Posts for Xkeeper

Banned User, Former player
Joined: 12/23/2004
Posts: 1850
I don't see why. The game isn't a hack, it's just a shitty unlicensed game.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
tasvideos movie of the year 2009 and 2010, right here.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
This has been brought up so many times before I'm surprised nobody's just done it. Maybe I should see if my soap key still works.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
TASVideos Grue wrote:
om, nom, nom... om, nom, nom... nom nom
The TASVideos Grue will surely get explosive diarrhea from this run
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
nitsuja wrote:
We have been trying to replace the emulator name with "emu" in these cases across multiple emulators because it's kind of pointless to have to change it to match each specific emulator.
I hope there's "emu.system" or something that returns the main type of emulator, since all of the various Lua impelmentations have their own quirks and bugs.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
I use Windows XP. Been using it for 3 years here with no major problems, no reinstalls, and a total of 2 bluescreens (even with about 90% uptime over those years). No bizarre slowdown or other crap, and I run a ton of shit all the time. Maybe you're doing it wrong? Linux is nothing but a massive headache of trying to get part X to work with part Y and having to remember a billion different commands for fixing something that is a menu option in Windows. Better hope that your compiler is working properly and that you don't have a catch-22 dependency issue, since nobody fucking provides binaries! I'll stick to Windows, thanks. This whole "free software" movement is frustrating and aggravating because 99% of the time the utilities are some weird weird mashup that doesn't even goddamn work for anybody but the author, or requires you to self-compile and download 27 different components to work. Your counter-arguments will fall on deaf ears. This is just by my experience. Using Linux as a webserver machine? Fine. Any other use? Fuck that.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Bisqwit wrote:
pirate_sephiroth wrote:
Bisqwit can't overcome this temptation of overcoming temptations...
Incorrect, I just overcame the temptation of overcoming the temptation of posting a reply to refute your incorrect statement!
In other news, happy Thanksgiving! Yes, it's a day late. Better to be early than miss it entirely.
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Post subject: Re: a terribly-named thread
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
RT-55J wrote:
A radar or something for finding Secret Seashells would be pretty cool. I always hated scouring the island for those things.
Ooh, there's an idea. Danke. Right now I'm trying to implement some more sprite data (trying to figure out what the 32 bytes it uses mean, of which I now know 10). Kind of a pain, but...
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
You heard it here first, folks
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Post subject: a terribly-named thread
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
*140602 <adelikat> that's it. I'm disagreeing iwth the next thing you post *140603 <adelikat> just cuz
adelikat is a good adminstrator of tasvideos. In other news: A Lua script for Link's Awakening. Feel free to throw ideas at me to make this thread slightly less pointless.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
mmbossman wrote:
Say we publish a movie which the author is unaware of. He becomes aware, and asks for it to be removed. We have a strict policy against unpublication. Which policy do we adhere to?
The strict policy against unpublication should be loosened to allow cases like this. Problem: solved.
upthorn wrote:
Even aside from that, an author posts a run publically that he doesn't want reposted. Should he have to vigilantly search the internet at regular intervals to find whether or not it's reposted? Or should he be able to assume reasonably that other people won't take his work and use it without asking him? I believe that it should be the latter, and in keeping with that, the site should not allow run submissions from non-authors.
If they post it publically, they should say "don't repost this elsewhere". It isn't rocket science. In the event that a run like this is submitted to the site, when the problem is discovered, at which point the submission can be removed and that author's submissions blocked. But the vast majority of people will likely not have a problem with such a policy.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Nach wrote:
Since as adelikat pointed out this site was built on submitting other people's keypress files, I don't see why we should diverge from that standard, if the author just gives away his keypress file no strings attached.
I personally think that it should primarily allow submission of other people's TASes provided that the run is properly attributed to who made it. If the user ends up not liking this, they can request its removal, and no more movies from that user should be accepted without their consent. However, forbidding them all blindly until they get consent opens up problems where someone might be unreachable or otherwise vanish, which could rob tasvideos of a decent movie. This would also help in instances where someone cannot understand the tasvideos site due to language barriers.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Tombad wrote:
Then again, that would have lessened the amount of drama in this thread by 97%*. * Harrison-Stetson used to generate this statistic.
I personally find tasvideos is like many other things when attempting to decode statistics:
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
upthorn wrote:
alden wrote:
FractalFusion wrote:
TAS is serious business.
This is not about TAS, this is about property rights, which are serious business and have every reason to be.
Property rights for a key-input file that has to be played with a pirated, illegally-obtained ROM file. SERIOUS BUSINESS! I mean, I could understand if FractalFusion was, you know, claiming it was his own. But the only real indication FractalFusion had anything to do with it was the fact he wrote the submission text -- it's still properly attributed to the real author. Triple Fail Score for the fact that (iirc) many of this site's starting libraries was publishing other people's TASes (e.g. morimoto's SMB3 run).
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Lex wrote:
The feature could name the files based on some submission form fields, like this: "game - version - nickname - completion time.fm2" That is, if the completion time is easy to calculate.
Mine follows "ROM Name TAS (Goal) - Date Movie# - author" (completion time isn't really feasible because some OSes forbid use of ":" in filenames). My archive goes up to 1041. Given some time I'd be able to update it. Edit: That also depends on if my Soap API key is still valid. Maybe someone should check on that? It would be fairly obvious if it's still there (it has part of my name in it). Otherwise I would end up having to pull data from this site and ... yeah, no.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Damn, this movie was long! Fun to watch though, I did start fastforwarding a bit into it (mostly during the bonus games and replays of old stages). Good movie, though, and worth the wait. Nice way to blow two hours.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
This movie sucked. Why in the hell did X and Sigma dance at the end? All the stages were lame. Seeing you abuse all the weapons to progress sucked, do more straightforward walking next time. I'm voting no because this run fought unnecessary bosses and didn't walk in enough straight lines.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
moozooh wrote:
Xkeeper wrote:
I don't get the "better for the viewer" idea. For me the best version is really like dumping them on YouTube; choose what you want to watch, and start watching it immediately.
You download a chapter'ified MKV, choose whatever mode you need and skip whatever you don't. You vote once, you rate once, you download once and you don't watch things you've already seen. No disadvantages as far as I can see, at least not compared to 9 separate submissions.
I would mean splitting apart for viewer digest. If I want to watch one or two modes, I don't want to sit around and wait for a torrent to download. That's what I'm getting at.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
moozooh wrote:
Making a 9-in-1 Tetris DS submission has more merits for the viewer, while submitting the modes separately has more merits for the TASer… We should probably go with the former but make it possible to accept partially improved movies (where one or several modes are improved, but not all) if it's possible to freely hexedit them in.
I don't get the "better for the viewer" idea. For me the best version is really like dumping them on YouTube; choose what you want to watch, and start watching it immediately. Though by the same token I would be in favor of changing this antiquitated "judge" system and moving to one where any reasonable submission is accepted and encoded and certain movies that, under the current system, would be published, are instead starred or otherwise set apart as being high-quality. This would also mean that issues of not-well-known games aren't rejected on that, as there are several times I have stumbled upon an interesting random game getting TASed that I've never heard of (see Don Doko Don as played by SistermindR). The problem is (again) that TASvideos is run primarily by dinosaurs from the old age of this site where there were few games published and the few games that were had massive possible improvements with new technology. These days we're getting to the point where to get a movie published you would have to go about optimizing frame counts or reverse engineering how something works, which is still a huge hurdle to newbies.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Lex wrote:
Exactly. Nico hit the nail on the head here. I'm not sure if has, but it feels like it's gotten to the point where a lot of TASers who make precise, entertaining, and skillful runs aren't even submitting here.
Welcome to TASvideos!

Your submission has been
 [ ] accepted
 [x] rejected
due to its
 [ ] lack of Mario, Metroid, Megaman, or other popular gameisms
 [ ] speed
 [ ] lack of speed
 [ ] judge favoritism
 [ ] too much "playing around"
 [ ] too much not "playing around"
 [ ] single frame imperfection
 [ ] lack of subpixels
 [ ] non-standard goals
 [ ] decision to actually play the game instead of pressing up+left+down+B+select for a glitch that goes to the ending
 [x] all of the above
.

Congratulations on your new contribution!
TASvideos team
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
nico wrote:
words
Don't bother. The site's been headed on this path for the last several years and it isn't going to change.
Baxter wrote:
Making a TAS like this takes quite a bit of time, which amongst emulator differences that don't support my current WIP and other projects didn't make me work on this for quite some time now. No offense at all meant to Fractal_Fusion... but this 200 line submission I could have made months ago, in a matter of one or maybe two days of work.
Baxter wrote:
With this submission, I meant a 200 line submission, but I haven't said anything about being able to beat this run, or that there were particular mistakes in this run... so I have no claim to defend or proof here.
I can make this submission with my hands tied behind my back while blindfolded, and that means this submission should be rejected even though I pulled this figure out of my ass with no justification. Also I haven't actually claimed anything so I don't have to prove anything and this submission should still be rejected.
Baxter wrote:
I do recognize why there is such a positive response... the gameplay is really fast, and it looks entertaining. This is however mostly due to how the game is, and not particularly due to the goals or effort put into the TAS. Voting no.
Oh, shut the hell up. If the goals of this TAS had nothing to do with the goals of this TAS then random videos of people playing Tetris DS would be just as popular. It's the fact that aims to beat this game as fast as possible that is the reason for entertainment. Jesus fucking Christ I hate the tasvideos community sometimes
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Bag of Magic Food wrote:
Well, sometimes those frames do appear and disappear spooooookily, such as when a game has an erratic method of lagging, or when subpixels are very important, or when there are just a lot of random decisions interacting. So even when you randomly save a few frames somewhere, you might just lose them or even more frames later on. I'm not saying I know whether that happens in this game, just that it might not be worth jumping on andymac's case about.
Even in such a case, it is more useful to post what causes these frame gains so that the matter can be investigated. Who knows? Maybe he stumbled upon a new method of optimizing subpixels without knowing about it, but if it isn't shared the world will never know.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Personally I'd rather see a playarounnd using all the various modes in another movie. Go for the faster more exciting modes first (Catch, etc) then the slower ones (Touch, or whatever) It'd be neat to see the biggest combos in a different movie, but pure speed is fine all on its own. Sort of like the 999999 and B-mode movies of the NES version.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
This is probably the best movie I've ever watched on this site. Or close, at least. Top three. So congratulations, that earns you a big ol' No vote from me! ... Well, - It was fast - It isn't glitched to the point I'm left wondering what in the world is going on or otherwise unwatchable - It was hilarious (seriously, just try watching how fast those things start spinning) I still love the end credits.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Play Extra mode and use the restrictions of that mode (you must clear stage by bringing enemy to 0 health) to set up large and interesting chains instead of just aiming to clear the field as soon as possible. See also unassisted run.
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