Posts for Xkeeper

Banned User, Former player
Joined: 12/23/2004
Posts: 1850
nitsuja wrote:
Wouldn't it be easier to decide on some functions you'll need and put them in a few emulators, instead of interfacing with the emulator by poking around in its memory without its knowledge?
If you had bothered to read the thread, you would've found that he doesn't want to do that, to keep the whole "Universal" feel. Simply updating some memory addresses is infinitely easier than downloading the source of every emulator, adding functions and correctly placing them in the proper format fo rtht emulator, and then recompiling them for each OS.
Perma-banned
Post subject: sigh, wikipedia
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Mario Adventure got deleted with a "clear consensus" (read: 7 of 21 said delete, I counted) of people against it. Also a bad-faith nomination. It seems like WP is quick to delete articles instead of just tagging them with "Needs verificioation" or "cleanup" or whatever... (I will say, though, that this is making me want to become a vandal)
Perma-banned
Post subject: it isn't that hard.
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Just increent the timer by 0.016s every frame. =P
Perma-banned
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Graveworm wrote:
http://dehacked.2y.net/microstorage.php/info/1469/ Ok, how does this work? I'm probably not the first person to have done it, but I have no idea of what triggers it, and it doesn't happen every time I try, I guess it has to do with what direction I'm going when I'm hitting the edge of the screen or something like that. This game is too weird. http://dehacked.2y.net/microstorage.php/info/1471/ Ok, that room is strange, I've never seen it before.
That room, as well as the one above it, are two of three (known) rooms left over from an earlier test version of the game (also note how the room at the top connects to the secret entrance outdoors)...
Perma-banned
Post subject: it might, but don't count on it
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Disassembling, not decompiling. Large difference. Knowing RAM values might be of some help, I guess. It'll lead to figuring out what things do faster, if nothing else.
Perma-banned
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
IdeaMagnate wrote:
What's the difference between Trash and Waste Basket 800 (8000?)?
Trash = actual trash (deleted files), WB800 = name of computer it's habitual: Trash Can 300 (defunct) Wastebastet 800 Recycle Bin 1100 (defunct) my names follow the schema "<garbage recepticle> <computer clock speed, in mhz>" (of course, stop looking at my damn filenames, and don't you dare try and browse them)
Perma-banned
Post subject: note to self: use the right filename
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Bisqwit wrote:
So no "thanks" anymore? :(
Perma-banned
Post subject: My rip off of NesVideoAgent
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Fight, NesVideoAgent! For everlasting inspiration!! (now if only our server had sockets enabled BLARGH)
Perma-banned
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Quijo wrote:
Point system: 12 - Guardian Acorn 24 - Guardian Acorn 32 - Piece of Power 36 - Piece of Power (?) Then it loops. So 48 would be Guardian Acorn again.
Now just information on how you get points... I know it's by killing/getting hit, but I don't remember the speficics.
Perma-banned
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
133707> <Xkeeper> the RAM address range in DBB0-DC00 is ... weird While watching your execution of the giltch, various areas would react and fill with values (usually 01-03) for no apparent reason after killing a monster. (however, I need to go look up that 'points' system again -- someone had it figured out, but without it this is mostly me failing to find information)
Perma-banned
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
More specifics would definitely be nice. If you can replicate it, definitely try recording a movie of the whole thing. (also, watch RAM address DBB5 -- monster death counter) Response to a mid-reply post:
OmnipotentEntity wrote:
I'd try at least 256.
That wouldn't make much sense. The monster ticker (one of several possible, I didn't refine the search enough but the above works well) seems to be only at ~$58, no where near FF. Hm...
Perma-banned
Post subject: hasgdhaghgh BUTTER
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Maybe you could end the game with a crash, too! BONUS POINTS IF YOU MAKE THE WHOLE ROM GO NUTS
Perma-banned
Post subject: Re: The Legend of Zelda - ENVIRONMENTALIST RUN
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
This idea is stupid, absurd, and crazy. I love it!
Perma-banned
Post subject: Contesting judge decision (edit: emphasis)
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Judge Guidelines wrote:
Collect opinions The audience has voice. If they don’t use it, encourage them to use it. Read what other people think of the submission. If nobody says anything, try to ignite discussion.
adelikat wrote:
adelikat: Rejecting. The game is poorly suited for an interesting TAS. The run is repetitive and fails to demonstrate something noteworthy. In addition, it has received little interest.
Despite recieving four yes votes over a long period of time, instead of attempting to ignite discussion of this, you simply vote no and reject it based on your feelings of this movie, which is of extreme interest considering all feedback on this movie so far (minus desync issues, which have already been answered) has been positive. (Please note that while I have had very slightly bitter feelings toward adelikat, this is more of a matter of a mishandled submission instead of a personal attack.)
Perma-banned
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Graveworm wrote:
Try looking for "Mickey & Minnie - The Great Circus Mystery", an american version, just like the file name says, if this is a sequel to Magical quest, I don't know though. It looks like it though.
203054> <&Acmlm_> except there's no "Magical Quest 2" 203127> <&Acmlm_> but apparently it could be "Great Circus Mystery Starring Mickey & Minnie, The (U).smc" .... not that you want to watch it. (Entertainment 0, Technical 1) Slow, boring game. Bosses with unbelievably long invincibility. Lots of what appears to be unoptimized movement. Overall, this movie can be described in two words: "fast-forward." Voting no.
Perma-banned
Post subject: Rate-o-bar sez "bbcode sucks!"
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
(first appearance of the rate-o-bar!... edit: or not, screw you too bbcode >8( ) All the dying in this movie made me really go "What the hell?", especially given the plot of the game. The end of the game left something to be desired ("Jump over wall and do nothing for a while, game over"), but at least that was another "How did he come up with this?" moment. Not something I'm likely to watch again, but a good waste of ten minutes.
Perma-banned
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Atma wrote:
Less Ashamed Of Self wrote:
And there were some moments in there that were really hot.
Like when he walked over the lava/hot stone panels?
That was just bad.
Perma-banned
Post subject: why does everyone hate hacks
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
adelikat wrote:
I am biased against hacks being published on the site (except for bugfixes & possibly translations).
Why?
Perma-banned
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
adelikat wrote:
sad a short publish-worthy game and no one wants to bother perfecting it.
Why don't you?
Perma-banned
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
If anyone else wants different demos, please let me know :)
Perma-banned
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Only #3 is overly difficult. Does the code numbers go...
1 2 3 4 5 6
7 8 ...
or
1 5 9 ...
2 6 10 ...
3 7 11 ...
4 8 12 ...
?
Perma-banned
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Attempting to hexedit the changes in resulted in a loss of luck (as expected, d'oh.) ... the time lost amounts to 4.6 seconds in total from the 4 times this animation plays.
Perma-banned
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Aqfaq wrote:
I tested this game briefly and it seems that it is not necessary to WALK to the next level. Simply, pressing B in the level transition hallway moves you straight to the next level. That saves many seconds, right? --- Edit: 2 frames can be saved before the game even starts. In the beginning you pressed START-IDLE-START, but START-B is 1 frame faster. Same goes for the game-mode selection screen where you pressed UP-IDLE-START, when it's faster to press UP-START. I completed the game once and I must say it was not an easy task. The movie is actually quite good, but can be improved.
Frame counts, please? Try waiting a few more frames when pushing Up-Start and you'll see why I didn't do that ;)
Perma-banned
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Aqfaq wrote:
I tested this game briefly and it seems that it is not necessary to WALK to the next level. Simply, pressing B in the level transition hallway moves you straight to the next level. That saves many seconds, right?
... .......................... You'd think in all my years of playing this I might have realized this, but I suppose the fact that whenever I changed levels I attempted theivery never led me to experiment. * Xkeeper bashes head into keyboard I'll check if hex-editing this in is possible; if not, I'll just let this submission go in favor of not redoing every level. Most of them went quite well and would be pretty difficult to reproduce.
Perma-banned
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Also shows an alternate way of starting...
Perma-banned