Posts for Xkeeper

Banned User, Former player
Joined: 12/23/2004
Posts: 1850
adelikat wrote:
That's a dirty little trick you found there! Getting tetrises without a long piece, cheater! ;) Interesting that dropping down to level 18 actually results in a faster time due to this trick. I love when the counter intuitive prevails.
Not unlike the Excitebike "slower speed = faster" bug I found. In any case, well. Who needs long pieces when you have magical tetris-scoring L/J pieces? :D
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Post subject: I made another dumb game.
Banned User, Former player
Joined: 12/23/2004
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thread + download. runs on LÖVE, which is cross platform. Just run love tiltnhurl.love (or drag the .love file onto the love.exe) for joy. goal: keep balls in play. after 3 seconds they start scoring points. throwing them off the edge makes them respawn and count as nothing again (so your score is constantly changing) Uses the mouse as a way to determine how to angle your paddles. Was mostly done as a sort of "fix" for someone else's project, except then I ended up working on it more and more and more until eventually I was staring at this around 4 in the morning. bleh, whatever. And yes, it's easy to "cheat" in this game and get good scores by doing nothing. It's just a demo, after all, whipped up in about an hour (in fact, the "game" part of it was written in all of about 20 minutes or so).
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*203706 <BagOfMagicFood> Battle Chess isn't officially controversial until Xkeeper posts some sarcasm about how it shouldn't be
some sarcasm about how it shouldn't be
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
It's tempting to try making my own subtitles script with integration to the wealth of features I have from x_functions. I'll have to give it a shot later, maybe. In any case, editing would hopefully be easier.
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Unfortunately if this run is accepted it would set a precedent for obsoleting a very optimized (U)/(J) version with an unknown level of optimization on the (E) version.
Or we could just publish it alongside the other versions. I know thinking is difficult but please try. Also, ha ha at "it regresses into walking right again. How disappointing." Yes, because we all know that TASvideos movies are judged based on how fun they are to watch, and a submission which happens to remove entertainment for speed (or whathaveyou) is always rejected. Oh wait.
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Joined: 12/23/2004
Posts: 1850
haha, what
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Banned User, Former player
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I'd just call it "Swordless*" and put "*Except Ganon." somewhere in the description.
While "CCC" may be a common unassisted playing goal, it fails to be an impressive TAS goal. If anything, because the goal itself is doable unassisted.
Surprisingly not unlike almost every other goal here! hurrrrr At least this run is getting published, though I still don't see how this can be such a "major decision" that requires "lots of thought".
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Banned User, Former player
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Short, simple, fun to watch. I liked that you went out of the way to get the stars. Voting yesssssss.
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moozooh wrote:
The truth is that'll hardly be a problem because we don't reject bad submissions because we don't have enough room for them. We reject them because they're bad. The goal is keep accepting submissions that are good. We know such submissions because entertaining ones will remain entertaining, and technically competent ones will remain technically competent. There is no particular reason nor need to restrict the amount of either of them on the site explaining that with lack of room.
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HappyLee wrote:
No. As a long-time SMB player, I disagree to play Super Mario Bros in PAL mode, if the glitch doesn't work on NTSC mode, it shouldn't be called a glitch, I'm not sure if that's cheating. Edit: I've discussed this with Chinese best SMB players (including GAP, MFGI), we all think that the E version is a terrible version, it shouldn't be allowed here. I'd like to hear what klmz thinks.
I'll be honest in that the only thing I hear here is "durr hurr it's faster than my movie". Rygar eats your tears for breakfast.
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Also, the "use the USA version where possible" rule started, I think, because there was an assumption that the vast majority of visitors to the site would be English speakers who would find games in other languages confusing and not interesting to watch. If that rule really is still in effect to any degree, it should probably be reevaluated.
This has not applied in any case before where there was a significant time-saving glitch in one version (though usually the U version will be used for the non-glitch run). See Rygar. This should be published separately from the JU version. Having it out there and set up right (not obsoleting U version, etc) will mean that there is no harm in working to obsolete this one -- it's already been shown that a glitch run of the E version will be accepted and published if it is faster. If you decide to reject this for being suboptimal then you should still make a decision regarding the obsoletion/publication the optimal version will go through so that we don't end up at this roadblock again later. I fail to understand why most of the debate here even exists... oh wait, it's tasvideos. Never mind.
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FractalFusion wrote:
Searching by stroke count sucks; don't do it. Search by parts/radicals instead. This is the best one I've seen: http://jlex.org/search/parts Once you have the kanji (or if you already have it), dump it into here: http://www.manythings.org/kanji/search/ This will give you the meaning of Japanese words with this kanji. It might save you from searching another kanji.
Often it can be easier to count the lines and make an educated guess and tweak it for off-by-one or two errors and see if you get a close match. It can be useful for cases where picking out the components manually is not entirely working as well as you would hope (where it took me a good 10 tries to guess what made a certain one tick)
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Post subject: I should just learn the damn language already
Banned User, Former player
Joined: 12/23/2004
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名前登録. Me and a friend saw this floating around a game's decompressed graphics, and it wasn't in the US version. Some graphics in the US version were suspiciously missing from the JP version, so ... what could this be? In order to look it up, we obviously needed the actual Kanji, not bitmap shapes of them. So, off to Kanjidict we go. Skip code guessing abound; take a random shot at the stroke count, if it's wrong try modifying the guess by +1 or -1 in a direction, rinse and repeat until one of the areas started to match what you had. ... About 10 minutes in, the first to are located. 名前... Name. About 4 minutes later, the next one. "Ascend"? Great idea to try to paste it into Google and see if it gives us the final one... nope. ... Then we get the last one about 10 minutes later, after a lot of wrong guesses (1-5-9, when it was actually 1-8-8. I had the right part close...) we get the next piece of it. ... Name registration. Of course this wouldn't be in the US version, because it's right on the JP version's menu. In case anybody is wondering, the game is The Legend of Zelda: A Link to the Past. We had problems getting the graphics to decompress properly for a long time.
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Derakon wrote:
On the other hand, the X1/X2 dual TAS has had a star for quite some time; it might be time to switch out to a different movie.
Warp wrote:
I'm wondering if part of the reason could be something like "it has had the star for so long that it's about time to recycle the star and give it to something newer and fresher". We have to remember that the stars are a guideline to first-time viewers. They usually don't care when a run has been made or how long it has had a star. The important thing is to offer them a good sample of what TASing is all about. The age of a star doesn't matter in this.
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Eh, voting yes. It gets better towards the middle/end.
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The only reason the (J) movie got accepted was because it was a) Done by someone not familiar with our rules and not even for this site originally, just submitted here afterwards when someone suggested it b) the prior movie had been obsoleted by many many new discoveries and really needed to be put out of its misery Deciding you're going to use the (J) because you have a stick up your ass against tasvideos is stupid, and this is coming from me. I havetons of problems with this site and I still recommend against it. But eh, whatever. Your run, feel free to alienate the people who will be watching your movie in your crusade against the people publishing it.
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Rick wrote:
That and there's already a shitton of discovered stuff in Goldeneye and Perfect Dark that has already been discovered. I'm kind of surprised that hasn't gotten posted up there yet, truthfully. Though then again, I speak now and haven't done much at all with those games...
A lot of it is just lacking someone to go check it out and add it. Really, if you know stuff, go add it. :P
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There's a lot of stuff that I know that we just haven't gotten around to adding yet simply because we're too busy looking at other stuff. Seriously, the SMB3 and SMW pages are lacking, even though the latter has a lot of content you can't find anywhere else without a lot of really agonizing "fun".
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arflech wrote:
I remember Rick making a similar wiki inspired by the site yours is the continuation of: http://debugunused.wikia.com/wiki/Debug_Modes_and_Unused_Stuff
Actually, it's a continuation of, well, The Cutting Room Floor, but I think you can be forgiven for not knowing that particular bit of trivia :P
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Post subject: The Cutting Room Floor
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Joined: 12/23/2004
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http://wiki.rustedlogic.net/ Shameless self plug. Feel free to contribute if you know of any buried goodies in games. There's still a lot of work to be done (and some issues with my connection preventing me from working on it), but eh.
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I'd personally like to see this expanded into a full low-glitch TAS of the 4 games in this.
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I was under the impression there was a rule against using the JP version of a ROM when the only change was text, especially when there is a US published movie. Also re: blah blah blah unskippable, in games like this the text can actually be followed along if you're a fast reader. This should have been done on (U) ROM.
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Banned User, Former player
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Well, here's hoping we'll see a hacked all-perfect lowest-shots run sooner or later. Even if not meant for publishing.
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I'd much rather see a hacked ROM that tallies bonuses immediately and scores a Perfect on every stage in the least number of shots. It would be more exciting to watch... at least, I think so. Edit: If it counts for anything, I watched the entire movie sans turbo. Yeah!
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Oops, I'm late. I think it'd be cool to see frictionless, max-points run. Something different than this. Maybe after this is done. If this is ever finished, that is. (I personally don't see why not, and it's always possible a script could be written that creatively speeds up the game the slower the balls get.)
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