nostalgia factor will enjoy it. Also it's too blue, features more of the same redundant globe collecting, and is boring to watch for more than five seconds because nothing different happens past that. On that note, can you guys start posting the versions of Gens you used for this crap? Watching the hitboxes would make it better.
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mmbossman wrote:
If you believe that we should cater to everyone, and publish any movie that makes at least one person happy, then we seem to have a difference in ideals, and I can accept that. But this site is different because it provides both high quality and entertaining movies, with very few instances of one being present without the other. If we accept every run that is well done from a precision standpoint, we'd get bitched at for being too lenient and decreasing the entertainment value of the site. If we reject a run that a few people enjoyed because of nostalgia, we get bitched at for not accepting enough. As the saying goes, "You can make some people happy all the time...."
Hardly "one person". Full Moon Mario had more than 1 yes vote, but I'm glad to see it was (cancelled/rejected). This run (and many, many others) were 10-yes 2-no, usually with the 2 being adelikat, you, or somebody else. That is usually a good audience.
But this site is different because it provides both high quality and entertaining movies, with very few instances of one being present without the other.
Entertainment is very much subjective. Just because it was not entertaining for you does not mean it was entertainment for other people, which I think is part of the judging problem here. As an aside, I did, in fact, enjoy the Deja Vu/Uninvited movies. I was just using them as a comparison.
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Banned User, Former player
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I'm seriously beginning to question if having adelikat and mmbossman as judges is the right choice. If only because they seem to hold everything to an insane standard, and anything possibly below the "Full of action, no glaring errors, perfect TASvideos material" is rejected regardless of how many people liked it. Yes, yes, blah blah whine not a democracy, etc. But I have had several people I introduced to here talk to me that it always seems that these two reject every questionable movie... which means that none of the other ones is added. (Honestly, another question: Why are we still accepting Deja Vu/Shadowgate/Uninvited TASes if this run is getting rejected? Those are almost 99% cursor movement and unless you know what is going on beforehand, all the text/movement happens too quickly to follow.) I'm sorry to see that Dammit will not be trying anything "out of the ordinary" again.
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Posts: 1850
blahmoomoo wrote:
Death is not a shortcut here. The only reason Link dies is because the shopkeeper zaps him for stealing an item. After death, Link is able to steal another item. Both items are needed to defeat the final boss as fast as possible, but not as a shortcut. So no, putting this movie under using death as a shortcut makes no sense.
Using that death allows him to skip getting all of the rupees and buying it normally, so yes, it is a shortcut.
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Post subject: Re: [Wish] Gens Emulator Without Save/Load Support
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
What happens if somebody uses an external cheating program or a modified RAM viewer? Your request is unreasonable. If it is just for your own playing, just playing without cheats and savestates will do.
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Post subject: Re: New age
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Bisqwit wrote:
And for that celebration, I had delicious and moist cake.
I never got what was so funny about this. I might be from having never seen/played Portal, or (more likely) it being overused. Also, you're 30?! Damn. I thought you were 25-27 -- shows how much I pay attention :\ Quite clearly posting without consuming enough caffination is not a good idea, so editing 31->30
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Post subject: Re: FCEUX2.0.0 (release announcement)
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Bag of Magic Food wrote:
adelikat wrote:
* Soft reset removed from record movie options
Is there an option to put that option back, just in case someone reeeeeeeally really wants to record from a reset?
All you'd have to do is either start recording and hit Reset immediately, or hit reset and start recording immediately. I'm not sure which actually, you know. Does it. Eh.
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alden wrote:
This might be a dumb question, but is this hack well known? Would people be against not doing the bonus levels if he hadn't pointed them out in the submission text? Doesn't SMB2J have extra levels, and do all of the movies play through all of them (I really don't know, the only one that mentions it is the SNES one)?
The problem with SMB2J's bonus levels is that it usually requires beating the game several times. Instead, the SNES version does the extra levels, and the FDS ones are all "uses warps".
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Banned User, Former player
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Posts: 1850
Silent_Slayers wrote:
Zzzzzzzz.
Man, I'd love to see this run take another month to get published just to see your reaction.
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