A better idea is:
$n = ($rbound + $lbound) / 2;
if ($ballx < $n) left;
elseif ($ballx > $n) right;
else nothing;
This way it would move so tha tthe center of the paddle is always in the middle, instead of just trying to keep it within the edges of the paddle.
Entertainment: God the sounds make it stop noooooooooooooo (1)
Technical: Aside from a general inability to make it look like they're all actually acting similar, it was interesting. But it might be able to be done better... (7)
I'm never watching a Rockman anything TAS again. (Mabye Rockman X.. but not tthe classics.)
My opinion mirrors yours exactly.
I feel that runs should stop going "only for speed". Unfortunately, since TAS conflictingly means "speedrun" and "superplay", mostly the former, that has gone down the proverbial intertubes.
One run lately that conflicts with this is A Boy and His Blob. The previous version used a trick to go underground, visiting other parts of the game to pick up a needed item, then coming back. It provied a little entertainment most of the way through in the form of seeing more of the game, so it was less boring at the start.
The newer versions, however, sacrifice all of that for a small segment of (admittedly quite weird) glitchiness at the very end of the movie. In my opinion, it's still interesting, but much less fun to watch.
Sometimes, the most interesting games are games which do not allow you to progress that fast, as the author is generally forced to do something interesting to pass time. Other times, entertainment comes in the form of "What the hell?" (See Rockman1).
Short summary of an often made post by me: While I believe that speed is important, entertainment matters too. Unfortunately, most people here seem to believe that getting the time that appears next to your submission is the ultimate goal.
I prefer the story of Escape from Atlantis, myself.
(That whole FAQ is a hoot, too, by the way. I recommend reading it even if you have no intention to ever play the game... not that it matters, since it was never released except as a prototype)
Personally, I don't mind such fast publications of obviously-yes, popular submissions.
It's when submissions sit in the queue for a month (or more!) that my gears begin grinding.
000000> <adelikat> fuck you
Okay, so it wasn't published in color. I dare to ask why, especially when about 80%+ of the previous thread about this game agreed that it should be, and were even devising palettes for it?
Sorry, but 25 seconds of unskippable crap at the start, nothing of interest during questions, and no real skill or suprise at all just makes this boring. It's completely predictable and not at all interesting or entertaining.
A way to fix that would be to impelment email services for guests (require a captcha and all that crap) and give members an option to recieve email from non-registered users.
Invalid Session. Please resubmit the form.
There was a movie of SMW a while ago demonstrating that weird property of P-switches. Namely, if you play with them just right, a fish will pop out...
This isn't a DWTLC-specific bug, in short.
- they must be knowledgeable about the game in question. In fact, they must be knowledgeable enough to provide useful feedback to someone who spent many hours with the game, did a lot of research and probably has detailed information about game physics, memory locations and other stuff you'll only know if you've used "the tools" before.
- although obviously interested in games and tool-assistance, they must not be registered here and do not intend to.
- they are too lazy to register here.
- they are not too lazy to read the submission comments, which should address anything that looks suboptimal but isn't. Otherwise their comments are likely to be redundant, thus worthless.
- they are not too lazy to re-visit the site after watching the movie. (this is not youtube where you can dump your comments under the video. our videos are not embedded.)
A good list, definitely.
I suppose to elaborate on my original post,
The comments section would be used for one of a few htings (or probably more)
- WTF YOU ChETAER! LOLZ (hence the need for moderation seperate from the forums, i.e. more work for everyone involved)
- Redundant questions that could be answered by the FAQ/submission text/forum thread
- Useless spam (buy viagra!)
- Actual useful comments (that would be better placed in the submission thread)
Most if not all of these are solved by simply not having a comments area. In general,
- Having a comments area gives a user a quick way to be lazy and ask for information
- Not having one requires the user to actually look up the informtaion themselves, and possibly learn more (reading FAQ/submission)
No matter how I look at it, it's better to stick with what we have rather than try something like this.
I like this one, because it has lots of color and shows some ineresting things (normally you would never manage to get up there before the flames had already burnt out :P)
I have also added "No death" to the movie classes.
This movie does not use death as a stylistic choice
Death would be faster
Therefore, at least to me, it is a relevant class.
(Note: I prefer this movie to not use death as a shortcut, but that is only my opinion, and has no relation to the adding of this class.)
One problem is, I forget exactly how to execute this glitch, and the game tends to freeze up when you enter the black outside the Safari Zone room. But, it might be possible to somehow walk over to the Hall of Fame and register yourself.
I'm actually fairly confident that each "room" in the game is seperate from all others, so you can't "go" to another room from where you are by walking through nothingness.
Just a simple feature that would
- Create a file the size of the loaded ROM
- Mark each byte in that ROM as either code (01), data (02), or both (03) depening on how it's used as the game progresses
You could even keep it in memory until close or optional save to prevent tons of disk use, and have an option to load a new one.
This would just be useful for finding out what ROM space is used for data and what's used for other things, though, heh... TASing use would be minimal, but this is probably the best place to ask for such a modification.
(Note: it'd determine byte type based on how the emulator handles it; if the game requests byte X, it'd mark X as data, but if the CPU was executing it, it'd mark it as code, etc)
In the Desert world castle, how do you keep from taking damage from the spikes?
Flying grants temporary invincibility when taking damage (listen for the sound effect and notice the blinking). He begins flight just as his invincibility wears off, so that he can continue taking damage.
Anyway, I have finished watching it now (I had to pause about 40m in earlier). Definitely amusing and entertaining the whole way through :)
I downloaded the AVI a few minutes ago.
My opinion wavered between "meh" and "yes", but ultimately fell to "no".
Most of this run is either
- boing boing boing boing
- Obscured by sleazy depth whacking
- boing boing boing, but with the camera
- Interesting jumps into nothing only to land on a platform that magically fades into view
Where it was interesting, it was interesting. But where it wasn't, it was horribly boring. I lost interest in watching about 15 minutes in, then just quit entirely after fast forwarding a bit.
Beyond that, the "the Ocarina of Time pause jingle is ringing in my head" black screens between every room change got very old, very fast.