Posts for Xkeeper

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Ignoring rest of thread. Thoughts: - Wow, published only a few days after submission. Bonus points since it's still a badly-emulated game. Double bonus points since it's a new console. Triple score for another reason. - Overworld = zzzzzzzz - This game was boring to play and even worse to watch. The fact it went out of its way to be incredibly bland (getting 100 or close on each flagpole, shell-riding the whole way though all the levels, etc) and took every possible warp was even more uninteresting. - Worst final boss ever. There's just no other way to put it. Final thoughts: - This movie sucks. The emulation is still far from perfect, the game is bad for speedrunning, and aside from the novelty of being the first DS TAS, it is almost entirely unremarkable. 2.5/2.5. The entertainment vote only went up because I managed to watch the whole thing, though that could be considered as part of the novelty.
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Bisqwit wrote:
Xkeeper wrote:
Y/N?
Abort, Retry, Ignore, Fail? ^C ^C ^C ^C
Current drive is no longer valid > Probably incorrect syntax. Imagine the sounds of a floppy disk drive attempting to read air.
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There's nothing of real interest in this question; it's just a simple yes or no prompt. Some people can look into it and find other details or perhaps hidden meanings, but as far as I'm concerned it's a simple question with a simple answer. Yes? No? Perhaps a third option? Hm. Y/N? Sometimes people will create huge spawling conversations over some of the simplest things, though even just the answer people give to a question with no real detail can say a lot. Padding for symmetrical spacing...
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Warp wrote:
Bag of Magic Food wrote:
Oh, but then it'll be like those real-life opinion polls where you gotta answer "Strongly Agree", "Agree", "Disagree", "Strongly Disagree", plus whatever they call the Neutral option in the middle.
And that's bad because...?
It's BoMF, Warp. It's BoMF.
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Aktanusa wrote:
Xkeeper wrote:
By comparison, most of the 10:30 minute NES videos I encode, upscaled to 320x240 (still lossless), are about 50MB.
When I did lossless for Double Dragon 2, the size I got (video only) was 12.7 MB. Maybe it's the settings I use? Again I can post the file if you would like.
Look closer. Bolded the important thing in my comparison. Then again, mine have audio included too and it probably isn't encoded very well...
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Kuwaga wrote:
First of all, I don't see anything wrong with having only three options. But five seems a bit much.. If there need to be more, I'd go with four.
If you go with four, either the options become biased or you lack a neutral option. Keeping 5 allows for some flexability without being overwhelming.
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Double Dragon 2: size: 19 MB, length: 10:33 By comparison, most of the 10:30 minute NES videos I encode, upscaled to 320x240 (still lossless), are about 50MB. I really don't think using lossless x264 for "shorter" (under an hour? 30m?) movies is a bad idea, given the comparisons.
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LagDotCom wrote:
Huh. Seems like anime needs to go on an object-recognition course.
personally I think somebody just needs to stop the hatorade re: "anime, but not" I believe that was
not really (in the exaggerated style anime uses), but still anime
in the sense that it's still anime/manga-styled art. i.e., it's the same thing, just more normalized instead of exaggerated.
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pixel-go-round wrote:
xkeeper: is that Windows 98?
Yep, sure is. Really ancient version of Opera, too (7.something).
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This is probably old, but how did you get Winamp to use its alternate title bar? Also, inverse e-penis: 800x600, 250MHz, 32MB RAM is a great laptop (not)
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LagDotCom wrote:
This is pretty much my entire argument against manga/anime. They use massively caricatured motions/emotions to portray things that would be much better served by subtle visual/audial cues.
I find this argument, when coming from somebody who has an avatar that violates that exact statement, hilarious. (Also, animation can use exaggeration of emotions, eyes, and proportions to further the contrast between itself and live action.)
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C:\lua>lua5.1 maze.lua
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ @                                 @                           @         @ @ @
@ @ @@@@@@@ @@@@@@@@@@@ @@@@@ @@@@@ @ @ @@@@@@@@@ @@@@@ @ @@@@@ @ @@@@@ @ @ @ @
@       @ @                   @ @     @ @               @   @ @       @ @     @
@@@ @@@@@@@@@ @ @@@@@@@ @@@@@ @ @ @@@@@ @@@@@@@ @@@@@@@ @ @@@@@ @@@@@ @ @ @@@@@
@     @       @                   @ @ @     @     @ @   @   @   @ @           @
@@@@@@@@@ @@@@@ @ @ @ @ @@@@@ @@@@@@@ @ @ @ @ @ @ @ @ @ @ @@@@@ @ @@@@@@@@@@@ @
@ @             @ @ @ @ @               @ @   @ @     @   @         @   @     @
@ @ @@@@@ @ @ @@@@@ @ @ @@@@@ @@@@@ @@@@@ @@@@@ @ @ @@@@@ @ @@@@@ @ @ @ @ @@@@@
@         @ @     @   @         @     @           @       @       @   @       @
@ @ @@@@@ @ @@@@@ @ @ @ @ @ @ @@@@@ @@@@@@@@@ @ @ @ @@@@@ @@@@@ @@@@@ @@@@@@@ @
@ @       @     @   @   @ @ @                 @ @                 @           @
@ @@@@@ @ @ @ @@@@@@@@@ @ @ @ @@@@@@@@@ @@@@@ @@@@@ @@@@@@@@@ @ @@@@@ @ @@@@@ @
@   @   @   @                 @                           @   @       @ @ @   @
@ @@@@@@@ @@@@@ @@@@@@@@@@@@@ @ @@@@@@@ @ @@@@@ @@@@@@@@@ @@@@@@@@@ @@@@@@@@@ @
@       @         @     @   @           @ @ @     @         @                 @
@ @@@@@ @ @@@@@@@ @ @ @ @ @@@@@ @@@@@@@@@@@ @ @ @ @ @@@@@@@ @ @ @@@@@@@@@ @@@@@
@       @           @ @       @       @ @   @ @ @     @ @     @ @ @   @       @
@@@@@ @ @ @@@@@@@@@ @ @@@@@ @@@@@@@@@ @ @ @ @ @@@@@ @ @ @ @@@@@ @ @@@@@@@ @@@@@
@     @ @ @         @   @       @ @       @         @               @       @ @
@@@@@ @ @ @ @ @@@@@@@@@ @ @@@@@ @@@@@ @ @@@@@ @ @@@@@ @@@@@ @@@@@ @ @@@@@ @ @ @
@ @   @     @                         @   @   @                   @   @   @   @
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@


C:\lua>
It, uh, works, I guess. Kind of funny in that it both allows loops and creates inaccessabilities, even though that really isn't intentional... Just for posterity, this is the output before I trashed the generation code:
C:\lua>lua5.1 maze.lua
*******************************************************************************
*         *         *       *         *       *     *   *     * *         *   *
**@ @ @ @ @ @ @*@ @ @ @ @*@*@*@*@ @ @ @ @*@ @*@*@*@*@ @ @ @*@*@*@*@*@ @ @ @ @**
*         * *     *   * * *                             *       *     *   *   *
**@*@ @ @ @ @*@*@*@*@ @*@*@*@ @*@*@*@ @ @*@ @ @ @ @*@*@*@ @ @ @ @ @ @ @ @ @ @ *
*     * *   *   * *       *     *     *       *                       * *     *
**@*@ @ @ @*@*@*@*@*@*@*@ @*@*@*@*@*@*@ @ @ @ @*@*@*@*@ @ @ @ @ @ @ @*@*@*@*@**
*     *         *   *       *   *     *         * *     * *           * *     *
* @ @ @ @*@ @*@*@*@*@ @ @ @ @ @ @ @ @*@*@*@*@ @ @*@*@*@*@*@ @ @ @*@*@ @ @ @ @ *
*     *             *     * *                 * * *   * * *           *   *   *
**@ @ @*@*@*@*@ @ @ @ @*@*@*@*@ @*@*@*@*@*@*@ @ @ @ @ @ @ @ @ @ @ @ @*@*@*@*@ *
* *     *       *         *         * *       *   * * *                 * * * *
* @ @ @ @ @*@ @*@*@ @ @ @ @ @ @*@*@*@*@ @ @ @*@ @*@*@*@*@*@*@ @*@*@ @*@ @ @ @**
* * * * * * *       *     *         * * *       * * * *       * *   *   *   * *
* @ @ @ @*@*@*@*@ @*@*@*@*@*@ @ @ @ @*@*@*@*@ @*@*@*@*@*@ @ @ @ @*@ @ @ @ @ @ *
* * * *             *           *     *       * *           * * *             *
* @ @ @ @ @ @*@*@*@ @ @ @*@*@*@*@ @ @ @*@*@*@ @ @ @*@*@*@*@ @ @ @ @ @*@ @ @ @ *
*   *     *       * * *     *   *       *     *   * * *     * *         *     *
* @ @ @ @ @ @ @ @*@*@*@*@ @ @ @ @ @ @ @*@ @*@*@*@*@*@*@*@ @ @ @ @*@*@*@*@*@ @ *
*     *   *       * *   *           *       *     * * *                 *   * *
**@ @ @ @ @ @ @ @ @ @ @*@*@*@*@*@ @ @*@*@*@*@*@ @ @ @ @ @ @ @ @ @*@ @ @ @ @*@**
*     * *   * * *               * * *   * * *     *       * * * *       *   * *
*******************************************************************************


C:\lua>
It fundamentally will not work, so... For refrence, snippets of code (mess of debug shit everywhere, beware):
	for i = 0, 10000 do
		local x		= math.random(1, halfw) * 2 + 1;
		local y		= math.random(1, halfh) * 2 + 1;
		local x2	= 0;
		local y2	= 0;
		local maxl	= 2;
		if math.random(0, 1) == 0 then
			x2		= math.random(0, 1) * 2 - 1;	-- fancy (i.e. stupid) way of getting -1 or 1
			maxl	= 4;
		else
			y2		= math.random(0, 1) * 2 - 1;
		end;

--		print(string.format(" x %02d  xx %02d    y %02d yy %02d", x, x2, y, y2));
		if m[y][x] == 0 then
			m[y][x]	= 2
			for t = 1, maxl do
--				print(string.format("  x %02d  xx %02d    y %02d yy %02d", x, x + x2, y, y + y2));
				if (x + x2) <= 1 or (y + y2) <= 1 or (x + x2) >= w or (y + y2) >= h then
					maxl	= -1;

				elseif m[y + y2 * 2][x + x2 * 2] >= 1 then
--					m[y     ][x     ]	= 1
					m[y + y2][x + x2]	= 1
					m[y + y2][x + x2]	= 1
					x	= x + x2 * 2;
					y	= y + y2 * 2;
				else
					maxl	= -1;		-- breaking out for lazy people
				end;
			end;
		end;		
		

	end;
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Bisqwit wrote:
A: put brush in can. pull brush. look at wall. B: locate section you want to paint. place brush on section. drag brush on wall. goto B. goto A.
Missing: Checks against paint level, wall painting completion. Infinite loops are a big no no. :( Edit: Ignore the warping of time/space below this post. It wasn't my fault. Really. I swear.
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I thought it was just a mis-aimed Gold Digger maneuver. </awful>
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JXQ! WHERE HAVE YOU BEEN There was some really old Connect 4 clone I had for QB years ago that actually played a pretty damn mean game... I'll have to give yours a shot some time. :|
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adelikat wrote:
As for submissions. 1) Weak yes and weak no might be ok, but that starts to inch it closer to the very rating system that failed so much so I am weary of it.
Differences being - "Weak" votes were already being cast long before the rating system - They are very clear on purpose - 5 steps is a far cry from 100 You also don't have to deal with the "100 points -> school grades" where anything below 75% starts to dip into "poor" territory.
I guess I wouldn't be opposed to adding an additional question as long as people realize that a majority of "yes,publish this" will not necessarily yield a publication.
And this is why it would be better changed to "Did you like this movie", otherwise you're really giving the "This had x yyy votes, why was it zzzzzzzz'd" argument a lot more traction.
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Warp wrote:
Idea: How about a compromise: Have both questions at the same time. And while at it, make both questions have the 5 suggested answers (ie. yes, weak yes, etc.)
I find this idea agreeable.
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A judge's job is to read the discussion, not the poll, and any judge worth their bit in the database would see that the movie was desyncing for people and reject the movie. The rest of your argument follows similarly.
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mmbossman wrote:
Xkeeper wrote:
submitted a TAS for the site that aimed mostly for entertainment (e.g. using only one flipper, aiming more for impressive shots than fast kills), etc.
Submission 1385, Xkeeper's NES Pinball Quest wrote:
* Aims for fastest time... * ...but trades a few frames now and then for entertainment.
Emphasis mine.
That's odd; though I do distinctly remember changing the categories on the site to "Aims for entertainment" (then noticing they got changed back later). Regardless, even with that, it aims to be fast only to avoid having long scenes where nothing is happening. But you can interpret that however you wish, I guess.
upthorn wrote:
words words words
Actually, one of my bigger problems is managing to fudge up my arguments pretty badly. I really had the same ideas as what you said, but... bleh. I'm very bad at debating. That said, I agree with your post completely -- and the quad run bored me to incredible levels because the games were almost entirely out of sync. As evidence of what a good quad run looks like, take this. They have their occasional desync moments, but that's to be expected. For the most part it's very, very easy to tell they're all synced to the same input.
moozoh wrote:
more words
I agree with this post completely.
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Mitjitsu wrote:
Xkeeper wrote:
It's not like one person's opinion is going to change anything.
O RLY <barack obama>
elected by 50+ million people after millions of dollars in campaigning and other things
<the dope>
figurehead of a major religion
overused internet meme
it's the internet
mmbossman wrote:
So that still leaves 9 more movies
(0.7% of the tasvideos published movies)
that made it, despite having other authors.
Most of these games would be exceptionally boring if played for speed, to the point it would be basically x minutes of the exact same thing over and over. I'm also fairly positive that many of these movies had several rejected precursors. Hell, the Track & Field one was accepted to get rid of the mess of other movies it obsoleted.
And when was the last time you can remember that a movie which clearly aimed for entertainment over speed was rejected?
Why would somebody submit a movie that was more likely to be rejected than published? I've seen enough threads where "Well, this won't be published, but I'll work on it just to see it completed".
The lack of "entertainment only" runs is not the fault of the judges or the site, it is the fault of the audience, most of which choose not to make those types of runs. Considering that you are part of that audience, you should start blaming yourself too.
I am not a TASer; it is like asking a novice to fix a feature in a program he uses (oh wait, that's the OSS community, lolol). That said, I actually have put my nonexistant skills to use and submitted a TAS for the site that aimed mostly for entertainment (e.g. using only one flipper, aiming more for impressive shots than fast kills), etc.
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At the same time, however, there was more actual gameplay. For example, the Mario 64 16-star run. It got replaced with the 0-star run, which is basically BLJ BLJ BLJ Bowser stage BLJ BLJ BLJ repeat three times. Also, hey, if you disagree, so what? By all means, feel free. It's not like one person's opinion is going to change anything.
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mmbossman wrote:
Xkeeper wrote:
That 1% would be this, of course. And even then, I would be willing to bet that if it wasn't by adelikat and JXQ, it wouldn't have made it.
Jesus tap-dancing Christ, nothing makes you happy, does it? You bitch about how all movies are focused on speed, then ridicule one of the movies that doesn't aim for speed, just because of the authors. If nothing about the site manages to make you happy, then why do you continue to stick around? (that was rhetorical, I really don't want to know)
Okay, let me clarifiy it for your puny mind: If it wasn't for the authors, that movie would not have been published. That does not say anything about the quality of that movie in my mind. That says that this site would have rejected it because it is not aiming for fastest speed. P.S. I actually love that movie quite a bit. <3 The baseball part is the best.
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That 1% would be this, of course. And even then, I would be willing to bet that if it wasn't by adelikat and JXQ, it wouldn't have made it.
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moozooh wrote:
Xkeeper wrote:
gaurentee
Flygon wrote:
GURANTEE
Garantee!
I only swapped the letters (it's guarantee), minor typo. :| You could also say it's one of those words. The ones I don't use frequently enough to memorize the proper spelling of, or learned the wrong way in the first place (like "surprise", in which I always dropped the first r) :|
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LagDotCom wrote:
To me it sounds like somebody went from a 'I made this name when I was 12' name to 'now I have a personality' name.
I came up with my username at that age.
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