The votes could be 99.99% positive. It doesn't matter.
Especially when the dissenting portion happen to be judges.
(This is something else I've noticed. King's Quest? adelikat, FractalFusion, Truncated. This run? adelikat, Truncated. Hm...)
Huh, so there's an exit to under2 somewhere in that mess?
...and one that keeps it glitched?
Surprising.
Congratulations on finding it :P Also yes. Very yes.
...but not if this is going to obsolete the current DX run.
Link's Awakening, now
Same as before, using witty commentary and other tidbits here and there to try to keep you watching.
I know this is a double post, but it's new and relatively unrelated to the previous post...
And as soon as it's submitted i'll be singing another song, but until now I'm all for SOMETHING AT ALL TO REPLACE THIS MOVIE THAT IS OLDER THAN DIRT IN TERMS OF NEW DISCOVERIES.
Ahem.
For what the author wrote, I infer that if this isn't played as good as it could be, it is because the emulator doesn't work too well and he became tired of losing hard work to desynchs.
The fact that the other run is on hold due to bugs on mupen seem to confirm how annoying working on this can be.
I make the crazy suggestion of obsolete the current movie by this one, but keep this one rejected. Another crazy option is to obsolete this run by a yet to be produced TAS.
Another option is just to publish this but with a note. One of the GBA Metroids had a note like this (excess lag) until a better movie was produced.
I would like to see this here, as well, wiht a note that one of the reasons that the game is played poorly can be attributed to emulation troubles, and that an improved movie will be coming after it those are solved.
Compromise!
Like I said in one; it's about 50% skill, 50% luck.
Most of the skill comes from knowing basic ideas of how to arrange jewels, but most of the luck comes from getting good pieces and setting up extras well.
I usually go for a 3-chain (easy enough), then try to add on to it by using a lot of similar colored jewels in the same spot. Occasionally I get it right, occasionally everything backfires.
It's a lot harder than, say, chaining in Tetris Attack (at least for me)
You can also use those arrow buttons at the end to set the start and ending of your range, but before use the buttons with a key to make sure you are starting from a keyframe (that's mostly for encoded videos).
I just split them from the lossless AVI using VirtualDub, copied the streams, and then used MEncoder on all of them individually.
It seems to have worked -- thanks for all the suggestions.
I have an AVI (lossless and encoded) that is about 30-something minutes long, and I'd like to split it into roughly 10 minute segments for, well, Youtube.
The frames will be from 0-32947, -59545, -94138, and -117857.
Any suggestions? I'm assuming I'll have to split the lossless first and then encode the segments, but I'm not sure if I can do that with, say, VirtualDub, or if I have to use something else entirely.
This thread actually makes me wonder quite a bit ...
To what degree is it okay to "know" about improvements? I mean, if you submit a movie that you know has some frame-level mistakes, it usually gets accepted, but how far does this line go? When does knowing about x frames worth of mistakes suddenly become un-publishworthy?
--
moozo°h wrote:
Xkeeper wrote:
so the new run is going nowhere.
That's pretty pessimistic, eh.
Not quite, since the pause bug is obviously an emulating/timing error, so it'd seem it would be mostly impossible to be sure that tricks would work with the same timing.
Not only that, but it would be impossible to record any of the new movie, since the differences in emulation to fix it could easily throw off the already desync-happy Mupen.
More realist that pessimistic, really.
--
Saving for later:
*114715 <Soulrivers> say that the first 1-star run would be terribly unoptimized, would it had been accepted?
*114720 <Soulrivers> It was still 10 minutes faster
*114730 <Soulrivers> would have been*
*114748 <adelikat> it would have been published
A minute ago in #nesvideos:
<wod3n> is anyone working on an optimal run?
<Swordless> wod3n: Me and AKA have been for some time
Progress on the any% run is currently on hold.. he's waiting for the new Mupen64Plus to be ready, which has the pause bug fixed.
so the new run is going nowhere.
I don't care either way. I don't see how accepting this movie is going to cause a giant uproar ala moozo°h but it's no big deal to me either. Hell, even a tag saying "This movie is very much out of date and a new movie is in the works to be released in 20XX" or whatever would be a massive improvement to that steaming turd.
(By all means I enjoyed the movie, but considering it can be done almost twice as fast is well you know)
Oh, I guess I should say;
I've beaten the submission's time unissisted more times than I care to count.
I may have bested Alden's as well... I've come damn close if I haven't, though.
If you notice, they're always set up in a pattern (moreso on Novice) -- you can usually trigger a huge chain reaction if you play your moves right, which is usually a lot faster than drilling though the middle of the stack (for me).
(That and it'd look cooler)
"Yes".
While some parts of the movie were turbo-worthy, it was interesting enough to make me watch the other GBA Splinter Cell movie.
It may not be the best game, but I'd hardly say it was that bad.
I liked the jumping over large sections of the level or ramming into objects for top speed.
I didn't like the ramming into walls over and over for free laps. That was uninteresting.
(Though it did make for a nice screenshot)
My name is rather common, judging from a quick Google search. Not suprising, since it's from a fairly common first name, and a fairly common last name.
My internet handle is a little more interesting in that there are only about 2-4 "other" ones.
I wonder how well a Time-Attack run would work? That would most definitely be based on long combos with an exciting finish, due to how the scoring works:
L = level + 1
C = chain count (1, 2, 3, 4... for each point in chain)
G = gems cleared
S = 30 * (C - 2) * L * G
I'm not sure if it's 30 - (C-2) or 10 * C.
But the end result is that a long chain of nothing but 3 gems, then a final link in that chain of a huge number of gems will score big points.
I proofread everything I write on this forum before I post it. I correct spellings, reword sentences and occasionally delete parts altogether that I find redundant. This takes around 10-60 seconds, which is generally around 10% of the time it takes to post. I am a native English speaker. I value the ability for people to understand me (because gibberish on forums never did anyone any good).
What's so hard about the above?
I don't bother to proofread after the fact. If I catch a typo, hey, great, but if I end up missing one or making some other error, I don't bother to fix it.
Usually.
Going back over your post takes vital internet-time, after all.
This glitch simply occurs from selecting a pinch hitter as fast as possible. Apparently you select your player so quickly it glitches something in the game. So it is actually quite easy to do with frame advance (but probably impossible in real time).
I would like to once again stress the fact that TASvideos is an international community, with numerous active members from countries like Japan, China, Finland, Brazil, France, Germany (as in your case), Russia (as in mine), and so on.
I believe it's safe to assume that most guys here are bilingual.
I would actually be rather doubtful of that fact. Maybe more than most places, but I'd still have a hard time believing that it's over 50%.
oops I fixed your quote how bad of me
As for me when machine translation the back section is used for another ones from one language with those, the bad my post how obtains, thinking to doubt.
"I wonder how bad my posts would get if I used machine translation on them", more or less. Who cares?