Posts for Xkeeper

Banned User, Former player
Joined: 12/23/2004
Posts: 1850
This is like what my roommate did a while ago to SMAS; most of the games count upwards, in addition to swapping which controller is read every time the level ends/player dies. (Needless to say, we started making it appear glitched in Lost Levels)
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Your best bet would be to check the sources of existing emulators used here. Check the General forum's "Emulator Homepages" sticky. That contains a link to a page hopefully containing the source of most emulators used here, which (hopefully) contain the export-to-AVI code.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
mcc wrote:
It is exactly the same thing. I do basically that just I record to tracks of a Quicktime file instead of tracks of an AVI. I did this because it was easier :)
... Then do you think it would be possible to implement this in a more normal AVI, instead of the propitary Quicktime format? That alone would open up use to many more people.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
(Side-note: your avatar is fairly annoying and probably violates rules. Consider removing it...) ...What is the purpose of "Export to Quicktime"? It seems like the same thing could be accomplished by using a 0-compression codec and recording directly to multiple tracks of an AVI.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
(UE) means the game is a US and Europe release, i.e. they are the exact same. Much like SMB1 has (JUE), since it is basically the same game amongst all countries. (Also, the goodset may be wrong....)
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Derakon wrote:
I think it'd be fair to use items, since that use of B is outside the normal play of the game. Frankly, so long as he makes a TAS that's interesting, I don't care what rules he uses.
I would say that, as long as B is not used to accellerate (i.e., only in the usage of required block-throwing), then...
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Ramzi wrote:
In Zelda 64, fairies fill up all hearts, and it does not count as a gameover. I'm fairly certain no Zelda considers a fairy use as a gameover.
Link to the Past counts a fairy revival as a "game", but not a "death". That is, it does not add to the file-select counter, but it does for the credit counters. (This has been verified by my roommate, who just finished the game again last night.)
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Tompa wrote:
I doubt that you read my post, oh well =P. You can't do a walkathon run... You will be stuck in the pyramid. And the first castle in world 7 is also impossible to do. And also; I improved the first level with 6 frames. GG.
I'm guessing you mean "Need to fly in these areas". Think outside the box of a normal TAS. Got the idea yet? No? P-Wings. Sure, you'd have to stop and grab a pair early on or sometime during the game, but they'd work well. Also, why not share your "improvement"? I could go around saying I improved it by 20 if I wanted, too.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Raiscan wrote:
dartht33bagger wrote:
Can't you run PSX games from the disk drive, so you dont have to put them on your hard drive?
Theres that, but wouldn't different CD drives and speeds effect synchronisation? That and if the speedrun author uses an iso, things could be drastically different.
Just as different speed hard-drives tend to make no difference, thsi should not either (for a well-coded emulator) The solution is just to use ISOs regardless.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
This game is insane, and also slow. It's no wonder few games of this type came out on the system. And yes, the screenshots are incredibly broken.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Muzer wrote:
In opera you can just do right click + left click (in that order) to go back.
Yes, but my mouse has one as well (on the side), and it is fairly easily triggered. The result is that, while multitasking, I attempt to click back and inadvertantly erase my entire post. Whoops. (For those of you who are going to be smartasses and go "But Firefox doesn't erase the contents of a form when you go back and forth, use it!", the problem is because I try to go back, stop, and manage to somehow break things that I need to reload the page. That is, user error. Opera would probably re-fill the form if I had gone forward, then back. leave my document cache disabled, so the page is reloaded from the server, not my disk, and the contents of the form are returned to defaults... this problem would not exist if I disabled caching.)
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Or, quite frankly, don't bother. Validation is 99% of the time worthless and only serves to bloat pages. If you insist on using validation, use HTML 4.01 transitional.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
This may be of interest to you: Donkey Kong's kill screen analyzed and fixed.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Just making sure. It sounded like I had gotten a serious reply there, for a moment. I'm usually the one giving the lecture about how stupid the HTML standards are.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Raiscan wrote:
Xkeeper wrote:
This page is not valid HTML. I demand it be taken down, rewritten to use AJAX, gradients, shitty Javascript, pinstripes, and other bullshit.
It'll be even less valid when I'm done with it. My rule of thumb is simple: if it works, keep it. if it doesn't work, try standards. if they don't work, get a better browser (or start using if statements and comment/holly hacks. ugh.)
That was sarcasm.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
This page is not valid HTML. I demand it be taken down, rewritten to use AJAX, gradients, shitty Javascript, pinstripes, and other bullshit. ... I'm glad somebody finally got around to making a better Emulator Hompages list. Perhaps this could be ported to the actual page? Oh, and for some reason, clicking "Browse NES emulators" causes the entire (@%!ing page to flash. It might have something to do with the missing </a> problem.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Warp wrote:
Xkeeper wrote:
I pointed this out long ago to Bisqwit (it happens also on the all-movies list). He basically didn't give a shit because it works in Firefox. Yeah, whatever.
I like your attitude. It's the perfect attitude to encourage admins and developers to make things better because of the positive feelings they get from their hard work.
(long reply citing how long it has been since bug was discovered and reported, loss of hope, etc) Such are the perils of having a mouse with a back button.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Colby Jack in general, cheddar for sammiches. Yes.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
No, see, that was several months ago/last year/whatever. That didn't work. That would be why it is now like this. (those who pay attention might guess that it was around the time of the first SM64 runs I voted "no" on. That would be close.)
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
To me, it doesn't matter either way. Nobody gives a shit about my opinion, nor have they ever. I just throw it out there in case, by some strange chance, somebody's actually interested in it. The main problem here: I don't care.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Most of the time I attempt to be serious, I get disregarded anyway. So, in light of that, I gave up on the whole "be serious all the time and maybe get somewhere" and am instead persuing the alternate route where I don't give a shit about how I get seen and just post what I think. I can be serious when I need to be, but then I also just allow myself to be an utter asshole at other times. This is one of those times it started serious, then after arguing started, turned into being an asshole.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
If nobody took me seriously in the first place, it isn't "hurting oneself" becuase nobody will take you seriously. It's like trying to kill somebody that's already dead.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Fabian wrote:
It just hurts you in the end Xkeeper because no one takes you seriously when you're such an idiot douchebag.
People took me seriously at one point? What?
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Kyrsimys wrote:
You can still do it without being rude, annoying and needlessly sarcastic.
That also removes the whole aspect of fun! :(
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Bisqwit wrote:
Sorry about the problem with Opera, but I really don't know any easy way to fix it. The reason why I cannot relayout the site is that doing so would require undoing entirely what I did that caused that problem to appear, which is reorder the page such that the actual content is sent first and then the menubar. With table layout (i.e. the only layout that I know works on Opera), there's no way to send the right side cell first and then the left side.
Simple:
  • Don't use a giant div as a wrapper for content.
  • Don't send a gigantic, 1.5 MB page.
(choose one.) Splitting up the NES page into A-M, N-Z would potentially meet one of those conditions.
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